ORIGINAL: 1925frank
I've read some dissatisfaction with the assault aspect of the Campaign Series. I liked that part of the game. Everything wasn't linked exclusively to direct or indirect fire, and having a submachinegun platoon or a flame-throwing tank at the right time and the right place was challenging. I was wondering what the nature of the dissatisfaction was, and I was wondering what changes have been contemplated.
The primary dissatisfaction that I am aware of is the utilization of the "disrupt, surround, capture" technique used by those who have been playing for awhile. While extremely effective, it turns the games into seeing how well one can be a shepard.
Altering the assault calculations to something similar as they were in the original East Front 1.08 rules, doesn't always guarantee a successful assault. This will be looked at and hopefully corrected in a patch.
ORIGINAL: 1925frank
I was also wondering if that was one of the modifications Dumnorix put into his mods.
Considering the mod operates at a completely different scale, I would assume he has modified the assault routine, but only Dumnorix can answer that.
Take care and good luck
Jason Petho