Divide and Disband Air Units

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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sstevens06
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Divide and Disband Air Units

Post by sstevens06 »

Certainly this must already have been asked for, but can we see air units given the ability to divide and to disband?

Never could understand why air units don't have these abilities. I've had to resort to creating explicit 'detachment' air units and using 'disband/withdraw unit' events to simulate this all too common behavior - I'd prefer if the player had more control.
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a white rabbit
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RE: Divide and Disband Air Units

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..wot 'e said..
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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golden delicious
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RE: Divide and Disband Air Units

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Some scenarios do have a problem with having too few large air units- particularly fighters- for the map and ground unit scale.. Mind you, this could be resolved with better design.
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wolflars
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RE: Divide and Disband Air Units

Post by wolflars »

GD,

what size air units do you recommend at what scales?

Thanks
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RE: Divide and Disband Air Units

Post by larryfulkerson »

ORIGINAL: wolflars
what size air units do you recommend at what scales?

FitE has the air units broken out by Squadrons. Could we do it that way?
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a white rabbit
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RE: Divide and Disband Air Units

Post by a white rabbit »

ORIGINAL: golden delicious

Some scenarios do have a problem with having too few large air units- particularly fighters- for the map and ground unit scale.. Mind you, this could be resolved with better design.

..like more airfields to cope with the arbitary 3 air-unit limit ?..
..toodA, irmAb moAs'lyB 'exper'mentin'..,..beàn'tus all..?,
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golden delicious
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RE: Divide and Disband Air Units

Post by golden delicious »

ORIGINAL: wolflars

GD,

what size air units do you recommend at what scales?

Thanks

Well, there are three concerns here;

a) for flexibility, have air units as small as possible
b) to keep a historical OOB whilst separating types, have units as small as possible
c) for simplicity and easy of play, have as few units as possible.

So there's no right answer. However, if you've got a 250 hex front and fighter units with a range of 25, it stands to reason that you'd want to have at least a dozen of them to ensure good cover.
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