Beta Demo

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Mziln
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RE: Beta Demo

Post by Mziln »

[:D] Neilster don't forget Steves monthly game status updates under "when?". Here in the forums [:D] 
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michaelbaldur
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RE: Beta Demo

Post by michaelbaldur »

I realy don´t understand that you have too pay to be a beta tester ..... don´t you need all the testers you can get... the more you have the more active tester you have ....[&:]
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
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Mziln
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RE: Beta Demo

Post by Mziln »

ORIGINAL: michaelbaldur

I realy don´t understand that you have too pay to be a beta tester ..... don´t you need all the testers you can get... the more you have the more active tester you have ....[&:]


There is the CWiF demo by ADG which you have to pay for. This is not the version now being developed.

And there is the MWiF Beta which is under developement by Matrix Games. No, the beta team does not have to pay for the MWiF Beta version game.
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Froonp
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RE: Beta Demo

Post by Froonp »

ORIGINAL: michaelbaldur

I realy don´t understand that you have too pay to be a beta tester ..... don´t you need all the testers you can get... the more you have the more active tester you have ....[&:]
You don't pay to be a beta tester of MWiF [:-]. I wonder what made you believe that.
Shannon V. OKeets
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RE: Beta Demo

Post by Shannon V. OKeets »

Mziln said it correctly.
================
The likely confusion is that a computerized version of WIF was developed by ADG. I have been referring to that version as CWIF with the C partly standing for Computerized and partly for Chris Marinacci who did all the programming.

When Matrix Games signed an agreement with ADG, all the current code from CWIF was provided by ADG to Matrix. That was my starting point for Matrix Games' veriosn of WIF, which I have been calling MWIF.

Up until 2003 or so, CWIF was widely available and considered a 'beta' version. Many players had a copy of it though the version numbers kept changing and it was never considered complete. When Matrix became involved, CWIF was no longer available and (further) distribution of it became a no-no.

I have worked on MWIF for 25 months now and it is radically different from CWIF visually, and also in terms of optional rules, just to state a few of the more obvious things.

Last year ADG released a commercial version of CWIF which can be purchased at their website. It includes some (minor) code changes from the original that I started with, though I know virtually nothing about it (e.g., I do not have a copy). Earlier this year Chris sent me some patches for bugs in CWIF based on the released version. I have made those corrections in MWIF.

I now have MWIF in beta testing. There is a standard Matrix Games non-disclosure agreement which needs to be signed, but there is no cost for being a beta tester. There is a waiting list of players who would like to be beta testers. We are keeping the number of beta testers to 20 or so and as we lose people, we add new ones from the list. Sometime in the next few months I expect us to increase the number of beta testers to 30 or more.
Steve

Perfection is an elusive goal.
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michaelbaldur
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RE: Beta Demo

Post by michaelbaldur »

 sorry ... I was wrong .... you can put me on the wating list ..... I can help with both beta testing and unit decriptions at the same time ....
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
bredsjomagnus
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RE: Beta Demo

Post by bredsjomagnus »

There is a waiting list of players who would like to be beta testers.

Where do I sign? Would really like to be a beta tester.

/Magnus
Shannon V. OKeets
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RE: Beta Demo

Post by Shannon V. OKeets »

ORIGINAL: bredsjomagnus
There is a waiting list of players who would like to be beta testers.

Where do I sign? Would really like to be a beta tester.

/Magnus
Grayshaft maintains the waiting list for beta testers. Please send him a PM (personal message). Please note that we are not actively recruiting at this time. However, we do have an ongoing policy of adding the names of interested forum members to the waiting list.
Steve

Perfection is an elusive goal.
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Greyshaft
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RE: Beta Demo

Post by Greyshaft »

Grayshaft maintains the waiting list for beta testers. Please send him a PM (personal message). Please note that we are not actively recruiting at this time. However, we do have an ongoing policy of adding the names of interested forum members to the waiting list.

Please note my recent post about betatesting.

