questions

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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jcrohio
Posts: 485
Joined: Sun Apr 03, 2005 9:13 pm
Location: Ohio

questions

Post by jcrohio »

I have been following this game for a while. WWI has always intriqued me. Bought the game yesterday and trying to figure it out. I must first say that I was concerned about the resolution issue and interface issue that was brought up in earlier posts. I have found the interface to be different but simple once you get used to it. As for the resolution issue, I have found it not to be a big deal.

I do have some questions:

1. What are the little 1’s and 2’s on some of the French units when I am playing the Central Powers?

2. Is there music throughout the game? My game plays one song and then that is it.

3. There were times when I tried to activate a headquarters that had activation points left but could not. Any thing that prevents activation?

4. I am confused by some of the symbols on artillery units. Most have a 3 in the upper right hand corner which I am assuming is the strength. Most have a number in the lower left hand corner which I am assuming is the number of barrages left. Some have the letters S or L which I don’t know what they mean.

5. What is the purpose of the grayish wooden framed screen in the lower left part of the strategic map?

6. Some of my German units have a quality of A, some B etc. I understand this. But some have a quality of 1A and others 2A. What does this mean?

7. I have two computers. One is fairly new with a 20 inch wide screen monitor with a native resolution of 1680 by 1050. By running at 1152 by 864 and changing the way my monitor scales I can get a good a very crisp screen which fills up a good bit of the available space of my monitor. My problem is with the older computer – 17 inch LCD monitor running at 1024 by 768. On this machine, I cannot fit the game to the monitor. The bottom of the screen gets cut off even thought the game and my monitor are both using the same resolution. Any ideas?

8. On the National Status Screen – where do Pre-Prod RMs come from? For that matter where does Production come from? Germany has 4 of the little oils wells but gets 8 production points. Austria also has four but only gets six production points. Turkey has 5 and gets 5 production points. Is there some kind of modifier at work here that I am not seeing?

9. Also on the National Status Screen – where do the industry number comes come from. Again in my game as the CP, Germany has fourteen industries but the numbers read 25/17. Now I understand the industries are gearing up for war and may eventually produce 50 points for those 25 industrial points (25/50 as per the manual), but where does the 25 come from.

10. How does a gas attack work? As the Germans I had 4 of them, launched them all and never saw any results.

Thanks for any help.

Jack

Jack
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: questions

Post by SMK-at-work »

ORIGINAL: jcrohio
I do have some questions:

1. What are the little 1’s and 2’s on some of the French units when I am playing the Central Powers?

entrenchment levels for the hex - high is good for teh defender/bad for teh attacker. 4 is the highest yuo can get in the game.
2. Is there music throughout the game? My game plays one song and then that is it.

Dunno - I never have it on anyway....
3. There were times when I tried to activate a headquarters that had activation points left but could not. Any thing that prevents activation?

A HQ cannot be activated if it is adjacent to another HQ that has already been activated. Not sure why this should be, but it pays to place HQ's with a little care.
4. I am confused by some of the symbols on artillery units. Most have a 3 in the upper right hand corner which I am assuming is the strength. Most have a number in the lower left hand corner which I am assuming is the number of barrages left. Some have the letters S or L which I don’t know what they mean.

L = loaded - it can barrage
S = Siege - it can destroy entrenchments as well as troops

The number in the bottom left is just a unit designator - 1st arty, 2nd arty, etc. Artillery only ever carries 1 barrage worth of ammo.
5. What is the purpose of the grayish wooden framed screen in the lower left part of the strategic map?

Not sure exactly what you mean, but I suspect it's just that bit of the zoomed in map which is not detailed.
6. Some of my German units have a quality of A, some B etc. I understand this. But some have a quality of 1A and others 2A. What does this mean?

?? That's not a "quality" designator

The German army has some Gd Corps, designated 1 Gd, 2Gd and I think 3Gd - they are no different from any others tho.
7. I have two computers. ...

No idea sorry.
8. On the National Status Screen – where do Pre-Prod RMs come from? For that matter where does Production come from? Germany has 4 of the little oils wells but gets 8 production points. Austria also has four but only gets six production points. Turkey has 5 and gets 5 production points. Is there some kind of modifier at work here that I am not seeing?

Yep - you need to read the detailed descriptions of how production works!! :)

You have some industry, and you produce some raw materials and some food.

Your population needs food - if it has enough then it produces at 100%, if it doesn't it produces at less than 100%

your industry needs to gear up for war - it starts at less than 100%

RM's are generated by the mine hexes and by trade.

If everything is at 100% then each industry uses 1 RM to produce 1 production point.

HOWEVER....Turkey starts with only 20% efficiency IIRC, or somethign horrible like that, so 5 industry only produce 1 point? (I dont' recall the exact figures.....)


9. Also on the National Status Screen – where do the industry number comes come from. Again in my game as the CP, Germany has fourteen industries but the numbers read 25/17. Now I understand the industries are gearing up for war and may eventually produce 50 points for those 25 industrial points (25/50 as per the manual), but where does the 25 come from.

Erghh..I need to see the scren and the manual to answer this....[:(]
10. How does a gas attack work? As the Germans I had 4 of them, launched them all and never saw any results.

Yes you did...you just didn't realise it! :)

Gas increases the readiness loss from the target IIRC, and that is reported in the combat results...but not seperately from all the other combat results. So whatever it was you caused includes the effect of gas.

hope this heps - sorry I can't be better on the production stuff - but basically youwant to capture resource hexes, and to ship surplusses around to allies who can use them!
Meum est propisitum in taberna mori
SiTheSly
Posts: 94
Joined: Sun Jul 25, 2004 7:59 pm

RE: questions

Post by SiTheSly »

ORIGINAL: jcrohio
6. Some of my German units have a quality of A, some B etc. I understand this. But some have a quality of 1A and others 2A. What does this mean?

This is your entrechment level, when you add an entrenchment the number will increase or show 1A etc if you didn't have any before. Its the only way of telling the entrenchment level for units in a city.
flintlock
Posts: 358
Joined: Sun Oct 08, 2006 12:33 am

RE: questions

Post by flintlock »

ORIGINAL: SMK-at-work


A HQ cannot be activated if it is adjacent to another HQ that has already been activated. Not sure why this should be, but it pays to place HQ's with a little care.
I've always been able to activate HQs adjacent to one another (assuming availability of offensive points).
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: questions

Post by SMK-at-work »

ORIGINAL: SiTheSly

ORIGINAL: jcrohio
6. Some of my German units have a quality of A, some B etc. I understand this. But some have a quality of 1A and others 2A. What does this mean?

This is your entrechment level, when you add an entrenchment the number will increase or show 1A etc if you didn't have any before. Its the only way of telling the entrenchment level for units in a city.

Ah...right I see - Yes Si is right.

Yes it's not "1A" - there's a space in between so something like 1 A - the number is hte entrenchement level of the unit.

In fact you can tell the entrenchement level of any hex by clicking on the hex - all units in the hex have that entrenchment level.
Meum est propisitum in taberna mori
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