Failure to Fly
Moderators: wdolson, Don Bowen, mogami
RE: Failure to Fly
You may not need a "good" DL, but to avoid the chance of not flying you need a DL higher than you get from just having friendly LCUs in the hex. I have seen numerous occasions where just flying a single recon mission over the target will suddenly unleash all the other aircraft that have that base targeted but haven't been flying. And once they are flying, the DL bumps their own attack missions give will (usually) keep it high enough for them to keep attacking.
That's not a guarentee that DL is the problem here. Just that it is an often overlooked aspect.
That's not a guarentee that DL is the problem here. Just that it is an often overlooked aspect.
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

RE: Failure to Fly
ORIGINAL: dtravel
You may not need a "good" DL, but to avoid the chance of not flying you need a DL higher than you get from just having friendly LCUs in the hex. I have seen numerous occasions where just flying a single recon mission over the target will suddenly unleash all the other aircraft that have that base targeted but haven't been flying. And once they are flying, the DL bumps their own attack missions give will (usually) keep it high enough for them to keep attacking.
That's not a guarentee that DL is the problem here. Just that it is an often overlooked aspect.
i have seen problems where low DLs have limited attacks - but i don't recall this ever happening with an airfield (nor naval target) - nor have i ever heard of a dev saying it is a problem limiting AIRFIELD attacks... have you?
One possibility i haven't seen addressed yet is weather.
RE: Failure to Fly
ORIGINAL: rtrapasso
ORIGINAL: dtravel
You may not need a "good" DL, but to avoid the chance of not flying you need a DL higher than you get from just having friendly LCUs in the hex. I have seen numerous occasions where just flying a single recon mission over the target will suddenly unleash all the other aircraft that have that base targeted but haven't been flying. And once they are flying, the DL bumps their own attack missions give will (usually) keep it high enough for them to keep attacking.
That's not a guarentee that DL is the problem here. Just that it is an often overlooked aspect.
i have seen problems where low DLs have limited attacks - but i don't recall this ever happening with an airfield (nor naval target) - nor have i ever heard of a dev saying it is a problem limiting AIRFIELD attacks... have you?
One possibility i haven't seen addressed yet is weather.
There were LBA strikes all three days from Kwaj.
Changing the orders as suggested worked.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Failure to Fly
Weather could (possibly) have hit the carriers, but not the island, although for this to happen three days in a row seems highly unlikely.
i'm glad the order switch worked!! [:)]
i'm glad the order switch worked!! [:)]
RE: Failure to Fly
ORIGINAL: herwin
ORIGINAL: rtrapasso
Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.
Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.
I've posted the following pws files to my witp site:
1. C.pws--the combat replay
2. A.pws--the complete turn before replay
3. J0.pws--the Japanese side before the Allied moves were entered.
4. J1.pws--the Japanese side for the next turn.
The Japanese password is combomod. (I trust my opponent--we're beta testing his new mod.)
Urk - i've tried downloading these and i get error message (if i try "download target")
"Internet Explorer was not able to open this internet site. The requested site is either unavailable or cannot be found. Please try again later."
or
"The page cannot be found
The page you are looking for might have been removed, had its name changed, or is temporarily unavailable.
--------------------------------------------------------------------------------
Please try the following:
If you typed the page address in the Address bar, make sure that it is spelled correctly.
Open the scat-he-g4.sunderland.ac.uk home page, and then look for links to the information you want.
Click the Back button to try another link.
Click Search to look for information on the Internet.
HTTP 404 - File not found
Internet Explorer "
(this if i try clicking on the link directly).
Is your web site working???
EDIT: i tried with another browser (Netscape) - similar results... the stuff above seems to be able to be downloaded.
RE: Failure to Fly
ORIGINAL: rtrapasso
ORIGINAL: herwin
ORIGINAL: rtrapasso
Hmmm - only thing i don't see is the individual ship to check sorties, but you said you had plenty of missions saved up.
