Some discoveries testing devices.

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Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

Some discoveries testing devices.

Post by Dili »

1-Apparently up to last device slot i tested 895 any army weapon( i tested with artillery) works. But not only Production for this weapons are ignored, Pool numbers are ignored too.

2-Pool numbers for production slots are a mistery. I put 100 in a device in a production slot (but with 0 for production) and at scenario start there was 323 not 100.

3-Units can arrive at anytime with devices that are not produced and are not in pool (i suppose only if they dont update). So an unit can arrive with 12x Guns that dont belong to a production slot 5 months after the game starts.

4-Units can arrive at anytime with devices that are not produced and have a later date than arriving unit.

So 10th Mortar battalion can arrive with 12x 120mm mortar in 1942 even if this mortars have a 1943 game enter date. Even if they arent produced and as consequnce there is no numbers in pool.

5-Artillery contrary to what i said recently is defined by Anti-soft value and not by Range. apparently a >4 (5 and above value) in anti soft makes bombardment possible. I think Mifune already had told me that but i forgot.

For LCUs

1- I tried to make LCU Units arrive 1-3 days after scenario start and they didnt show up. I put 15 days it did show up. The right value is probably in between.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: Some discoveries testing devices.

Post by el cid again »

All (or almost all) of this is correct. Many bells ringing. Pretty much = my understanding. Somewhat wierd - but true observations.
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