Coral Sea Fixed Units or Bugs ?

Carriers At War is Strategic Studies Group famed simulation of Fleet Carrier Air and Naval Operations in the Pacific from 1941 - 1945.

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Richard III
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Joined: Mon Oct 24, 2005 5:16 pm

Coral Sea Fixed Units or Bugs ?

Post by Richard III »

Just played this several times from both sides and it seems that either it`s bugged or some units are fixed in place and/or have movement limitations. I can`t get the Invasion Force to move for the first or second day in some Games and not at all in others.

The support group CVL`s won`t move past a line below PM the first or second day, and not until the US CV`s are sunk ??.
It also seems the CVL support group won`t travel in the same hex with the transports, to give aircover ??

Playing the US, if I move the CV`s just just _slightly_ north east of PM I get hit by 90+ Betty`s and Nell`s ( from somewhere since they don`t show up at any base when playing Japan besides being ahistorical in just being there ) loaded with Torps. Kiss the US CV`s Good By....[&:]

The Aussie light bombers in Townsville won`t transfer to PM, although perhaps that`s my misunderstanding the interface. although the AI can transfer them when I`m playing Japan. **+ Figured this out after several hours of playing *** Nice if the details would have been in the Manual

Also, 2 full strikes from the CV`s against PM airfield do 0 damage, 0 allied AC losses, the entire ground strike model clearly does not work....

Any thoughts ?

“History would be a wonderful thing – if it were only true.”

¯ Leo Tolstoy
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