Sometimes the program balks for some reason, and the only thing i can think to suggest is to reset the orders. Try setting to "Naval Attack" with secondary missions to attack Midway.
I've posted the following pws files to my witp site:
1. C.pws--the combat replay
2. A.pws--the complete turn before replay
3. J0.pws--the Japanese side before the Allied moves were entered.
4. J1.pws--the Japanese side for the next turn.
The Japanese password is combomod. (I trust my opponent--we're beta testing his new mod.)
Urk - i've tried downloading these and i get error message (if i try "download target")
"Internet Explorer was not able to open this internet site. The requested site is either unavailable or cannot be found. Please try again later."
or
"The page cannot be found
The page you are looking for might have been removed, had its name changed, or is temporarily unavailable.
--------------------------------------------------------------------------------
Please try the following:
If you typed the page address in the Address bar, make sure that it is spelled correctly.
Open the scat-he-g4.sunderland.ac.uk home page, and then look for links to the information you want.
Click the Back button to try another link.
Click Search to look for information on the Internet.
HTTP 404 - File not found
Internet Explorer "
(this if i try clicking on the link directly).
Is your web site working???
EDIT: i tried with another browser (Netscape) - similar results... the stuff above seems to be able to be downloaded.
The link is <http://scat-he-g4.sunderland.ac.uk/~har ... index.html> <http://tinyurl.com/ywyaz8>. My opponents use it on a daily basis, and there's a copy of the Skripta manual posted there that people have downloaded. See if you can access <http://scat-he-g4.sunderland.ac.uk/~harryerw/index.html>. If you can't, either the university router is down or you're being blocked at your end.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Failure to Fly
ORIGINAL: herwin
ORIGINAL: rtrapasso
ORIGINAL: herwin
I've posted the following pws files to my witp site:
1. C.pws--the combat replay
2. A.pws--the complete turn before replay
3. J0.pws--the Japanese side before the Allied moves were entered.
4. J1.pws--the Japanese side for the next turn.
The Japanese password is combomod. (I trust my opponent--we're beta testing his new mod.)
Urk - i've tried downloading these and i get error message (if i try "download target")
"Internet Explorer was not able to open this internet site. The requested site is either unavailable or cannot be found. Please try again later."
or
"The page cannot be found
The page you are looking for might have been removed, had its name changed, or is temporarily unavailable.
--------------------------------------------------------------------------------
Please try the following:
If you typed the page address in the Address bar, make sure that it is spelled correctly.
Open the scat-he-g4.sunderland.ac.uk home page, and then look for links to the information you want.
Click the Back button to try another link.
Click Search to look for information on the Internet.
HTTP 404 - File not found
Internet Explorer "
(this if i try clicking on the link directly).
Is your web site working???
EDIT: i tried with another browser (Netscape) - similar results... the stuff above seems to be able to be downloaded.
The link is <http://scat-he-g4.sunderland.ac.uk/~har ... index.html> <http://tinyurl.com/ywyaz8>. My opponents use it on a daily basis, and there's a copy of the Skripta manual posted there that people have downloaded. See if you can access <http://scat-he-g4.sunderland.ac.uk/~harryerw/index.html>. If you can't, either the university router is down or you're being blocked at your end.
As i said, i can get to the site and download the stuff that is NOT related to the problem (i.e. the stuff for your game that your opponent downloads) - i can not load the "problem" files.
EDIT - please email me the files at rtrapasso @ gmail.com (no spaces) - it will speed things up.
RE: Failure to Fly
Fixed...
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Failure to Fly
ORIGINAL: herwin
Fixed...
Excellent - i'll try to reproduce the bug tonight.
RE: Failure to Fly
On December 13th, the 5th carrier division reverted to passivity. I can post the relevant files...
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Failure to Fly
ORIGINAL: herwin
On December 13th, the 5th carrier division reverted to passivity. I can post the relevant files...
let's check the first set before charging onwards.
