Interesting new strategy game
Moderator: maddog986
Interesting new strategy game
Check it out:
http://www.armageddonempires.com/
Armageddon Empires is a computer turn based strategy game that takes the best elements of collectable card games (don’t worry there are no cards to chase you get them all), board games, and computer games and brings them all together to provide a unique interactive strategy war game experience. You can choose a normal size map and battle in a death match with a single AI opponent finishing within an hour or select a huge map and slug it out with the other 3 factions in a game of epic proportions.
Turn based strategy game in a post-apocalyptic setting versus 1 to 3 AI opponents.
Hexagonal maps depicting the ravaged wastes of earth circa 2345 featuring 3 map sizes ranging from normal to huge.
4 playable factions each with unique units, art and playing styles.
Over 75 faction heroes lead your armies into battle. Heroes allow for larger, more effective armies and have their own special abilities that can change the tide of battle or even create new weapons and technology cards.
Over 200 unique units wage battle across the savage landscape; command infantry, cyborgs, robots, powered battle armor, armor, artillery, mecha, biomecha and many more.
Over 80 unique special abilities for heroes and units; abilities like multi-targeting, shock attack, double attack, fanatic, military genius and valor allow you to find exciting combos of play just like you would in a collectible card or miniatures game.
Collectible card game flavor without the expense. Each hero, unit or facility is a card that can be added to your play deck.
Board game mechanics. Roll a unit’s attack die versus another unit’s defense die and play special abilities and cards to alter the results.
Assassinate enemy heroes, sabotage enemy facilities, gather intelligence through espionage and stealth, hunt down enemy heroes and hold them prisoner.
Drop thermonuclear weapons on your enemies or load out your units with tactical nuke cards created by your leading technologists.
Customizable game parameters allow you to select deck point values, tile point values, map size, resource rarity, specials rarity, and victory conditions
Challenging goal based AI agents see the same game you do and must gather intelligence, build armies and formulate plans just like you: “No cheating.”
I've tried the demo, the game looks promising. Sadly the turn limit is utter crap, it should be at least 40+.
http://www.armageddonempires.com/
Armageddon Empires is a computer turn based strategy game that takes the best elements of collectable card games (don’t worry there are no cards to chase you get them all), board games, and computer games and brings them all together to provide a unique interactive strategy war game experience. You can choose a normal size map and battle in a death match with a single AI opponent finishing within an hour or select a huge map and slug it out with the other 3 factions in a game of epic proportions.
Turn based strategy game in a post-apocalyptic setting versus 1 to 3 AI opponents.
Hexagonal maps depicting the ravaged wastes of earth circa 2345 featuring 3 map sizes ranging from normal to huge.
4 playable factions each with unique units, art and playing styles.
Over 75 faction heroes lead your armies into battle. Heroes allow for larger, more effective armies and have their own special abilities that can change the tide of battle or even create new weapons and technology cards.
Over 200 unique units wage battle across the savage landscape; command infantry, cyborgs, robots, powered battle armor, armor, artillery, mecha, biomecha and many more.
Over 80 unique special abilities for heroes and units; abilities like multi-targeting, shock attack, double attack, fanatic, military genius and valor allow you to find exciting combos of play just like you would in a collectible card or miniatures game.
Collectible card game flavor without the expense. Each hero, unit or facility is a card that can be added to your play deck.
Board game mechanics. Roll a unit’s attack die versus another unit’s defense die and play special abilities and cards to alter the results.
Assassinate enemy heroes, sabotage enemy facilities, gather intelligence through espionage and stealth, hunt down enemy heroes and hold them prisoner.
Drop thermonuclear weapons on your enemies or load out your units with tactical nuke cards created by your leading technologists.
Customizable game parameters allow you to select deck point values, tile point values, map size, resource rarity, specials rarity, and victory conditions
Challenging goal based AI agents see the same game you do and must gather intelligence, build armies and formulate plans just like you: “No cheating.”
I've tried the demo, the game looks promising. Sadly the turn limit is utter crap, it should be at least 40+.
RE: Interesting new strategy game
It does look pretty good, even if I'm not a fan of the CCG approach...
We are all dreams of the Giant Space Butterfly.
RE: Interesting new strategy game
I tried the demo and it has a lot to offer, however not one single tooltip. Tooltips for a game like this sure would be nice. I would purchase this title if it had them. [:(]
- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: Interesting new strategy game
Have you tried the demo?
- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: Interesting new strategy game
No. I'm not overly big on fantasy strategy. I prefer a bit of fact to my strategy games. Even if it's loosely based.
Alba gu' brath
RE: Interesting new strategy game
I don't care for fantasy either. Got to have some truth to it for me to stay interested.
-
Haplo_Patryn
- Posts: 203
- Joined: Sat Jul 02, 2005 5:05 pm
RE: Interesting new strategy game
I've got the game and is, in my opinion, the big surprise of 2007. One of the best wargames of the 2007 and a very addictive one. I'm posting AARs (in spanish, sorry) in different spanish forums and all the people who have bought the game are as surprised as i am.
I'm a moderator in a wargame spanish site and i know very well all the most famous wargames of the market. I like them a lot and Armageddon Empires is a very good one. In spite of its fantasy argument it's a very good wargame. [:)]
I'm a moderator in a wargame spanish site and i know very well all the most famous wargames of the market. I like them a lot and Armageddon Empires is a very good one. In spite of its fantasy argument it's a very good wargame. [:)]

RE: Interesting new strategy game
it is being spamed everywhere.
However I am glad i bought it, it's had more playtime on my PC than ACW already.
