What are the changes in 1.02?

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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JR5555
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What are the changes in 1.02?

Post by JR5555 »



While we wait[:(] what does it include?


THx
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Jason Petho
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RE: What are the changes in 1.02?

Post by Jason Petho »

V1.02 - July 10, 2007

• All – Engineers and other Mine Clearing Units being damaged by minefields - Fixed

• Rising Sun – Bicycles not moving – Fixed

• All – Motorcycles and horses shooting - Fixed

• East Front – 2D unit counters seem to be off center. – Fixed

• East Front - 2D artillery icon off center - Fixed

• All – Tanks not carrying infantry – Fixed

• East Front, West Front – Large number of unit graphic upgrades for East Front (31) and West Front (74)

• All – Assault sounds added and revised

• All – Night graphics was improved.

• West Front – Added US Marines, platoon to corps

• East Front, West Front – all ships no longer have assault value; including landing craft

• East Front – All bunkers are now 10, like the other games.

• East Front, West Front – various unit platoon, weapon and unittext updates

• East Front – Improved concealment

• East Front – Improved OP-Fire routine

• East Front – Dynamic Campaigns – Barbarossa DCG (North, Center and South) order of battles have been recreated from scratch – upgrades come at company level, bypassing original upgrade glitch. Also prevents leader crash in 1943. ALL CAMPAIGNS WILL NEED TO BE RESTARTED FROM 1941 TO WORK!

• East Front – Dynamic Campaigns – Barbarossa DCG – replacements have been improved from mid 1942 to 1945, with the assumption a player will accept higher commands as the campaign progresses.

• East Front – Dynamic Campaigns – General campaign file has been tweaked, hopefully resolving the Congressional Medal of Honour bug.

• West Front – 16 scenarios added – Battle of the Outposts, A Dutch Verdun, Panthers on Hell’s Highway, Cutting the Corridor, Clearing the Corridor, Where There’s Trouble…, The Grim Road to Hoogerheide, Kampfgruppe Chill Strikes Back, The Woods of Overloon, Through Three Miles of Hell, CCR/7 Into the Breach, Give it All Up?, Einsatz der Führer Grenadier Brigade, Battle of Groningen, The Guns of Delfzijl


flintlock
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RE: What are the changes in 1.02?

Post by flintlock »

That's a pretty substantial patch. Impressive changelog (especially all those new scenarios)!
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Gudadantza
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RE: What are the changes in 1.02?

Post by Gudadantza »

What is the new Improved concealment and night graphics fix exactly?
Elwro
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RE: What are the changes in 1.02?

Post by Elwro »

And when are we actually going to get this patch? ;-)
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captskillet
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RE: What are the changes in 1.02?

Post by captskillet »

I'm beg. to wonder.................[&:]
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest

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1925frank
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RE: What are the changes in 1.02?

Post by 1925frank »

Yes, it looks like an impressive patch.  I was expecting improvements, but I wasn't expecting that many improvements.
 
Regarding the improved concealment and improved OP-fire routine for East Front, just out of curiosity, why was it limited to East Front? 
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Jason Petho
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RE: What are the changes in 1.02?

Post by Jason Petho »

ORIGINAL: 1925frank
Regarding the improved concealment and improved OP-fire routine for East Front, just out of curiosity, why was it limited to East Front? 

As a test.

If the consensus are that the modifications are well received, then they will be added to the other games.

Jason Petho

1925frank
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RE: What are the changes in 1.02?

Post by 1925frank »

I kind of thought that was the case.  I'm betting they will be very well received.
paulsalayko
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RE: What are the changes in 1.02?

Post by paulsalayko »

This sounds great. It sounds like alot of work went into this patch, and i look forward to playing on my laptop while i'm stranded at fletc down in Glynn co. GA...   Semper Fi [&o]
PaladinSix
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RE: What are the changes in 1.02?

Post by PaladinSix »

Is it a safe assumption that the changes from 1.02 will be incorporated into a hard copy purchased after the patch release? I will be without download capabilities for about two months and I'd like to have the latest version.

PaladinSix
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Jason Petho
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RE: What are the changes in 1.02?

Post by Jason Petho »

ORIGINAL: PaladinSix

Is it a safe assumption that the changes from 1.02 will be incorporated into a hard copy purchased after the patch release? I will be without download capabilities for about two months and I'd like to have the latest version.

PaladinSix

I would prefer it that way, but it is out of my control.

Keep in mind, that the 1.02 patch will not be the last. We are dedicated to keeping the Campaign Series alive and will be updating for a long time to come.

Jason Petho
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big dawg
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RE: What are the changes in 1.02?

Post by big dawg »

Thanks Jason.
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Krec
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RE: What are the changes in 1.02?

Post by Krec »

you guys are great ,  thanks[;)]
"No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." Patton

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captskillet
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RE: What are the changes in 1.02?

Post by captskillet »

You mean there's really a 1.02 patch somewhere in the Matrix cybervault [8D]?!?
"Git thar fust with the most men" - Gen. Nathan Bedford Forrest

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TAIL GUNNER
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RE: What are the changes in 1.02?

Post by TAIL GUNNER »

ORIGINAL: captskillet

You mean there's really a 1.02 patch somewhere in the Matrix cybervault [8D]?!?
I just PM'd jwilkerson and Alex Fieldler to see if they could help....


fingers crossed![:o]
"If you want peace, prepare for war."
TAIL GUNNER
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RE: What are the changes in 1.02?

Post by TAIL GUNNER »

ORIGINAL: Juggalo

ORIGINAL: captskillet

You mean there's really a 1.02 patch somewhere in the Matrix cybervault [8D]?!?
I just PM'd jwilkerson and Alex Fieldler to see if they could help....


fingers crossed![:o]

Well Joe couldn't help...that was expected...

PMs to Erik and Alex went unanswered......[:(]
"If you want peace, prepare for war."
Hammer732
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RE: What are the changes in 1.02?

Post by Hammer732 »

Truly disquieting indeed!!!
The PATCH has gone missing!!!


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e_barkmann
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RE: What are the changes in 1.02?

Post by e_barkmann »

• East Front – All bunkers are now 10, like the other games.

what was the EFII bunker value prior to 1.02?

cheers
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Jason Petho
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RE: What are the changes in 1.02?

Post by Jason Petho »

ORIGINAL: Chris Merchant
• East Front – All bunkers are now 10, like the other games.

what was the EFII bunker value prior to 1.02?

cheers


20.

Jason Petho
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