RE: Failure to Fly
OK - i loaded into stock, and the planes flew fine:
i.e.:
Day Air attack on Wake Island [USA] , at 85,72
Japanese aircraft
A6M2 Zeke x 22
B5M/B5N Kate x 42
Allied aircraft
F4F-3 Wildcat x 7
Japanese aircraft losses
B5M/B5N Kate: 1 destroyed, 2 damaged
Allied aircraft losses
F4F-3 Wildcat: 3 destroyed, 1 damaged
Airbase hits 2
Airbase supply hits 2
Runway hits 15
Aircraft Attacking:
20 x B5M/B5N Kate bombing at 9000 feet
21 x B5M/B5N Kate bombing at 9000 feet
and:
Day Air attack on USMC Detachment, 1st Defense Battalion, at 85,72
Japanese aircraft
D3A2 Val x 40
Allied aircraft
F4F-3 Wildcat x 6
Japanese aircraft losses
D3A2 Val: 2 destroyed, 4 damaged
Allied ground losses:
37 casualties reported
Guns lost 1
Aircraft Attacking:
20 x D3A2 Val bombing at 2000 feet
18 x D3A2 Val bombing at 2000 feet
-----------------------------
So - Did your PBEM get the same results as you?? If he did, i *suspect* that there is something wrong with the mod. What, i have no idea... [:(]
If you like, i can run the other set of data that you have.
i.e.:
Day Air attack on Wake Island [USA] , at 85,72
Japanese aircraft
A6M2 Zeke x 22
B5M/B5N Kate x 42
Allied aircraft
F4F-3 Wildcat x 7
Japanese aircraft losses
B5M/B5N Kate: 1 destroyed, 2 damaged
Allied aircraft losses
F4F-3 Wildcat: 3 destroyed, 1 damaged
Airbase hits 2
Airbase supply hits 2
Runway hits 15
Aircraft Attacking:
20 x B5M/B5N Kate bombing at 9000 feet
21 x B5M/B5N Kate bombing at 9000 feet
and:
Day Air attack on USMC Detachment, 1st Defense Battalion, at 85,72
Japanese aircraft
D3A2 Val x 40
Allied aircraft
F4F-3 Wildcat x 6
Japanese aircraft losses
D3A2 Val: 2 destroyed, 4 damaged
Allied ground losses:
37 casualties reported
Guns lost 1
Aircraft Attacking:
20 x D3A2 Val bombing at 2000 feet
18 x D3A2 Val bombing at 2000 feet
-----------------------------
So - Did your PBEM get the same results as you?? If he did, i *suspect* that there is something wrong with the mod. What, i have no idea... [:(]
If you like, i can run the other set of data that you have.
RE: Failure to Fly
Not sure what you mean. This was our combat report:
Day Air attack on Wake Island [USA] , at 85,72
Japanese aircraft
A6M2 Zeke x 22
D3A2 Val x 40
B5M/B5N Kate x 42
Allied aircraft
F4F-3 Wildcat x 7
Japanese aircraft losses
D3A2 Val: 5 damaged
B5M/B5N Kate: 2 destroyed
Allied aircraft losses
F4F-3 Wildcat: 5 destroyed
Allied ground losses:
4 casualties reported
Airbase hits 1
Airbase supply hits 5
Runway hits 25
Aircraft Attacking:
21 x D3A2 Val bombing at 2000 feet
20 x B5M/B5N Kate bombing at 9000 feet
19 x D3A2 Val bombing at 2000 feet
20 x B5M/B5N Kate bombing at 9000 feet
I'll fix up the other set of data. Same place.
