ORIGINAL: Veers
......If you decide to use that art unit to bombard you take a chance of the turn ending and that unit not being dug-in, and, therefore, not supporting your defences during the next turn.....
Ah--thks -forgot about if their left in moving deployment they won't fire.
Last question for the day before I get back to learning as I play-------read in this thread about the pros/cons of front line artillery units placed at front line--same with HQ's with art assets?
In other systems HQ units are very weak and you have to keep them behind the front lines or lose them-----in taow--in regiment/battalion scale I have used them (fortified entrenchment) to emergency plug gaps in the line for short periods with no really ill effects that I can see.
When using HQ's w/ range 1 art assets--is it alright to stack it on the front dug in with say an infantry regiment to gain the HQ's art support in case conducting a localized attack---or do people reccomend against this--just leave it sitting right behind with the artillery units. Basically are HQ's strong enough in this game to last on the front?





