Cobra Aus RHS Download Files link page
Moderators: wdolson, Don Bowen, mogami
RE: Cobra Aus RHS Download Files link page
RHS EOS start game screen Posted at Send Space and is avail at web site in the Basic startup folder
download link
http://www.sendspace.com/file/3oinap
Cobra Aus
download link
http://www.sendspace.com/file/3oinap
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v5.755 v6.755 v7.755 scenarios posted at Send Space and is avail at web site
download link v5.755
http://www.sendspace.com/file/lox6an
download link v6.755
http://www.sendspace.com/file/g83jtl
download link v7.755
http://www.sendspace.com/file/rv2bps
Cobra Aus
download link v5.755
http://www.sendspace.com/file/lox6an
download link v6.755
http://www.sendspace.com/file/g83jtl
download link v7.755
http://www.sendspace.com/file/rv2bps
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v7.756 scenarios posted at Send Space and avail at Web Site
Changes
This is validated and frozen.
We have added 9 USN LSTs, reworked some RAAF air support and IJA land units at Wuhan. We added an engine to the V-935 RTAF light bomber and corrected a few pointers.
The main change here is that a number of units in level 7 appeared at the wrong location, and that is no longer the case.
Sid
download link
http://www.sendspace.com/file/dw1s88
Cobra Aus
Changes
This is validated and frozen.
We have added 9 USN LSTs, reworked some RAAF air support and IJA land units at Wuhan. We added an engine to the V-935 RTAF light bomber and corrected a few pointers.
The main change here is that a number of units in level 7 appeared at the wrong location, and that is no longer the case.
Sid
download link
http://www.sendspace.com/file/dw1s88
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v6.756 scenarios posted at Send Space and avail at Web Site
Changes
This should be final for 6.756
Download Link
http://www.sendspace.com/file/gtoftf
Cobra Aus
Changes
This should be final for 6.756
Download Link
http://www.sendspace.com/file/gtoftf
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v5.756 scenarios posted at Send Space and avail at Web Site
download link
http://www.sendspace.com/file/ev9aci
Cobra Aus
download link
http://www.sendspace.com/file/ev9aci
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v7.756 Excel util posted at Send Space and is avail at web site
download link
http://www.sendspace.com/file/nl6wum
Cobra Aus
download link
http://www.sendspace.com/file/nl6wum
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
due to missing art for an allied aircraft vx.767 Allied STD-EOS air panels have been Posted at send space and avail at Web site
download link
http://www.sendspace.com/file/6x0hvi
Note Sid will have to issue vx.767 scenario's for this to work
Cobra Aus
download link
http://www.sendspace.com/file/6x0hvi
Note Sid will have to issue vx.767 scenario's for this to work
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v7.93 PWHEX set and Air Range's Doc's have been posted at Send Space and avail at Web Site
PWHEX changes
This slight revision to the pwhex files may be safely used with games in progress.
It includes:
a) Revision of some of the hexes in Southern Australia, including terrain type,
land/coastal status and hexside matching;
b) Revision of some hexsides in Central Asia (matching);
c) Revision of hexes where Ceylon meets India (adding one more land hex to Ceylon itself and revising appropriate hex sides);
Sid
Download link PWHEX
http://www.sendspace.com/file/mx3i9r
Download Link Air Ranges
http://www.sendspace.com/file/4biv9j
Cobra Aus
PWHEX changes
This slight revision to the pwhex files may be safely used with games in progress.
It includes:
a) Revision of some of the hexes in Southern Australia, including terrain type,
land/coastal status and hexside matching;
b) Revision of some hexsides in Central Asia (matching);
c) Revision of hexes where Ceylon meets India (adding one more land hex to Ceylon itself and revising appropriate hex sides);
Sid
Download link PWHEX
http://www.sendspace.com/file/mx3i9r
Download Link Air Ranges
http://www.sendspace.com/file/4biv9j
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v7.757 scenarios + excel util + air rangers Posted at Send Space and avail at Web Site
changes
Once again we are attempting to freeze on a stable and debugged version of RHS Level 7. Once again, Levels 5 and 6 didn't have any really serious issues - and will update just to keep in sync. However, ALL scenarios at ALL levels had a bad plane art pointer - and indeed no art to point at for the Dutch CIX-W. This set has the right pointer - but unless you download the new Allied plane art filmstrip - it will look like a Duck! [The plane type Duck of course] There is also a new pwhex set - already uploaded - which should be used - mainly for Southern Australia coastal matters. [It helps the pathfinding routine to have proper sandwich of land - coast - sea hexes.] The new pwhex file also adds a hex of Ceylon for land play and corrects 5 mismatched hex sides in Central Asia.
