RHS Tag Team Edition

Please post here for questions and discussion about scenario design and the game editor for WITP.

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el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RHS Tag Team Edition

Post by el cid again »

As we process the initial turn, and as Blitzk does what he does (which is find eratta), a number of things will come to light that can be improved/corrected. All this material will be collected and issued as a comprehensive update.

Tag Team members may request specific changes that are not errors per se: for example the planning of a unit can be for a different location than it "defends" - or a unit not planned up may be able to plan for defending its current location. As long as the request seems to apply in a sense that it should be part of the general release, there is no reason not to put it in. Most units get little or no attention from modders because they have so many to deal with, so any time spent thinking about it is likely to produce a better data set than we now have. Other changes that could be made are adding commanders to a unit where none exists. This is a lot harder than it sounds like and I am not calling for adding new officers to the list - we have no slots - we have no easy way to know when an officer is assigned to some unknown unit -
and there is no defined system for rating officers. But something easy and obvious and well researched can be implemented. All requests need to come attached to slot numbers and complete information - this isn't brainstorming - it is technical modification.
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