Newer Screenshot

The Seven Years’ War was fought across the globe and called by some the first “World War” as virtually every major power participated. In the center of events was Prussia, almost constantly at war and lead by the now legendary Frederick the Great.

Relive the exciting and trying days of Frederick the Great in Horse and Musket: Volume I, the improved and expanded combination of the previous Prussian War Machine and Prussia’s Glory titles. Horse and Musket: Volume I is a reboot of the successful Horse and Musket series, including not only two solid historical titles in one package, but also many new game features, a powerful new editor, and a complete graphics overhaul to an already acclaimed gaming system.

Moderators: Tim Coakley, Sertorius

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Ola Berli
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RE: Newer Screenshot

Post by Ola Berli »

Magnus,
 
nice graphics. I look very much forward  to the games [:)]
War does not determine who is right - only who is left.
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Freddy Fudpucker
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RE: Newer Screenshot

Post by Freddy Fudpucker »

I don't have the previous games but I'm very inerested in what I see here.

The graphics are cool, they give me that nostalgic feel of table-top war games from my youth. [8D]
Gentlemen, we're in the stickiest situation since Sticky the stick insect got stuck on a sticky bun'. -Capt. E. Blackadder.
jean luc
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RE: Newer Screenshot

Post by jean luc »

Hello,
 
i saw the screen shots and have one thing that i find not historical at all.
 
In this era the combat formation for regular european infantry is the LINE 2 or 3 men deep ! These lines are long and should not be represented by a little block of infantry.
 
thank you
 
Jean Luc
JL
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Magnus
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RE: Newer Screenshot

Post by Magnus »

We have a limitation of 8 graphical representations of units per hex. That's why.
/Magnus
benpark
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RE: Newer Screenshot

Post by benpark »

Looking excellent. This series was great, and I'm glad Matrix picked it up for it's continuing advancement.

One comment on the soldier sprites: They appear a tiny bit ghostly in comparison to the nicely sharp new terrain. Could you possibly increase the color saturation and add a bit of contrast? Fantastic work otherwise.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
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Magnus
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RE: Newer Screenshot

Post by Magnus »

Benpark, yes I see what you meant. Actually it is D3D filtering that is used on those units and buildings, to make it look less pixelated. I did hope though we could remove this and set a fixed zoomed in view, thus making the graphics look sharper as those I posted before in this thread.
/Magnus
benpark
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RE: Newer Screenshot

Post by benpark »

Magnus,really fantastic work, I don't mean to be a critic.

The infantry/cavalry look great in this screen. The infantry meshes well with the background. Is it the zoomed out view in this screen?



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"Fear is a darkroom where the devil develops his negatives" Gary Busey
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Magnus
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RE: Newer Screenshot

Post by Magnus »

I would really like the game too look like that screen. However Mike uses a filtering technique for the units so they don't look so pixelated when viewed zoomed in. So the graphics will not be that sharp, but very near that sharp for the final game :)
/Magnus
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Bungle
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RE: Newer Screenshot

Post by Bungle »

Hey
 
The shots look great! Curiously the combined gren. in the first and the aus. line and horse in the latter captures look far clearer than the dragoons and cuirassiers in the re rendered shot?
 
cheers
Bungle
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peacemakers that you really have to watch out for."



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Magnus
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RE: Newer Screenshot

Post by Magnus »

This is because the engine allows the graphics to be scaled to accomodiate for larger zoomed in graphics, thus making them look more fuzzy. I agree with you that to limit the zoom to the size of the actual graphics instead of scaling them and thus remove the filtering that is used makes them loom much sharper and better in my eyes. I have emailed Tim about this and hope we can solve this. Is really zooming in beyond the hexes real scale really necessary in the first place? Me myself can clearly see units anyway, doesn't need to zoom in really close to see the action. Just take a look at the screen with the Austrian infantry and cavalry, can't look much better than that can it?
/Magnus
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sol_invictus
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RE: Newer Screenshot

Post by sol_invictus »

I agree.
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Bungle
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RE: Newer Screenshot

Post by Bungle »

ORIGINAL: Magnus

This is because the engine allows the graphics to be scaled to accomodiate for larger zoomed in graphics, thus making them look more fuzzy. I agree with you that to limit the zoom to the size of the actual graphics instead of scaling them and thus remove the filtering that is used makes them loom much sharper and better in my eyes. I have emailed Tim about this and hope we can solve this. Is really zooming in beyond the hexes real scale really necessary in the first place? Me myself can clearly see units anyway, doesn't need to zoom in really close to see the action. Just take a look at the screen with the Austrian infantry and cavalry, can't look much better than that can it?



Thanks for the info.

Im thinking that the zoomed screen probably would not be the view most likely to be used at any rate, us commanders do like the eye of god view [8|], always best to keep an eye on a couple of brigades rather than one or two battalions (assuming one inf. block is one battalion?). Although it is nice to zoom in to watch some unfortunates recieve the coup de gras from a cunningly devised plan......

The figures looked nice and sharp in the un-zoom view I could make out troop types fairly easily, I'll even wager there were some Hungarian regular inf. in the last screen shot, could tell by the knots around the button holes [;)]

Cant wait to get my sticky fingers on a copy, when.......... oh when.........

cheers
Bungle
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"As so often happens, it's the self-proclaimed
peacemakers that you really have to watch out for."



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Ola Berli
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RE: Newer Screenshot

Post by Ola Berli »

Gents,
 
perhaps we can get some more screenshots from this higly anticipating title?
War does not determine who is right - only who is left.
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