CEAW , Pace and History

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
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Dave Ferguson
Posts: 299
Joined: Tue Sep 12, 2000 8:00 am
Location: Kent, United Kingdom

CEAW , Pace and History

Post by Dave Ferguson »

In the few games I have played I have noticed something which disturbs me, the pace of operations. Early war the axis do everything faster than historical, obviously there are advantages for the player in doing this.

1. You get the pp points earlier
2. You can set up 'perfect' invasions as there is no political cost
3. Most important - you reduce the time that the allied player has to build a defence.
4. there is no weather cost - attack France in February, never mind the rain, cloud and 8 hour days!

Denmark did not have any resources that made it worth taking out the country in October 1939. It was attacked because it was the route to Norway and DOW'd at the same time as Norway. Invading Denmark without a DOW on Norway woud have set alarm bells ringing in Oslo and London.

Holland also had no military value except as a route to Belgium. A DOW on Holland before a DOW on Belgium makes no sense other than to gain an advantageous starting position v Belgium.

Historically the French mobilisation was more advanced than the german!!! but the French troops were scattered all over France, not just on the border. Plus historically the strongest French armies were those in the Maginot line and lots of them!

For game balance you can't have a historical French set up as a agressive allied player would overrun western germany.
BUT as there are no units in production attacking early gives germany an advantage in force levels that they did not have historically.

On to the med. A axis all out offensive as soon as Italy joins is a good idea as the UK is struggling to stay alive and reinforceing Egypt is difficult, did it really take 5 months for troops to get there?

What is missing here is POLITICS, there is a section on politics in the script so why not in the game

Mid war the allies scatter numerous invasions eveywhere, where did they get the shipping??

For me this game does not 'feel' good.
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targul
Posts: 449
Joined: Wed Aug 25, 2004 6:52 am

RE: CEAW , Pace and History

Post by targul »

Your points are correct and well taken.  Game has lots of problems but all new releases do.  It is with hope they will correct some of the issues especially weather and cooperation among allies concerning Holland.
 
Denmark is a normal 39 game freeby so this game is no different then most.
 
The med is undermaned and should be reinforced or some serious abuses will result.
 
Overall as a new release without its first patch I give it a C+.  But I definitely consider it a keeper and worthy of play with some minor fixes.
Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73
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IrishGuards
Posts: 527
Joined: Thu Dec 07, 2006 6:49 pm

RE: CEAW , Pace and History

Post by IrishGuards »

IDG .. Axis ..
DoW .. Holland Turn 4 .. MVP .. Major Victory Pussy .. [X(]
I never seen so much Allied fleet in the Nor Sea as in this game ...
Only game to rival it is a game I am playing against Yohan ...
Targul is well on his way to killing some Italian Fleet ...
I waited 1 turn .. Next turn .. Belguim ..
Turn 6 ..
[X(]

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IrishGuards
Posts: 527
Joined: Thu Dec 07, 2006 6:49 pm

RE: CEAW , Pace and History

Post by IrishGuards »

I lied .. Turn 7 ..
DoW Belguim .. Has has the Corps in capital .. and a 1 factor garrison ..
IDG
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