However I am glad i bought it, it's had more playtime on my PC than ACW already.
RE: Interesting new strategy game
There are a lot of items on each screen and it is a shame there is not one single tooltip though. [&:]
- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: Interesting new strategy game
Yep...tooltips are a great thing for developers to add. AEGODs games have great tooltipsORIGINAL: LarryP
...shame there is not one single tooltip though. [&:]
Alba gu' brath
RE: Interesting new strategy game
ORIGINAL: JudgeDredd
Yep...tooltips are a great thing for developers to add. AEGODs games have great tooltipsORIGINAL: LarryP
...shame there is not one single tooltip though. [&:]
Me being a programmer I know how easy it is to create\add them. It's peanuts, only requiring time. So when a game has none I figure the developer either had his\her eyes closed or just plain lazy. [X(] To me they are mandatory. AGEOD's AACW and BoA are excellent examples of how tooltips should be applied. [&o]
- oi_you_nutter
- Posts: 416
- Joined: Thu Oct 28, 2004 3:12 pm
- Location: from Bristle now living in Kalifornia
RE: Interesting new strategy game
ORIGINAL: LarryP
ORIGINAL: JudgeDredd
Yep...tooltips are a great thing for developers to add. AEGODs games have great tooltipsORIGINAL: LarryP
...shame there is not one single tooltip though. [&:]
Me being a programmer I know how easy it is to create\add them. It's peanuts, only requiring time. So when a game has none I figure the developer either had his\her eyes closed or just plain lazy. [X(] To me they are mandatory. AGEOD's AACW and BoA are excellent examples of how tooltips should be applied. [&o]
"Me being a programmer I know how easy it is to create\add them. It's peanuts, only requiring time."
being a code monkey as well, that quote made me laugh... its a great double meaning !
theres many a time i have to estimate a software job and i say "oh yeah, that's easy... it will just take 100 hours !"
AGEOD have raised the standard in people expectations with some very good products, look how much flak GoA has got wrt its interface. in its defense GoA has the depth that grogs want and like.
fantasy games arent for me, so i will this one a miss.
ugh
RE: Interesting new strategy game
Yeah, when I typed that about being peanuts to add I thought twice afterwards. Programming can take SOOOO much longer than originally anticipated. [:@]
- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: Interesting new strategy game
Actually, also being a programmer, it takes half as long sometimes to type your comments in, nevermind tooltips!
My programmes are full of tooltips, but I do constantly have to re-adjust my development cycle
My programmes are full of tooltips, but I do constantly have to re-adjust my development cycle
Alba gu' brath
RE: Interesting new strategy game
ORIGINAL: JudgeDredd
Actually, also being a programmer, it takes half as long sometimes to type your comments in, nevermind tooltips!
My programmes are full of tooltips, but I do constantly have to re-adjust my development cycle
Cool! I had no idea you were also a code junkie. [;)]
- JudgeDredd
- Posts: 8362
- Joined: Fri Nov 14, 2003 7:28 pm
- Location: Scotland
RE: Interesting new strategy game
Yes...Visual Basic and SQL Server...currently trying to learn C#...mostly database development.
I wouldn't know where to start programming a game, although I would love to have a go....even something very small.
I wouldn't know where to start programming a game, although I would love to have a go....even something very small.
Alba gu' brath
RE: Interesting new strategy game
ORIGINAL: JudgeDredd
I'm sure this is the 3rd thread about this game.
LOL, I know, I was wondering if it's the same dude in a stealth marketing campaign going from site to site.
However, I did check out the demo and was pleasantly surprised. Interface was a bit clunky but I for the most part really enjoyed it. A very interesting take. Ahh, if I only had the time I'd probably get it. Might get it anyway just to support the development.
RE: Interesting new strategy game
ORIGINAL: JudgeDredd
Yes...Visual Basic and SQL Server...currently trying to learn C#...mostly database development.
I wouldn't know where to start programming a game, although I would love to have a go....even something very small.
Database is one thing I haven't done. That's good to know, database that is. I moved from C++ to C# Visual Studio 2005. Visual Basic has come a ways in the last ten years. I learned with QBasic, then Pascal, Visual Basic, Delphi (Guns Of August is done in Delphi), C++, then over to C#. The one thing I get tired of in C# is everything has to be done in classes. And the VB programmers always wanted classes. Go figure! [;)][&:]
I have written a ton of smaller stuff, all for gaming. I started in MSDOS and wrote some shareware that did quite well 15 years ago. It's been a while though since I have been that productive. There are a ton of examples (source code) for VB games on the Internet. Download what you like and tweak things and play to see how it worked. You would be writing games in no time! [:)] It's a blast to do that way. Beats putting your head in books.
RE: Interesting new strategy game
I wouldn't know where to start programming a game, although I would love to have a go....even something very small.
I also tried to fiddle around and take a look at game development as I do some coding for apps etc and mostly in vbasic myself. I even purchased easy to develop tools like gamemaker and even look at the torque engine. The problem at least for me is to even develop games now a days you need to have graphic and music resources. So even though let's say I can grasp the coding and do all of that with no issues (not that I fully can but for argument sake let's assume I could) I would still need for somebody to do the graphics for the menu, splash screen, units, or 3D models or whatever type of game you want to develop. Then you would need for somebody to do the music for you. Unless you know and can do graphics, music, and coding on your own then there are a lot of good tools that make it easier to program your first game. However if you only know one of the 3 skills needed you either need cash to invest and pay a graphic artist to develop the graphic work for you and a musician to develop the sounds.


