I tried a counter attack north of Moscow but it failed.

Moderator: Vic
ORIGINAL: ravinhood
Those are good options Tweber, especially the partisian one and the scorched earth one, were you using these two in the particular aar? I remember when I played Stalingrad (and I always played the Germans) that the reinforcement ratio was at a scale of 3 to 1 russians to germans and increased thru the years to 6 to 1. What AH did was start out the Russians getting 4 replacement points per main city (Leningrad, Stalingrad and Moscow) per turn and increasing as the years rolled by to 6 per city and then finally 8 per city. To me this made the game realistic in that it was reinforcements that overwhelmed the germans in the end. The germans never got more than 4 reinforcement points per turn. I'd always start off strong, but, by the time winter 42 rolled around I was suking hind tit for reinforcements while the Russians were pouring them in at up to 24 points per turn. Then I got to watch all that wonderful territory I had taken disappear.The realistic approach is in the reinforcement pool size I think, not just stronger units. The russians should be able to fill gaps as fast as the Germans can open them at a certain point in the sceanrio. If the German player can't win before that point then that's what I mean by it should be rare if the Germans win. The replacements/reinforcements should overwhelm them.
ORIGINAL: ravinhood
Those are good options Tweber, especially the partisian one and the scorched earth one, were you using these two in the particular aar? I remember when I played Stalingrad (and I always played the Germans) that the reinforcement ratio was at a scale of 3 to 1 russians to germans and increased thru the years to 6 to 1. What AH did was start out the Russians getting 4 replacement points per main city (Leningrad, Stalingrad and Moscow) per turn and increasing as the years rolled by to 6 per city and then finally 8 per city. To me this made the game realistic in that it was reinforcements that overwhelmed the germans in the end. The germans never got more than 4 reinforcement points per turn. I'd always start off strong, but, by the time winter 42 rolled around I was suking hind tit for reinforcements while the Russians were pouring them in at up to 24 points per turn. Then I got to watch all that wonderful territory I had taken disappear.The realistic approach is in the reinforcement pool size I think, not just stronger units. The russians should be able to fill gaps as fast as the Germans can open them at a certain point in the sceanrio. If the German player can't win before that point then that's what I mean by it should be rare if the Germans win. The replacements/reinforcements should overwhelm them.