Game updates

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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randell765
Posts: 213
Joined: Fri Mar 18, 2005 12:56 am

Game updates

Post by randell765 »

To Frank,

I do not want to appear ungrateful, I know you just relesed the game; I just had a question on updates. I thought I read that you may be working on fixing screen resolution. Is there any other update for the game that maybe in the works(example, moving screen with the mouse)? Thank you for any info and if it's too early to ask such question, my apologies.
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Game updates

Post by FrankHunter »

Hi randell, yes I'm working on adding 1280 x 1024 screen resolution quickly.  I'm also checking the Kiel Canal special rule to see why it isn't always being used and will make a small change to the 1914 CP AI.

FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Game updates

Post by FrankHunter »

Oh, and there's als othe victory screen audio playback that presents a problem for some.  I'm trying to find and fix that too.
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sol_invictus
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RE: Game updates

Post by sol_invictus »

Frank, are you considering making British Transfers of War Material to Russia through the Dardanelles prohibited unless the TE controls Gallipoli and Constantinople? What about prohibiting British Transfers of War Material to Russia through the Baltic? Those are the only other two quibbles I have with this excellent game.
"The fruit of too much liberty is slavery", Cicero
FrankHunter
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RE: Game updates

Post by FrankHunter »

The Constantinople thing was missed.  It'll be fixed.  The Baltic Sea thing I'll leave in because it creates another reason for Germany to contest the North and Baltic seas.
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sol_invictus
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RE: Game updates

Post by sol_invictus »

I can understand not wanting to prohibit transfers in the Baltic. When the Kiel Canal problem is solved, British Transfers of War Material to Russia through the Baltic may not really be a problem anyway.
"The fruit of too much liberty is slavery", Cicero
SteveD64
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Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: Game updates

Post by SteveD64 »

Nice updates in the works.  How about giving the Germans one free air reconnaisance (without actually having to designate an air point) on the Eastern Front to simulate wireless intercepts?  
 
Anyway, great game.
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TheHellPatrol
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RE: Game updates

Post by TheHellPatrol »

ORIGINAL: FrankHunter

Oh, and there's als othe victory screen audio playback that presents a problem for some.  I'm trying to find and fix that too.
I assume that's the bug we have to turn the sound off for right?
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau

FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Game updates

Post by FrankHunter »

Yes.  But I haven't yet found why this affects some people and not others (including me).
SMK-at-work
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RE: Game updates

Post by SMK-at-work »

another idea for the patch - have "land support" as a naval mission - ie bombardment in support of land forces that are adjacent to the seazone such as the fairly sizeable fleet at Galipoli.
 
If there is more than 1 such hex then perhaps hexes supported by amphibious supply get priority, and if more than 1 hex gets priority 9eg there are 2 amphibs in play, or 2 hexes that are not amphib) then it is evenly divided.
 
Also potential is there for a "monitor" ship type that has crappy ship-ship combat capability, but quite reasonable land support power.
 
Ships on this mission would provide a combat bonus to friendly troops.  I think giving them artillery attacks might be a bit too powerful.
Meum est propisitum in taberna mori
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