Otherwise this set adds the last 15 identified as missing USN LSTs in the 700 series. There may be more in the 800 series and surely there are more in the 1100 series, but as 1944 arrivals the 700 series had priority.
Level 7 had two Aussie HQ units in the wrong place. All Levels had several HQ units in the wrong command. A tiny bit of AI assist programming was done in the form of assigning aircraft missions to groups.
Investigation of the B-25 Shangra La unit on USS Hornet (in EOS ONLY) indicates that while it appears to be a normal unit, code may not fly it (or not often fly it) on missions (other than transfer). So we have created a special B-25 aircraft - using the B-25C/D art and performance specs and loadout - but defined as a carrier plane in a different sense than other B-25s are. IF this works - we might someday convert the PBJ to a similar format - since it was intended to operate on carriers - and since tests showed it could do so. But this workaround might fail if players do not use the bomber as a medium bomber - at reasonable altitudes. There are problems - since you only give orders once a day - but it might be a good idea to restrict the Shangra La unit in the following sense:
IF the B-25s are given a mission, ALL OTHER squadrons must be stood down on the same ship (USS Hornet presumably); If you want to fly other squadrons, fly off the Shangra La unit to a land base first.
Sid
Download link v7.757 scenarios
this issue was kaput has been deleted and reissued
download link excel sheet
http://www.sendspace.com/file/3fj6i5
download link air ranges (this is the second release today)
http://www.sendspace.com/file/8efhsy
Cobra Aus
changes
Once again we are attempting to freeze on a stable and debugged version of RHS Level 7. Once again, Levels 5 and 6 didn't have any really serious issues - and will update just to keep in sync. However, ALL scenarios at ALL levels had a bad plane art pointer - and indeed no art to point at for the Dutch CIX-W. This set has the right pointer - but unless you download the new Allied plane art filmstrip - it will look like a Duck! [The plane type Duck of course] There is also a new pwhex set - already uploaded - which should be used - mainly for Southern Australia coastal matters. [It helps the pathfinding routine to have proper sandwich of land - coast - sea hexes.] The new pwhex file also adds a hex of Ceylon for land play and corrects 5 mismatched hex sides in Central Asia.
Otherwise this set adds the last 15 identified as missing USN LSTs in the 700 series. There may be more in the 800 series and surely there are more in the 1100 series, but as 1944 arrivals the 700 series had priority.
Level 7 had two Aussie HQ units in the wrong place. All Levels had several HQ units in the wrong command. A tiny bit of AI assist programming was done in the form of assigning aircraft missions to groups.
Investigation of the B-25 Shangra La unit on USS Hornet (in EOS ONLY) indicates that while it appears to be a normal unit, code may not fly it (or not often fly it) on missions (other than transfer). So we have created a special B-25 aircraft - using the B-25C/D art and performance specs and loadout - but defined as a carrier plane in a different sense than other B-25s are. IF this works - we might someday convert the PBJ to a similar format - since it was intended to operate on carriers - and since tests showed it could do so. But this workaround might fail if players do not use the bomber as a medium bomber - at reasonable altitudes. There are problems - since you only give orders once a day - but it might be a good idea to restrict the Shangra La unit in the following sense:
IF the B-25s are given a mission, ALL OTHER squadrons must be stood down on the same ship (USS Hornet presumably); If you want to fly other squadrons, fly off the Shangra La unit to a land base first.
Sid
Download link v7.757 scenarios
this issue was kaput has been deleted and reissued
download link excel sheet
http://www.sendspace.com/file/3fj6i5
download link air ranges (this is the second release today)
http://www.sendspace.com/file/8efhsy
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v6.757 scenarios posted at Send Space and avail at Web Site
Changes
This is similar to 7.757 except for Level 7 specific material. Since most of the errors WERE Level 7 specific, this is a much reduced change set. None of the stuff in the "wrong" hex applies here, because those same hexes are right for the different map system used.
Nevertheless, there were a few changes. 15 USN LSTs were added, completing the identified missing ones below 800. Some of the new HQ units had their commands changed. EOS has a new version of the B-25 for the Shangra La squadron - to help insure it will fly (non-EOS scenarios do not have the squadron).
