Do Wounded generals of capitulated countries cause issues?

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
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Copper
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Do Wounded generals of capitulated countries cause issues?

Post by Copper »

I wounded a french general... then conquered france before he was redeployed. No france no longer exists but he's still in my opponents force pool, will this cause a hang up in the game?
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Dave Ferguson
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RE: Do Wounded generals of capitulated countries cause issues?

Post by Dave Ferguson »

Ugh! i had a wounded UK general which I did not want to deploy block the production queue and i had to deploy him to get at the russian corps.
 
Unless we are wrong never build a French commander?
 
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IainMcNeil
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RE: Do Wounded generals of capitulated countries cause issues?

Post by IainMcNeil »

It should always sort units that cannot be placed to the end of the queue so should not be an issue.
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firepowerjohan
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RE: Do Wounded generals of capitulated countries cause issues?

Post by firepowerjohan »

Can you check on that, let the turns pass and see what happens when it is finished the injury period? The Commander will not block anything but it might be nice it disappearing from the production queue.
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Chris Bisson
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RE: Do Wounded generals of capitulated countries cause issues?

Post by Chris Bisson »

Even better would be if you could pick wich unit in the cue you wish to deploy and hold some units off board if so desired. This way it would not matter at all if commanders were in the cue. You could just skip right over them and take the next one or the one after that 1st.
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gmothes
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RE: Do Wounded generals of capitulated countries cause issues?

Post by gmothes »

This was in my game with Copper, I am playing the allies.  When the time came, he dissappeared and it caused no issues.  By the way, a French General gives them the ability to hold out longer, IMO...
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