Day Air attack on Wake Island [USA] , at 85,72
Japanese aircraft
A6M2 Zeke x 22
D3A2 Val x 40
B5M/B5N Kate x 42
Allied aircraft
F4F-3 Wildcat x 7
Japanese aircraft losses
D3A2 Val: 5 damaged
B5M/B5N Kate: 2 destroyed
Allied aircraft losses
F4F-3 Wildcat: 5 destroyed
Allied ground losses:
4 casualties reported
Airbase hits 1
Airbase supply hits 5
Runway hits 25
Aircraft Attacking:
21 x D3A2 Val bombing at 2000 feet
20 x B5M/B5N Kate bombing at 9000 feet
19 x D3A2 Val bombing at 2000 feet
20 x B5M/B5N Kate bombing at 9000 feet
I'll fix up the other set of data. Same place.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Failure to Fly
ORIGINAL: herwin
Not sure what you mean. This was our combat report:
Day Air attack on Wake Island [USA] , at 85,72
Japanese aircraft
A6M2 Zeke x 22
D3A2 Val x 40
B5M/B5N Kate x 42
Allied aircraft
F4F-3 Wildcat x 7
Japanese aircraft losses
D3A2 Val: 5 damaged
B5M/B5N Kate: 2 destroyed
Allied aircraft losses
F4F-3 Wildcat: 5 destroyed
Allied ground losses:
4 casualties reported
Airbase hits 1
Airbase supply hits 5
Runway hits 25
Aircraft Attacking:
21 x D3A2 Val bombing at 2000 feet
20 x B5M/B5N Kate bombing at 9000 feet
19 x D3A2 Val bombing at 2000 feet
20 x B5M/B5N Kate bombing at 9000 feet
I'll fix up the other set of data. Same place.
i am confused then - i thought you said that nothing was flying
- yet here you are showing that they were flying... so what is the problem??? [&:]Nothing has been flying. Nothing for three turns. Have I found myself in never-never land?
RE: Failure to Fly
ORIGINAL: rtrapasso
i am confused then - i thought you said that nothing was flying- yet here you are showing that they were flying... so what is the problem??? [&:]Nothing has been flying. Nothing for three turns. Have I found myself in never-never land?
I took your advice, changed the airgroup orders, and the 5th carrier division attacked on the fourth day. That was what I posted. I think that was also your test. Then on the fifth day, the planes went quiet again. That's the new stuff.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Failure to Fly
The orders i saw were for straight-out attacks on the ground troops and airfield - not for naval attack with secondary attack on troops/airfield.
Do you have a saved turn where they did NOT attack for several turns running? Preferably, the turn before the one i just tried would be the ideal case.
As i mentioned, in any one turn weather could effect either the carrier hex and/or the target hex, but it would be extremely unlikely for this to happen 3 days in a row.
The programmers are unlikely to take in interest in a single-day failure, i think.
Do you have a saved turn where they did NOT attack for several turns running? Preferably, the turn before the one i just tried would be the ideal case.
As i mentioned, in any one turn weather could effect either the carrier hex and/or the target hex, but it would be extremely unlikely for this to happen 3 days in a row.
The programmers are unlikely to take in interest in a single-day failure, i think.
RE: Failure to Fly
Single day failures are exactly what the programmers should be looking at. The more I think on this problem, the more I keep coming back to the players being told that it is a bad idea for them to be told why their orders aren't obeyed. Your advice to reset the units orders would only make sense if the program is not always reading that the orders have been given in the first place! It would aid gameplay and debugging so much to include some note in the Ops reports or someplace "Unit X failed check Y".
And the whole keeping the player in the dark fails from a realism point. Any CO who could not explain why his unit did not at least attempt to carry out orders would not be CO. And don't tell me the player isn't the unit CO. If he isn't, why does he have to issue all the orders that the CO would, like CAP %, attack altitudes, etc.? You really think those orders were coming from CINCPAC or Tokyo? And even if they were, that they would not demand an explanation of why the missions weren't flown?
