Progress

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

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BigDuke66
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RE: Progress

Post by BigDuke66 »

Thanks, strange I could swear it wasn't there.
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Deathtreader
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RE: Progress

Post by Deathtreader »

Hi all,

Just curious..... how are things going?? Anything to share??

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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Arjuna
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RE: Progress

Post by Arjuna »

Well my focus has been on changes for COTA Patch 3 - ie overhauling the abandon task/plan code. All of these changes will be ported into BFTB and are designed to make the game more robust in terms of avoiding cases where units abandon a plan but the boss fails to respond until he does a full replan. For instance I'm endeavouring to have the boss respond to cases where a subordinate abandons their task within his attack and the boss commits the reserve. Becasue of the nature of these changes and their overall impact it's taking some time to review and ensure all is working as intended.
 
Paul has started work on the code that will display the estab data within the game. Richard Simovitch and the DDT boys are progressing well on the data content and scenario review.
Dave "Arjuna" O'Connor
www.panthergames.com
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Deathtreader
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RE: Progress

Post by Deathtreader »


Sounds really good....
Thanks.

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
PaulWRoberts
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RE: Progress

Post by PaulWRoberts »

Just checking in here, and wondering if we might expect to be playing BFTB in July.

In the meantime, how about more screenshots?  :)
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Arjuna
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RE: Progress

Post by Arjuna »

Paul Roberts,
 
Sorry but BFTB will not be ready for July. FYI I now work full-time on another ( defence ) project. So my available time is somewhat limited. While we have made good progress there is still a bit to be done. I'm loathe to predict, but I think the end of this year is more realistic target.
Dave "Arjuna" O'Connor
www.panthergames.com
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LiberalEuro
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RE: Progress

Post by LiberalEuro »

Take your time, I would hope this is a good quality game. To many rushed games lately.
Good Luck.
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decaro
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RE: Progress

Post by decaro »

ORIGINAL: Arjuna
Sorry but BFTB will not be ready for July. FYI I now work full-time on another ( defence ) project. So my available time is somewhat limited. While we have made good progress there is still a bit to be done. I'm loathe to predict, but I think the end of this year is more realistic target.

Oh well, Bastogne and Christmas seem to go better together than Christmas in July.
Stratford, Connecticut, U.S.A.[center]Image[/center]
[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
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simovitch
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RE: Progress

Post by simovitch »

I have been testing, updating and refining my scenarios on almost a daily basis. The BFTB beta is fairly stable (if you know what buttons not to touch[:D]) and 5 new heretofore unannounced scenarios are in the final polishing stages.

I'm just not allowed to tell you what they are[;)]

simovitch

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decaro
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RE: Progress

Post by decaro »

ORIGINAL: simovitch
... and 5 new heretofore unannounced scenarios are in the final polishing stages.

I'm just not allowed to tell you what they are[;)]

Is it just me, or does this whole forum operate on a "need to know" basis[&:]

I take it we're still looking at a pre-Christmas release date.


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Arjuna
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RE: Progress

Post by Arjuna »

RE release date. I'm not going to commit to a release date right now. It all depends on whether I take up another defence contract after this current one expires at the end of August. The best I can do at this stage is say that yes we are continuing to work on it in a part time capacity and that it will be ready when its ready. I realise that that is not want you want to hear but it is the situation right now.
Dave "Arjuna" O'Connor
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Plodder
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RE: Progress

Post by Plodder »

ORIGINAL: simovitch

I have been testing, updating and refining my scenarios on almost a daily basis. The BFTB beta is fairly stable (if you know what buttons not to touch[:D]) and 5 new heretofore unannounced scenarios are in the final polishing stages.

I'm just not allowed to tell you what they are[;)]


Pure speculation here but.....Holland here we come? [:D]
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Gen. Freyberg: "Well, if you wave at them they'll usually wave back."
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HansBolter
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RE: Progress

Post by HansBolter »

ORIGINAL: simovitch

I have been testing, updating and refining my scenarios on almost a daily basis. The BFTB beta is fairly stable (if you know what buttons not to touch[:D]) and 5 new heretofore unannounced scenarios are in the final polishing stages.

