rediness level 9

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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randell765
Posts: 213
Joined: Fri Mar 18, 2005 12:56 am

rediness level 9

Post by randell765 »

If I have troops that are not at readiness level 9, should I pull them away from fighting even if they are close to full strength? TE artillary is knocking down some readiness in my units on France's side before I attack(if it is too early to use the ability to trench, what else can I or should I do?
flintlock
Posts: 358
Joined: Sun Oct 08, 2006 12:33 am

RE: rediness level 9

Post by flintlock »

If you're planning an offensive thrust, you may want to keep them there. If you decide to pull back some units out of artillery range, the enemy may attack the hex if it deems it vulnerable. While ideally you should attack as close to a readiness of 9 as possible, it isn't always possible. The enemy aren't always as cooperative as you'd like, and often send over a few HE artillery shells at rather inconvenient times.
randell765
Posts: 213
Joined: Fri Mar 18, 2005 12:56 am

RE: rediness level 9

Post by randell765 »

thanks for the info.
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sol_invictus
Posts: 1960
Joined: Tue Oct 02, 2001 8:00 am
Location: Kentucky

RE: rediness level 9

Post by sol_invictus »

The manual says that you should definately not mount an offensive with Corps below 5 readiness. Obviously, anything higher than 5 is that much better. Makes for some tough decisions sometimes.
"The fruit of too much liberty is slavery", Cicero
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