More Malta

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
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Forwarn45
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Joined: Tue Apr 26, 2005 1:53 am

More Malta

Post by Forwarn45 »

I read the thread about conquering Malta, and I have a suggestion (probably already offered elsewhere).

Rather than assign an additional PP value to Malta or start an air unit there, it might be reasonable to further limit the supply of Axis units in Africa while Malta is allied control. For example, with Malta in Allied hands - maybe only 1 or 2 German units would get supply in Africa and if there were more - they would be unsupplied. Or maybe 5 Axis units would get supply - and others would be unsupplied. Limiting supply of German units would keep things on a more historical footing since it would remove an incentive to replace the Italians with tougher German units.
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Vypuero
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RE: More Malta

Post by Vypuero »

I kind of agree, but in general the designers prefer not to create "special" rules.  I decided not to use the air unit in my mod.  It does remain a useful location for an allied sub that can prowl for shipping.  Or you can put an air unit in yourself.  I increased the cost of transports to 10 instead, making shipping expensive, and this doesn't require any code changes.
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