Cavalry Bug?

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

Moderator: SeanD

Post Reply
sjamess
Posts: 22
Joined: Sun Aug 05, 2007 7:38 pm

Cavalry Bug?

Post by sjamess »

Pages 28 and 29 of the manual indicate that cavalry must stack with infantry before it can enter an enemy hex (without first being activated). It also states that cavalry cannot enter enemy hexes that are rough, mountain, forest, or marsh. Yet, I have been able to move cavarly into all of these hexes, and even without starting stacked with infantry.



Image
Attachments
GoA3.gif
GoA3.gif (59.03 KiB) Viewed 150 times
sjamess
Posts: 22
Joined: Sun Aug 05, 2007 7:38 pm

RE: Cavalry Bug?

Post by sjamess »

Cavalry activates without being stacked with infantry:

Image
Attachments
goa4.gif
goa4.gif (92.9 KiB) Viewed 150 times
sjamess
Posts: 22
Joined: Sun Aug 05, 2007 7:38 pm

RE: Cavalry Bug?

Post by sjamess »

Cavalry now enters and occupies an enemy controlled mountain hex.

Image
Attachments
goa5.gif
goa5.gif (105.9 KiB) Viewed 150 times
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: Cavalry Bug?

Post by SMK-at-work »

totally surrounded non-city hexes seem to be an undocumented exception - I've been able to move unactivated infantry into such hexes.
Meum est propisitum in taberna mori
FrankHunter
Posts: 2111
Joined: Fri Mar 26, 2004 6:07 am

RE: Cavalry Bug?

Post by FrankHunter »

It just seemed to be unnecessary to have to use an HQ activation to enter isolated enemy hexes to switch control so that supply could be traced through. 
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: Cavalry Bug?

Post by SMK-at-work »

Oh I have no problem with it - it's just that it's not documented!! :)
Meum est propisitum in taberna mori
SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: Cavalry Bug?

Post by SMK-at-work »

Oh I have no problem with it - it's just that it's not documented!! :)
Meum est propisitum in taberna mori
User avatar
JD Walter
Posts: 235
Joined: Fri Jun 20, 2003 7:26 am
Location: Out of the Silent Planet

RE: Cavalry Bug?

Post by JD Walter »

It just seemed to be unnecessary to have to use an HQ activation to enter isolated enemy hexes to switch control so that supply could be traced through.
-Frank

Agree, Frank. This is a good playability idea.
totally surrounded non-city hexes seem to be an undocumented exception - I've been able to move unactivated infantry into such hexes.
-SMK

As another exception, it looks like units exercise a "ZOC" which inhibits just where you can move to some extent: Initial Questions #16 (Observation)

SMK-at-work
Posts: 3396
Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: Cavalry Bug?

Post by SMK-at-work »

Again not something I've ever noticed. 
Meum est propisitum in taberna mori
User avatar
Radagy
Posts: 344
Joined: Sat May 22, 2004 11:29 am
Location: Italy

RE: Cavalry Bug?

Post by Radagy »

Just another little, nice, undocumented feature.
It's about time to release an updated and revised manual, isn't it? [;)]
Post Reply

Return to “Guns of August 1914 - 1918”