Sea Zones Size in MWIF

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Illumen75013
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Sea Zones Size in MWIF

Post by Illumen75013 »

Hi

This is a question about sea zones in "Pacific scale" maps.

In MWIF, I've seen that all the map is on the same scale.
So I think there is a problem if we keep the same number of seas Areas.

In the Mediterranean, we have 3 Zones in a small area and in
Asian Zones they will be 3-4 times bigger.

I'm right?

regards

philippe
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Froonp
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RE: Sea Zones Size in MWIF

Post by Froonp »

The world looks like this at the MWiF scale.

The relative sizes of the Sea Areas don't seem wrong to me. The Med has 3 much smaller zones than the rest of the world, but that's the same in WiF FE. Maybe I'm too acustomed to this, but this is not a problem IMO.

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Zorachus99
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RE: Sea Zones Size in MWIF

Post by Zorachus99 »

The projection distortion in the arctic is pretty severe.  I hope the map above is Chris M's project.  Is anyone allowed to show us poor schmucks a zoomed out display of the current project?
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RE: Sea Zones Size in MWIF

Post by Shannon V. OKeets »

ORIGINAL: Zorachus99

The projection distortion in the arctic is pretty severe.  I hope the map above is Chris M's project.  Is anyone allowed to show us poor schmucks a zoomed out display of the current project?
This is unchanged from CWIF except for the addition of the the Gulf of Mexico. There were a few small mods on some of the boudaries around South America and the south eastern Pacific to make it match WIF FE perfectly.

The arctic distortions are severe (due to the Mercator projection) but those areas are almost completely irrelevant in WW II. The North Atlantic and the White Sea are exceptions to that overly general statement. But again, those were pretty well play tested by WIF in all its incarnations.
Steve

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Zorachus99
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RE: Sea Zones Size in MWIF

Post by Zorachus99 »

Then perhaps several of those hexrows in the north are optional?  Did you already trim that?
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RE: Sea Zones Size in MWIF

Post by Shannon V. OKeets »

ORIGINAL: Zorachus99

Then perhaps several of those hexrows in the north are optional?  Did you already trim that?
Yeah, I will probably trim off the top 10 to 15 hexrows. Much to Patrice's dismay. For right now I am not worrying about it, since I have some temporary code (1 line) in the program that prevents the loading of the bitmaps for the top 15 rows.
Steve

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Neilster
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RE: Sea Zones Size in MWIF

Post by Neilster »

Don't get me started on the topic of a spherical global map! [:D]

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Illumen75013
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RE: Sea Zones Size in MWIF

Post by Illumen75013 »



Is it technicaly possible to have a spheric map like G..... Earth?
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Neilster
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RE: Sea Zones Size in MWIF

Post by Neilster »

ORIGINAL: Illumen75013



Is it technicaly possible to have a spheric map like G..... Earth?
It ain't going to happen. I suggested a 65,000ish sided spheroid thingy (there would be fewer hexes than we have now due to the elimination of distortion) with each face being a hex, ages ago. I even got one of my maths lecturers working on defining it but as it got whacked on the head I told him not to bother.

It would look something like this, I guess. You'll have to imagine all the WiF hexes [:)]

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composer99
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RE: Sea Zones Size in MWIF

Post by composer99 »

Impressive piece of work. Is that Lego?
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Neilster
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RE: Sea Zones Size in MWIF

Post by Neilster »

Dunno. I found it on this new Intergrid whatchamacallit using something called "Goggles" (I think). Apparently it's a "search engine". [:'(]

There are plenty of Lego ones out there but this doesn't look like Lego.

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