We really appreciate people's desire to be a tester and the current system offers an equal chance to all comers to be a tester when we next open the floodgates. At this point all I can suggest is to add intelligent discussion to the Forum (and give Capitan a hand with the land unit write-ups)
/Greyshaft
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mavraamides
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RE: Beta Demo

Post by mavraamides »

ORIGINAL: Mziln

http://www.a-d-g.com.au/ then select Products then select World in Flames Games then select WiF the (original) computer game $15us, $20au

Is this any good? I mean, does it actually model the board game correctly?

I was thinking I might pick it up as a way to learn the game mechanics in preparation of the release of MWiF. I know it doesn't have an AI but I thought I could try playing both side.
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lomyrin
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RE: Beta Demo

Post by lomyrin »

ORIGINAL: GordianKnot

ORIGINAL: Mziln

http://www.a-d-g.com.au/ then select Products then select World in Flames Games then select WiF the (original) computer game $15us, $20au

Is this any good? I mean, does it actually model the board game correctly?

I was thinking I might pick it up as a way to learn the game mechanics in preparation of the release of MWiF. I know it doesn't have an AI but I thought I could try playing both side.

There are a few functions that are not implemented and there are a couple of bugs but in overall it is very playable in the Global War scenario.
It works in accordance with RAW6 which is not the latest RAW.

Lars
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mavraamides
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RE: Beta Demo

Post by mavraamides »

Cool, I'm going to give it a shot.

Seems like a good way to get my feet wet on the game system so hopefully when MWiF comes out I'll be ready to go!

Thanks for the info.
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mavraamides
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RE: Beta Demo

Post by mavraamides »

ORIGINAL: lomyrin

ORIGINAL: GordianKnot

ORIGINAL: Mziln

http://www.a-d-g.com.au/ then select Products then select World in Flames Games then select WiF the (original) computer game $15us, $20au

Is this any good? I mean, does it actually model the board game correctly?

I was thinking I might pick it up as a way to learn the game mechanics in preparation of the release of MWiF. I know it doesn't have an AI but I thought I could try playing both side.

There are a few functions that are not implemented and there are a couple of bugs but in overall it is very playable in the Global War scenario.
It works in accordance with RAW6 which is not the latest RAW.

Lars

Is that site still working? I tried ordering the game and everything worked but I never received an email with the ftp info.

Also, the support page specifically says to NOT contact them about the computer version of the game directing them instead to a page that was last updated in 2003. So I'm not sure who to contact about my order.
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denxis1
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RE: Beta Demo

Post by denxis1 »

ORIGINAL: GordianKnot

ORIGINAL: lomyrin

ORIGINAL: GordianKnot




Is this any good? I mean, does it actually model the board game correctly?

I was thinking I might pick it up as a way to learn the game mechanics in preparation of the release of MWiF. I know it doesn't have an AI but I thought I could try playing both side.

There are a few functions that are not implemented and there are a couple of bugs but in overall it is very playable in the Global War scenario.
It works in accordance with RAW6 which is not the latest RAW.

Lars

Is that site still working? I tried ordering the game and everything worked but I never received an email with the ftp info.

Also, the support page specifically says to NOT contact them about the computer version of the game directing them instead to a page that was last updated in 2003. So I'm not sure who to contact about my order.

I was able to download the demo a few months ago this year. As I remember it it took a couple of days to receive the email. If you don't get it In a few days I would contact the company.

It is a good tool to learn the game. I have played both the board game and the demo and it is worth while.

Denis
Denis
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Froonp
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RE: Beta Demo

Post by Froonp »

ORIGINAL: GordianKnot
ORIGINAL: lomyrin
ORIGINAL: GordianKnot


Is this any good? I mean, does it actually model the board game correctly?

I was thinking I might pick it up as a way to learn the game mechanics in preparation of the release of MWiF. I know it doesn't have an AI but I thought I could try playing both side.

There are a few functions that are not implemented and there are a couple of bugs but in overall it is very playable in the Global War scenario.
It works in accordance with RAW6 which is not the latest RAW.

