RHS x.7592 microupdate uploaded

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el cid again
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Joined: Mon Oct 10, 2005 4:40 pm

RHS x.7592 microupdate uploaded

Post by el cid again »

This upgrade will only feature nonessential enhancements: It has NO planned release date yet.

a) Mifune will refine some pointers so that, if you download this and his revised ship art, you will get some extra art on upgrades on both sides. He is collecting from various sources - and verifying all our pointers work;

b) I have removed 4 RN CVE and 1 RN CVL air groups - as they didn't really operate any - moving some air units to "carrier qualified but land based"

c) I have revised the order of air units for the sake of modders - air units do not ID their slot and finding them is easier when they are grouped logically; this is a lot of work but not related to what players can see;

d) not yet identified matters that will be collected under this hood.

This microupdate will include x.759 and x.7581 level materials - so it can be installed on top of x.758 comprehensive directly (or after any number of later microupdates). NOTHING about this planned microupdate has anything very important and games in progress should not consider restarting to include any of this.

ALL this goes away if a technical problem requires a general update - we will just put this stuff into that. But so far - no problems in sight.
el cid again
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RE: RHS x.7591 microupdate uploaded

Post by el cid again »

We kind of sort of have two technical problems that may warrant an update. While these should not impact games in progress seriously, there is no reason not to avoid them in future new games. These problems include:

a) Three USAAF fighter units with incorrect upgrade pointers. Only one matters - it upgrades 11th Fighter to JRM Mars transports! Since 11th Fighter isn't likely to survive, it probably does not happen - and clearly no player would be likely to make it happen. But it should be fixed. One of these units also has the wrong fighter type (in stock, CHS and RHS) - the 311th I think. I took a report about the 11th and used it as an excuse to check ALL USAAF fighter units.

b) USS Hornet may have a problem with its biplane fighters in non-EOS scenarios. [In EOS it appears with SBDs] Since players seem unwilling to use the squadrons with this short legged aircraft anyway - I adopted the EOS solution for all scenarios. Ironically, in this one case, EOS was more strictly historical than the strictly historical scenarios were - because it had the Shangra La B-25 squadron. That too had problems until a couple of updates back - but it now is working fine. Further, it appears that ALL forms of WITP may soon have this squadron (because it probably will be addressed by a hard code patch). Since it now works - and since it is strictly historical - and since it means we can avoid the biplane dive bombers on Hornet (with a technical problem) - I simply adopted the EOS solution for all. The ship appears when it first enters the map - not at San Francisco (as in stock and CHS - or until now in RHS) - but not as early as it did before in non-EOS scenarios (which assumed, not taking time to work up B-25s, it sailed to the Pacific sooner than IRL).

In addition, I added another 7 USN CVEs to the list of jeep carriers - with no air groups. All 14 of their squadrons are still carrier qualified, however, and like the other USN, USMC and FAA squadrons associated with no-air group carriers - they appear on land, and they never resize. They are all associated with "training aircraft carriers" which never enter play.
If this sounds wrong, it probably is: we have learned a technical trick to have our cake and eat it too. RHS put squadrons on the empty CVEs so players could have squadrons that never resize to put on big carriers if the big ship squadrons resized in an unacceptable way. But now we found how to do this without having them on carriers at all!

Anyway - we are releasing this update to address the air group issues above - and to make more jeep carriers correctly have no air groups at all. We didn't destroy the planes - we moved them to land - but now they will still be carrier qualified. You might say we learned how to carrier train them!

The update includes all microupdates since x.758 comprehensive. We updated all three levels of RHS - including 6 which is nominally not to be updated any more - because it was easy to do so.
el cid again
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Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS x.7591 microupdate uploaded

Post by el cid again »

Two ship art pointers have been corrected. One is the upgrade of the British seaplane carrier - the original was OK.
The other was a former British MSW in RTN service - which got copied from the Allied side - but an Axis ship cannot point at an Allied bitmap.

In EOS, we have been making technical corrections. The regiment assigned to capture Midway - and the base unit to make it functional - didn't load for various reasons. A couple of ships were added to task forces which could not carry their entire landing groups - instead of staying in the same port. This process is ongoing as I am testing the ability of AI to do its assigned initial operations (in EOS). This - and the problem with two USMC transport squadrons noted above only in EOS - means EOS will be more affected by the next update than other scenarios. It is the most different of all the scenarios - and the most prone to having problems.
el cid again
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Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS x.7592 microupdate plan

Post by el cid again »

x.7592
This microupdate is mainly to correct the original Shinshu Maru to an AGC in all scenarios.

It also corrects two ship art pointers.

It also corrects some technical materials only in EOS - like the units intended to land on Midway that do not.

It also adds Asama Maru and Tatuta Maru as AGC in EOS.

It also adds three more CVEs as transport carriers for USN - converting their six squadrons to "carrier qualified" but land based.

And anything else we figure out in the next few hours.

IF we need no more art changes - this will de facto also be x.760 - but I suspect that won't be the case.
el cid again
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Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS x.7592 microupdate uploaded

Post by el cid again »

Levels 5 and 7 are in the upload process. Level 6 will follow in plus 5 hours.
el cid again
Posts: 16984
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS x.7592 microupdate uploaded

Post by el cid again »

Level 6 is in the upload process - but AOL is not working well - only 3 of 6 scenarios uploaded so far - constant error messages saying "try again in a few minutes"

All uploaded
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