Failure to Fly

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herwin
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Failure to Fly

Post by herwin »

I've had the 5th carrier division sitting a hex from Wake for the last three turns with the squadrons tasked to hit Wake hard. The dates are Dec 9, 10, and 11, 1941. Plenty of missions saved up. Wake has five F4F3s on its airstrip. Nothing has been flying. Nothing for three turns. Have I found myself in never-never land? Has the game engine gone off the tracks?
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
spence
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RE: Failure to Fly

Post by spence »

The boys are still hung over from celebrating their success at PH.
herwin
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RE: Failure to Fly

Post by herwin »

ORIGINAL: spence

The boys are still hung over from celebrating their success at PH.

We're playing the War Plan Orange limited war rules. I didn't hit Pearl (because that triggers total war).
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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rtrapasso
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RE: Failure to Fly

Post by rtrapasso »

ORIGINAL: herwin

I've had the 5th carrier division sitting a hex from Wake for the last three turns with the squadrons tasked to hit Wake hard. The dates are Dec 9, 10, and 11, 1941. Plenty of missions saved up. Wake has five F4F3s on its airstrip. Nothing has been flying. Nothing for three turns. Have I found myself in never-never land? Has the game engine gone off the tracks?


Lots of things can go wrong A common failure is to not setting the air mission of individual units correctly.

Otherwise, if you can send screen shots that might help.
herwin
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RE: Failure to Fly

Post by herwin »

ORIGINAL: rtrapasso

ORIGINAL: herwin

I've had the 5th carrier division sitting a hex from Wake for the last three turns with the squadrons tasked to hit Wake hard. The dates are Dec 9, 10, and 11, 1941. Plenty of missions saved up. Wake has five F4F3s on its airstrip. Nothing has been flying. Nothing for three turns. Have I found myself in never-never land? Has the game engine gone off the tracks?


Lots of things can go wrong A common failure is to not setting the air mission of individual units correctly.

Otherwise, if you can send screen shots that might help.

I'll do that tonight.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: Failure to Fly

Post by herwin »

Screen shots on the third day

Situation


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Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: Failure to Fly

Post by herwin »

The task force organisation

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Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: Failure to Fly

Post by herwin »

Soryu details (Hiryu similar)


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Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: Failure to Fly

Post by herwin »

Soryu fighters (Hiryu similar)


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Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: Failure to Fly

Post by herwin »

Soryu dive bombers (Hiryu similar)


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Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
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RE: Failure to Fly

Post by herwin »

Soryu attack aircraft (Hiryu similar)


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Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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rtrapasso
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RE: Failure to Fly

Post by rtrapasso »

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.
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dtravel
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RE: Failure to Fly

Post by dtravel »

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.
The TF screen and the Soryu details window both show 100% of max sorties available.

I would suggest running some recon missions. Raise the DL of Wake and your aircraft might attack.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

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herwin
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RE: Failure to Fly

Post by herwin »

ORIGINAL: dtravel

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.
The TF screen and the Soryu details window both show 100% of max sorties available.

I would suggest running some recon missions. Raise the DL of Wake and your aircraft might attack.

Well, I do have troops on the ground there. This is getting really weird.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: Failure to Fly

Post by herwin »

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.

I've posted the following pws files to my witp site:
1. C.pws--the combat replay
2. A.pws--the complete turn before replay
3. J0.pws--the Japanese side before the Allied moves were entered.
4. J1.pws--the Japanese side for the next turn.

The Japanese password is combomod. (I trust my opponent--we're beta testing his new mod.)
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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rtrapasso
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RE: Failure to Fly

Post by rtrapasso »

ORIGINAL: herwin

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.

I've posted the following pws files to my witp site:
1. C.pws--the combat replay
2. A.pws--the complete turn before replay
3. J0.pws--the Japanese side before the Allied moves were entered.
4. J1.pws--the Japanese side for the next turn.

The Japanese password is combomod. (I trust my opponent--we're beta testing his new mod.)

You'll need to have your opponent send me the PW (PM, or to rtrapasso @ gmail.com - no spaces). i've found that since people react negatively to someone contacting them out of the blue asking for PW, you need to initiate this.

Since this is a mod, there is a possibility of something strange happening with (possibly) pwhex files or the new database that messes things up... i had originally thought you were just playing by certain house rules.

Matrix doesn't really support mods, so i will not be downloading or installing it - i merely run the turn using standard installation.
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dtravel
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RE: Failure to Fly

Post by dtravel »

ORIGINAL: herwin

ORIGINAL: dtravel

ORIGINAL: rtrapasso

Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.

Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.
The TF screen and the Soryu details window both show 100% of max sorties available.

I would suggest running some recon missions. Raise the DL of Wake and your aircraft might attack.

Well, I do have troops on the ground there. This is getting really weird.
Just having troops in the hex does not raise the DL very high. One of the most overlooked problems with getting aircraft to attack is getting the Detection Level of the target high enough.
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

Image
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rtrapasso
Posts: 22653
Joined: Tue Sep 03, 2002 4:31 am

RE: Failure to Fly

Post by rtrapasso »

ORIGINAL: dtravel

ORIGINAL: herwin

ORIGINAL: dtravel



The TF screen and the Soryu details window both show 100% of max sorties available.

I would suggest running some recon missions. Raise the DL of Wake and your aircraft might attack.

Well, I do have troops on the ground there. This is getting really weird.
Just having troops in the hex does not raise the DL very high. One of the most overlooked problems with getting aircraft to attack is getting the Detection Level of the target high enough.
i can maybe understand the ground attack not coming off, but they SHOULD hit the airfield, i think.
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dtravel
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RE: Failure to Fly

Post by dtravel »

ORIGINAL: rtrapasso
ORIGINAL: dtravel
ORIGINAL: herwin

Well, I do have troops on the ground there. This is getting really weird.
Just having troops in the hex does not raise the DL very high. One of the most overlooked problems with getting aircraft to attack is getting the Detection Level of the target high enough.
i can maybe understand the ground attack not coming off, but they SHOULD hit the airfield, i think.

*struggles to not make snarky comments on the difference between "should work that way" and "way it was actually programmed"*

You've really got to stop feeding me straight lines like that, Bob. [:'(]
This game does not have a learning curve. It has a learning cliff.

"Bomb early, bomb often, bomb everything." - Niceguy

Any bugs I report are always straight stock games.

Image
User avatar
rtrapasso
Posts: 22653
Joined: Tue Sep 03, 2002 4:31 am

RE: Failure to Fly

Post by rtrapasso »

ORIGINAL: dtravel

ORIGINAL: rtrapasso
ORIGINAL: dtravel


Just having troops in the hex does not raise the DL very high. One of the most overlooked problems with getting aircraft to attack is getting the Detection Level of the target high enough.
i can maybe understand the ground attack not coming off, but they SHOULD hit the airfield, i think.

*struggles to not make snarky comments on the difference between "should work that way" and "way it was actually programmed"*

You've really got to stop feeding me straight lines like that, Bob. [:'(]

The point is - i am not sure you need a good DL to attack airfields... having a higher DL will make the attack more effective, of course.

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