HQ questions

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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hjaco
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RE: HQ questions

Post by hjaco »

Besides, if you really don't have any choice but to defend with empty HQ alone, you are toast anyway.
Hit them where they aren't
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JD Walter
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RE: HQ questions

Post by JD Walter »

Actually, Any HQ that is forced to retreat will lose Activation Points. This means, you might NOT want to keep those HQ in the front lines proper.
- Blackhorse06

This is certainly valuable information to know; Would appreciate confirmation by Frank or one of the devs.
Chances are that you will never hace all your HQ's at Full strength after the first 2 turns anyway. you can successfully use a "0" Hq as part of your line to slow an enemy's advance. if you lose is oh well there are many more where it came from.
- j campbell

Can't you disband a "zero activation" HQ and reclaim its build cost in the strategic menu?
SMK-at-work
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RE: HQ questions

Post by SMK-at-work »

IIRC you can only disband units that are less than a % of their full strength - I think it's 50% or less - HQ's don't have a strength, so I don't think you can disband them (but I don't have the game or the rules handy to check).
 
but if you could but you only get manpower and EQUIPMENT points back from disbanded units.....so you wouldn't get any HQ points spent building them anyway.
Meum est propisitum in taberna mori
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JD Walter
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RE: HQ questions

Post by JD Walter »

Hi SMK,
IIRC you can only disband units that are less than a % of their full strength - I think it's 50% or less - HQ's don't have a strength, so I don't think you can disband them


Good to know!

The rules don't say one way or the other. I booted up a solo game - the menu allows the "disband" order for an HQ, but nothing happens when you select it. So I agree with your assessment that it's not possible to do so.
but if you could but you only get manpower and EQUIPMENT points back from disbanded units.....so you wouldn't get any HQ points spent building them anyway.

Agreed...I would only disband if the HQ was "empty" (i.e., zero activation points). (Presuming you could do it in the first place.)
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