Sid
download link
http://www.sendspace.com/file/zm4uav
cobra aus
Changes
This is similar to 7.757 except for Level 7 specific material. Since most of the errors WERE Level 7 specific, this is a much reduced change set. None of the stuff in the "wrong" hex applies here, because those same hexes are right for the different map system used.
Nevertheless, there were a few changes. 15 USN LSTs were added, completing the identified missing ones below 800. Some of the new HQ units had their commands changed. EOS has a new version of the B-25 for the Shangra La squadron - to help insure it will fly (non-EOS scenarios do not have the squadron).
Sid
download link
http://www.sendspace.com/file/zm4uav
cobra aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v5.757 scenarios posted at send space and avail at web site
download link
http://www.sendspace.com/file/zq6lsx
Cobra Aus
download link
http://www.sendspace.com/file/zq6lsx
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v7.757 2nd issue (first was kaput) posted at send space and avail at web site
download link
http://www.sendspace.com/file/qau41x
Cobra Aus
download link
http://www.sendspace.com/file/qau41x
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v7.758 scenarios posted at Send Space and avail at Web Site
Changes
This has turned into a significant update - not just an eratta hunt. There were just barely enough eratta to justify a new release. But meanwhile we learned that the code changes re carrier air group resizing got rid of issues with 5 or even 6 squadrons per ship - never mind 4. So we redid the carrier air groups that needed it - dividing combined squadrons into two units - and adding night fighter or recon elements or squadrons. We also have created a night fighter version of the TBF Avenger, and put the night fighters into a more realistic framework - including some dedicated carriers (although due to code, not exactly the historical carriers - we cannot change air groups once a carrier enters the game - so we pick carriers appearing on the right dates). This rework has led to adding some additional air units for USN and IJN.
In the process, some air units are more correctly defined. We also have added some USN and FAA air units with special loadouts - ASW, GP or AP - particularly for Avenger units - and made them so they won't try to upgrade automatically - preserving the special loadout (and special radar).
We had some art problems - but most turned out to be in the ship art set - and this can be fixed by going back to the last set - and will be fixed for good in a few days by a new one. The few problems that existed were fixed.
We also redefined some devices to facilitate airborne units and/or make their load costs more consistent re other devices.
We are going to attempt to freeze here for an extended period.
Sid
Download link
http://www.sendspace.com/file/gywfla
Cobra Aus
Changes
This has turned into a significant update - not just an eratta hunt. There were just barely enough eratta to justify a new release. But meanwhile we learned that the code changes re carrier air group resizing got rid of issues with 5 or even 6 squadrons per ship - never mind 4. So we redid the carrier air groups that needed it - dividing combined squadrons into two units - and adding night fighter or recon elements or squadrons. We also have created a night fighter version of the TBF Avenger, and put the night fighters into a more realistic framework - including some dedicated carriers (although due to code, not exactly the historical carriers - we cannot change air groups once a carrier enters the game - so we pick carriers appearing on the right dates). This rework has led to adding some additional air units for USN and IJN.
In the process, some air units are more correctly defined. We also have added some USN and FAA air units with special loadouts - ASW, GP or AP - particularly for Avenger units - and made them so they won't try to upgrade automatically - preserving the special loadout (and special radar).
We had some art problems - but most turned out to be in the ship art set - and this can be fixed by going back to the last set - and will be fixed for good in a few days by a new one. The few problems that existed were fixed.
We also redefined some devices to facilitate airborne units and/or make their load costs more consistent re other devices.
We are going to attempt to freeze here for an extended period.
Sid
Download link
http://www.sendspace.com/file/gywfla
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v6.758 scenarios posted at Send Space and avail at Web Site
Changes
For the first time, Level 6 was not more stable than 5 or 7. Essentially all issues were common to all levels. Further - it may be that 6 no longer requires development - that it will work as it is. For this reason, this may be the final version of 6 (although a slightly improved pwhex file is planned).
Sid
Download Link
http://www.sendspace.com/file/wttp7h
Cobra Aus
Changes
For the first time, Level 6 was not more stable than 5 or 7. Essentially all issues were common to all levels. Further - it may be that 6 no longer requires development - that it will work as it is. For this reason, this may be the final version of 6 (although a slightly improved pwhex file is planned).