You want save games. Here's one: http://rapidshare.com/files/45664905/witp009.pws
All of these units have failed to fly for multiple days. VBF-8, 39 BG, VMF-511, 414 FG, VMSB-141, 142, 234, 235. All have had their orders re-issued several times. In some cases, other aircraft of the exact same type in the same hex assigned to the exact same mission have flown, but they don't. For VBF-8, its even units of the same type on the same mission in the same TF. Why?
Its not the weather, because other units in the same hex fly just fine. (Or is this where the programmers finally admit that they generate and apply the weather for each unit individually?)
And the whole keeping the player in the dark fails from a realism point. Any CO who could not explain why his unit did not at least attempt to carry out orders would not be CO. And don't tell me the player isn't the unit CO. If he isn't, why does he have to issue all the orders that the CO would, like CAP %, attack altitudes, etc.? You really think those orders were coming from CINCPAC or Tokyo? And even if they were, that they would not demand an explanation of why the missions weren't flown?
You want save games. Here's one: http://rapidshare.com/files/45664905/witp009.pws
All of these units have failed to fly for multiple days. VBF-8, 39 BG, VMF-511, 414 FG, VMSB-141, 142, 234, 235. All have had their orders re-issued several times. In some cases, other aircraft of the exact same type in the same hex assigned to the exact same mission have flown, but they don't. For VBF-8, its even units of the same type on the same mission in the same TF. Why?
Its not the weather, because other units in the same hex fly just fine. (Or is this where the programmers finally admit that they generate and apply the weather for each unit individually?)
This game does not have a learning curve. It has a learning cliff.
"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

"Bomb early, bomb often, bomb everything." - Niceguy
Any bugs I report are always straight stock games.

RE: Failure to Fly
Sorry, i decline to invesigate single day failures at this time.
EDIT: In fact, since i was under the impression that the carriers would not fly their aircraft at ALL, and it is now apparent that they will, i decline to investigate this further.
i should not have offered to investigate the 3 day failure after it became apparent they flew on the 4th day - it was my mistake and so i withdraw the offer.
EDIT: In fact, since i was under the impression that the carriers would not fly their aircraft at ALL, and it is now apparent that they will, i decline to investigate this further.
i should not have offered to investigate the 3 day failure after it became apparent they flew on the 4th day - it was my mistake and so i withdraw the offer.
RE: Failure to Fly
ORIGINAL: rtrapasso
The orders i saw were for straight-out attacks on the ground troops and airfield - not for naval attack with secondary attack on troops/airfield.
Do you have a saved turn where they did NOT attack for several turns running? Preferably, the turn before the one i just tried would be the ideal case.
As i mentioned, in any one turn weather could effect either the carrier hex and/or the target hex, but it would be extremely unlikely for this to happen 3 days in a row.
The programmers are unlikely to take in interest in a single-day failure, i think.
OK, that was the third day they didn't attack. I changed the orders to naval attack the following day (the fourth day), and they attacked like yours did. Finally, on the fifth day, they remained quiet despite having unchanged orders. I have the third and fifth days posted.
This suggests the probability the 5th CarDiv will attack Wake on a random date is less than 50%, hence that the game engine needs to be tuned. I don't believe there were any cases where a carrier air group failed to fly in WWII when it had targets.
For WiTP 2.0, I'd like to suggest two changes:
a. Replace these all-or-nothing decisions about launching with calculation of the number of available sorties. That's how the professionals operate. Sure, weather can shut things down, but nothing else will.
b. Allow surge operations to take place, at the cost of most of the aircraft involved having to go through extensive maintenance afterwards. That's the real historical advantage of a carrier over a land base--the ability to schedule movements so the ship is in range of a target when the air group is ready for a surge.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Failure to Fly
The pattern is becoming clear. When I give the 5th Carrier Division a Naval Attack mission, it will fly the secondary missions against Wake. When I order it to fly the Airfield Attack, Port Attack, or Ground Attack mission against Wake directly, not as a secondary mission, it fails to launch. For the current turn, I've switched back to direct orders to see if I can confirm this.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com