HQ Refit

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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SteveD64
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HQ Refit

Post by SteveD64 »

I tried to increase my activation point levels for a couple of HQs that were at zero so I did (to one). Then I wanted to increase them once again to two but hitting "NEXT" only brought me to the HQs that were still at zero. Do I have increase zero level HQ's before I can increase the other ones?
SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: HQ Refit

Post by SteveD64 »

There was also something screwy with that turn - there were two Belows, one in the East and one in West (Bulow had been removed)
SteveD64
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Location: Shaker Hts, Ohio, USA

RE: HQ Refit

Post by SteveD64 »

Well, it pays to read the manual. Only one refit point per turn per HQ. [;)]
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*Lava*
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RE: HQ Refit

Post by *Lava* »

Hi!

Lava tip...

During the strategic phase, go to the refit page. Click on HQ List. Look to see how many HQ refits you have. Now look at the map and the HQs. Think out your strategy for the next turn. Left click directly on the HQs which you want to refit. A menu will popup with "refit" or "Disband."

Hint: Don't click on disband...[:D]

By looking at the map and refitting you HQ's there instead of using the dialog at the bottom of the page, it is much easier to plan your strategy for the next turn.

[;)]

Ray (alias Lava)
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RE: HQ Refit

Post by SMK-at-work »

ORIGINAL: CLEVELAND

Well, it pays to read the manual. Only one refit point per turn per HQ. [;)]

Yep - but you can always increase by 1 as long as you are below the maximum, which can be 2 or 3 IIRC depending on nationality.

Meum est propisitum in taberna mori
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JD Walter
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RE: HQ Refit

Post by JD Walter »

By looking at the map and refitting you HQ's there instead of using the dialog at the bottom of the page, it is much easier to plan your strategy for the next turn.

Great tip, Ray!

Had no idea you could do that...
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