Sid
Download Link
http://www.sendspace.com/file/wttp7h
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v5.758 scenarios posted at Send Space and avail at Web Site
download link
http://www.sendspace.com/file/1gi7l1
Cobra Aus
download link
http://www.sendspace.com/file/1gi7l1
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS vx.758 STD-EOS air panels 28-07 posted at Send Space and avail at Web Space
Changes
TBF/TBM 3 Avenger Night Fighter added bitmap 212
download link
http://www.sendspace.com/file/nuz0e0
Cobra Aus
Changes
TBF/TBM 3 Avenger Night Fighter added bitmap 212
download link
http://www.sendspace.com/file/nuz0e0
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS vx.7581 micro updates posted at Send Space and avail at Web Site
Changes
This microupdate only changes one thing: the TBF-3 Night Fighter points at new art. It only matters if you download new Allied plane art. It will only work with a new game.
Sid
Download Link
http://www.sendspace.com/file/vzm0rx
Cobra Aus
Changes
This microupdate only changes one thing: the TBF-3 Night Fighter points at new art. It only matters if you download new Allied plane art. It will only work with a new game.
Sid
Download Link
http://www.sendspace.com/file/vzm0rx
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v7.7592 scenarios posted at Send Space and avail at Web Site
Changes
This update is made mainly to change the situation re AGC in Japan. One of only two starting AGC was not so classified until it upgraded in July 1942. Also, in EOS we "convert" two APs to AGC - using Army radios and AAA.
For those unfamiliar with WITP mechanics, Matrix gave Japan no amphib HQ nor AGC. Any time an amphib HQ lands in an assault there is an advantage to the landing. But only an AGC may carry an amphib HQ - which may never fly nor embark on any other ship. IRL Japan invented both the amphib HQ and the AGC - the latter dating to the mid-1930s - and these were true cross service ships - navy manned but under Army command. Anyway - we have addressed these matters in this update.
We also converted three more USN CVEs to no air unit status - but the air units are still carrier qualified. All CVEs that were without air groups IRL through the end of 1944 - and all RN CVEs of the same sort - are now folded in.
We also fixed two USMC transport squadrons in RHSEOS to fly the R4D - they already did in all the others.
We also corrected RN Albatross art in its upgraded form and RTN Chao Prya bitmap art pointers.
IF there are no more updates to art pointers, this will become 7.760 - and it will be the last release for Level 6. If there are further art pointer issues, whatever they are will be the 7.760 update.
This is a comprehensive update.
Sid
Download link
http://www.sendspace.com/file/zzun2s
Cobra Aus
Changes
This update is made mainly to change the situation re AGC in Japan. One of only two starting AGC was not so classified until it upgraded in July 1942. Also, in EOS we "convert" two APs to AGC - using Army radios and AAA.
For those unfamiliar with WITP mechanics, Matrix gave Japan no amphib HQ nor AGC. Any time an amphib HQ lands in an assault there is an advantage to the landing. But only an AGC may carry an amphib HQ - which may never fly nor embark on any other ship. IRL Japan invented both the amphib HQ and the AGC - the latter dating to the mid-1930s - and these were true cross service ships - navy manned but under Army command. Anyway - we have addressed these matters in this update.
We also converted three more USN CVEs to no air unit status - but the air units are still carrier qualified. All CVEs that were without air groups IRL through the end of 1944 - and all RN CVEs of the same sort - are now folded in.
We also fixed two USMC transport squadrons in RHSEOS to fly the R4D - they already did in all the others.
We also corrected RN Albatross art in its upgraded form and RTN Chao Prya bitmap art pointers.
IF there are no more updates to art pointers, this will become 7.760 - and it will be the last release for Level 6. If there are further art pointer issues, whatever they are will be the 7.760 update.
This is a comprehensive update.
Sid
Download link
http://www.sendspace.com/file/zzun2s
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v5.7592 Scenarios Posted at Send Space and avail at Web Site
download Link
http://www.sendspace.com/file/tym637
Cobra Aus
download Link
http://www.sendspace.com/file/tym637
Cobra Aus
Coral Sea Battle = My Birthday
RE: Cobra Aus RHS Download Files link page
RHS v6.7592 scenarios posted at Send Space and avail at Web Site
Download Link
http://www.sendspace.com/file/fe05id
Cobra Aus
Download Link
http://www.sendspace.com/file/fe05id
Cobra Aus
Coral Sea Battle = My Birthday