I'm just not allowed to tell you what they are[;)]


Boy is that the truth....don't dare touch that space bar when you get an assertion failure! I have an almost reflex reaction hard wired into my brain to slam the space bar as soon as I get an in game message so I tend to react similarly with assertion failure messages...which causes the game to CTD! [X(]

I have to restrain my natural impules and instead hit the ignore button on the message to get past the failure. [:D]
Hans

flintlock
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RE: Progress

Post by flintlock »

ORIGINAL: Arjuna

it will be ready when its ready.

Arjuna, an appropriate sig that would make. :)
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decaro
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RE: Progress

Post by decaro »

Re the current situation: since one man is proving indispensible to Australian security, I suggest we trade him for Mel Gibson who, although he was born in NY state and currently lives in "Kalifornia," can (still) easily pass for an Aussie. Having Gibson "in country" should relieve Australia of any national insecurity, and thus free up Arjuna to finish BftB.

Besides, after Gibson's gratuitous "global threat assesment" to police after his last DUI, Mel could probably use some quality down time "down under".

Just a thought.

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TheHellPatrol
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RE: Progress

Post by TheHellPatrol »

[:)]I am looking forward to this title, this engine is PERFECT for an epic battle of this size. I also would love to see a Stalingrad game[&o], keep up the good work and see if the Aussie government owes you any "vacation" hours[;)].
A man is rich in proportion to the number of things he can afford to let alone.
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Arjuna
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RE: Progress

Post by Arjuna »

Hi all,
Just to keep you informed, I started work on merging the changes made for the COTA Patch 3 into the BFTB code yesterday. With a bit of luck I can finish this merging by the end of the week. Once that is done and if we're really lucky I would like to incorporate Paul's new code for displaying estab data in the game. Then we can put out a new BFTb beta build next week. Fingers crossed.[:)]
Dave "Arjuna" O'Connor
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Arjuna
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RE: Progress

Post by Arjuna »

Hi all,
 
I am just kicking off a new beta BFTB Build 4.0.150 that will go out tonight. Fixes include:
  • TT3491 - AI - ScenCommonAI 7836 - Disable Bombard capability of German WF-PGD- DIv Base estab
  • TT3499 - AI - ScenDepot 1577 - AssignTransportToSupplyRun() - Ensure caters for persQty = 1
  • TT3483 - AI - ScenDepot 2827 - Allow for Depots that have more stocks on hand than required
  • TT3492 - AI - ScenDepot 2835 - Ensure unitIsFull flag set
  • TT3490 - AI - ScenForceTypes 273 - Cater for cases where supplyRun has vehicles that Base no longer has
  • TT3489 - AI - ScenScenario 362 - Update Scenario with Buctenbach map
  • TT3484 - AI - Side Default Sig Paths - Update for BFTB
  • TT3498 - AI - SMP 1840 - Ensure updateCoreFG flag set correctly in PlanWithdraw:AllocateForcesToWithdrawTasks2()
  • TT2845 - AI - Unit ignoring Orders Delay after start of saved game
  • TT3247 - SM - AI - Initial Orders Delay - Ability to specify initial modifiers for each Side
  • TT3488 - SM - Estab Wpn View - Make the Fire Type control an obvious button
  • TT3481 - SM - Import/Change Map - Ensure all objects clipped to map, specifially SEPs
  • TT3464 - UI - Graphics Directory - Clean out old Graphics
  • TT3502 - UI - MM - SM - Map Patterns - Display alternate map patterns when ground condition changes
  • TT3325 - UI - Surrender - Assert Win32DrawImage line 31
  • TT3486 - UI - Task View Pane - Add Supply Level Controls
  • TT3477 - UI - Win32DrawImage 31 - Sig File either missing or in wrong location or corrupt
Dave "Arjuna" O'Connor
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Arjuna
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RE: Progress

Post by Arjuna »

The obvious new features are:

1. The ability to set initial orders delay
2. The ability to change the map patterns when the ground condition changes.

See the New Stuff thread for screen shots and details
Dave "Arjuna" O'Connor
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decaro
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RE: Progress

Post by decaro »

ORIGINAL: Arjuna

The obvious new features are ...

Thanks: for us non-programmers, these new features weren't so obvious, but as a consumer of Panther products, does all this all up to a sooner release date for BftB?
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[center]"The Angel of Okinawa"[/center]
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