AA fire

Carriers At War is Strategic Studies Group famed simulation of Fleet Carrier Air and Naval Operations in the Pacific from 1941 - 1945.

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Prince of Eckmühl
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RE: AA fire

Post by Prince of Eckmühl »

ORIGINAL: Rebel Yell

I want to love this game, but until these things are dealt with, its impossible. Really hope there will be a serious patch to address these issues.

I purchased CaW to play competitively, against other people. The problem with the game in this regard is that the bugs and other weaknesses impact the outcome of the contest, they undermine the validity of the result, and for a hard-nosed competitor, that's simply not acceptable. Folks who are serious about their gaming, head-hunters, aren't gonna embrace this game, as is.
ORIGINAL: Rebel Yell

I thank PoE very much for all of his work in documenting the things that are making many of us pull our hair out.

It's not making me any friends among the development team, but that's okay. I hated being under NDA for all those years, because I continually had to parse my comments and criticism in the spirit of professional courtesy. Well, no more. I'm a civilian, now, and I can call 'em like I see 'em. And frankly, the "hey, we've been doing this for twenty years, so get lost," attitude, hereabouts, isn't gonna cut it.

One thing that I would encourage anyone who is dissatisfied to do is contact David Heath at Matrix Games, and provide him with a polite but pointed piece of your mind as to the soundness of the game that his concern accepted for publishing on behalf of the developer. While the act in itself can't remedy your game issues, perhaps it'll encourage him to be more discriminating in the future.

PoE (aka ivanmoe)
Government is the opiate of the masses.
Dunedain
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RE: AA fire

Post by Dunedain »

Well, apparently SSG is well aware of these bugs and is working on a patch as we speak, so they will be fixed. :)
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RyanCrierie
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RE: AA fire

Post by RyanCrierie »

Jesus, what a bunch of whiny gits. I am very well aware of how messed up the IJN was, I have read "Shattered Sword" as well; but have any of you looked into the Editor at all?

The following pic is of KAGA's stats in the midway Scenario:


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RyanCrierie
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RE: AA fire

Post by RyanCrierie »

You have these options available:

Image

Which should be you know, ENOUGH to simulate how sucky the IJN was in damage control and AA throughout the war.

Remember as he said, the game system has to simulate all of the war, not just ONE battle. Which also you know, makes it useful for other sort of battles!
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JSS
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RE: AA fire

Post by JSS »

ORIGINAL: Prince of Eckmühl

It's not making me any friends among the development team, but that's okay. I hated being under NDA for all those years, because I continually had to parse my comments and criticism in the spirit of professional courtesy. Well, no more. I'm a civilian, now, and I can call 'em like I see 'em. And frankly, the "hey, we've been doing this for twenty years, so get lost," attitude, hereabouts, isn't gonna cut it.

One thing that I would encourage anyone who is dissatisfied to do is contact David Heath at Matrix Games, and provide him with a polite but pointed piece of your mind as to the soundness of the game that his concern accepted for publishing on behalf of the developer. While the act in itself can't remedy your game issues, perhaps it'll encourage him to be more discriminating in the future.

PoE (aka ivanmoe)

PoE,

As far as I know everyone on the development team has pretty thick skin; doubt you've hurt your standing with anyone (think SSG folks probably like the intensity of your comments... your comments probably wouldn't be so intense if you didn't like the game!). Everything I've seen from SSG shows that they listen to player comments very closely. There were much more heated discussions over how the Korsun Pocket engine worked than yours here!!! All the comments were listened to and changes made that improved the KP game engine. I would be surprised if the same were not true with CAW.

As a tester for SSG there are three categories I address:

1. BUG. The code is not doing what it is susposed to do.

2. Game Design Issue. Many of the concern posts seem to fall here (i.e. concern with the rules used by the game engine). Constructive feedback from players can go a long way toward seeing changes made in future patches.

3. Scenario Design Issues. These come in two varieties: 1) errors made constructing the scenario (i.e. input error in the editor) & 2) design/balance issues. Input errors can be corrected very quickly (either in official patch or by custom player scenario version). Scenario design disagreements have the same two solutions... convince scenario designer there's a better concept or make your own tweaks and release as a custom scenario. I'd be more than glad to post user scenarios on the Run5 section of SSG's website. I'm also more than happy to help with scenario design assistance.

One thing that should not be missed in this discussion: SSG puts everything in the open for their scenarios. You get to see EXACTLY how they set up the scenarios. All the data is available for viewing. So, if you don't like the way a scenario plays, you can make your own adjustments. This is how I became involved with playtesting. Much like some of the concerns about scenario balance here, my thoughts were that the KP version of the Ardennes Offensive could be better. While keeping the same map and set of units, I adjusted them in a way that made sense to me. Lo and behold, the next generation of the Ardennes Offensive scenario (free additional gameset with BiN) incorporated many of these ideas. Everyone can do the same here with CAW; I'm sure constructive comments (i.e. this process is flawed; it should work like this) will be listened to... I don't speak for SSG but I've worked closely with them for several years now... no doubt in my mind that they will incorporate good ideas from players into future updates (you should be shooting for a patch to address CAW concerns AND an expanded battle set along the lines of the old Complete Carriers at War). Just my HO.

Finally, everyone should understand that Gregor, the SSG spokesperson, is on vacation for a couple of weeks (he has posted such here and on the SSG forums). Comments made now may or may not be addressed quickly while he's out.

JSS
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SwampYankee68
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RE: AA fire

Post by SwampYankee68 »

ORIGINAL: Dale H

I have little knowledge of the weapons capabilities & nitty-gritty tactical details of fleet combat in WW2. I bought CAW because I thought it would be an interesting combat simulator & hoped it might teach me a bit about carrier tactics. I admit I have only tinkered with the game some & I am trying to work my way through the scenarios learning as I go. However the 'fella behind a curtain' is giving me fits.

I can't find in the Manual or game details about how long it takes for aircraft to arm & fuel, take-off & reach assembly point, recover, etc. or how long it takes to prepare aircraft after they are landed/ recovered before they can be launched again? How can I be expected to be able to master tactics without knowing this kind of essential information? I need to be shown in more or less detail what is occuring with each air element as it goes about its task.

I understand aircraft on a mission will likely be out of communication for various reasons & I am not entitled to instantaneous supply of info on demand about their progress. In real life as a commander I wouldn't know about the status of a strike until aircraft from the strike had returned & I debriefed the pilots.

I realise I am not the brightest bulb in the chandelier & I have the attention span of a gnat but I am really struggling to learn this game. The tutorial shows how to use the interface & run the game well & the game is still a fantastic experience. A lot of talent & effort has been expended to produce it & I really don't like to complain because I know how hard it is to make a game like this. On the other hand I hope you can understand my dilemma. I may be alone in my observations but then again I may not be.

This is a good question, I'd like to see the answers, as well. I believe the Harpoon games had a timer on aircraft that would count down to when they were mission-ready again.
"The only way I got to keep them Tigers busy is to let them shoot holes in me!"
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