Blockade Question

AGEOD’S American Civil War - The Blue and the Gray is a historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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submariner0
Posts: 9
Joined: Sat Jul 28, 2007 8:00 pm

Blockade Question

Post by submariner0 »

After many hours of play in my first campaign, I still do not fully understand blockading.

For inland ports do you blockade the zone where the rivers or estuaries exit to the sea (which seems to make sense) or do you need to put the units in the areas listed in the tool tip when you hover over the city's harbor symbol? I put sufficient units to blockade the only exit zone to the sea for Charleston, but received no blockade icon for the city .. without this icon the city is not really blockaded, correct ? In the same vein, New Orleans harbor lists Lower Mississippi River and Bayou Run as exits. Do two zones cover Lower Mississippi River (North and South Delta?) or just one? Following Bayou Run around seems to indicate an ocean exit at Lafayette Sound .. should this also be blockaded? Maybe I am just overthinking this thing, but the mechanics are not entirely clear.

When blockading in a zone near an enemy fort, what governs if the fort opens fire? I blockaded Charleston for several turns and the garrisoned Ft Sumter never opened fire once. The fort near the entrance to Mobile Bay, however, opened fire the very next turn when ships arrived.

All in all, a very good game, but it still has some rough edges that need to be smoothed and grey areas that need to be better explained .. perhaps using improved tool tips.

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LarryP
Posts: 3300
Joined: Sat May 14, 2005 9:37 pm
Location: Carson City, NV

RE: Blockade Question

Post by LarryP »

ORIGINAL: submariner0

All in all, a very good game, but it still has some rough edges that need to be smoothed and grey areas that need to be better explained .. perhaps using improved tool tips.

After playing tens of other games, many from Matrix, I am always pleased to see the amount of Tooltips they used in AACW. Maybe they could be improved but after not having many-any in other games, they are a welcome sight. [;)]
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