Lars

Is that site still working? I tried ordering the game and everything worked but I never received an email with the ftp info.

Also, the support page specifically says to NOT contact them about the computer version of the game directing them instead to a page that was last updated in 2003. So I'm not sure who to contact about my order.
It is still working.
If you're in the US, mail Eric Schultz at adgwichita at hotmail dot com if you don't receive the email with the FTP info.

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mavraamides
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RE: Beta Demo

Post by mavraamides »

ORIGINAL: Froonp
It is still working.
If you're in the US, mail Eric Schultz at adgwichita at hotmail dot com if you don't receive the email with the FTP info.


Thanks! Will do.
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mavraamides
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RE: Beta Demo

Post by mavraamides »

Awesome!

I finally received it and will fire up Barbarosa tonight.
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mavraamides
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RE: Beta Demo

Post by mavraamides »

First off, what an incredible game!

Now that I've played through a couple Barb and Guad scenarios, I'm really, really impressed with the game system. Best grand strategy game I've ever seen. I can't wait to have an AI to play against. The final version of this game with all the enhancements I've read about here is going to be amazing.

Anyway, I have run into a couple of issues that fall somewhere between the WIF game rules and the mechanics of the CWiF interface. Hoping someone out there can steer me straight:

1) Air transport. I can't seem to make this happen. I move an ATR to a hex with a land unit but I never get the opportunity to load it. Is this supposed to take place during a land action or an air action? Or do I have to do a combined action in order to air transport a unit?

2) When I receive a new CV and CV Air unit reinforcement, I place them both in the same port hex. However, I'm not sure how or when to assign the Air unit to the CV unit so that when I move the CV unit it will go along. The RAW simply say to stack them that way but I don't see any way to do that with the CWiF interface. During the naval phase, I right click on the CV but there is no 'Load' option. During the air phase, there is no 'Land' or similar option for the CV Air unit. And yes, I have double checked that the CV Air class is less than or equal to the CV class (they are both 4's). Again, I'm not sure if this is supposed to happen during a Naval or Air action. I know that if I have a group of CV's and I send their planes out on a mission, I'll get prompted on which CV to land each Air unit afterwards. That part is really easy to do. Its the initial assignment I'm unclear on.

Any help on these two points would be greatly appreciated.

I'm playing out the entire campaign now playing all sides. I know that seems like an epic challenge but I'm finding things are going pretty well so far. I just try to make the best move available for each side and see how things play out.

I figure I have 9 months to get good at the game system and then MWiF will be out and I can try to take on the AI!
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Froonp
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RE: Beta Demo

Post by Froonp »

1) Air transport. I can't seem to make this happen. I move an ATR to a hex with a land unit but I never get the opportunity to load it. Is this supposed to take place during a land action or an air action? Or do I have to do a combined action in order to air transport a unit?
CTRL click the hex where the land unit is, while having selected the ATR previously, instaed of simply clicking the destination hex.
CTRL clicking also allow to load troops from ports whil passing through ports, and to load units on shore when the TRS finishes the move at sea.
2) When I receive a new CV and CV Air unit reinforcement, I place them both in the same port hex. However, I'm not sure how or when to assign the Air unit to the CV unit so that when I move the CV unit it will go along. The RAW simply say to stack them that way but I don't see any way to do that with the CWiF interface. During the naval phase, I right click on the CV but there is no 'Load' option. During the air phase, there is no 'Land' or similar option for the CV Air unit. And yes, I have double checked that the CV Air class is less than or equal to the CV class (they are both 4's). Again, I'm not sure if this is supposed to happen during a Naval or Air action. I know that if I have a group of CV's and I send their planes out on a mission, I'll get prompted on which CV to land each Air unit afterwards. That part is really easy to do. Its the initial assignment I'm unclear on.
Just fly the CVP during an air rebase step from its hex to the CV hex. If it is the same hex, it is the same. You pick the CVP as if it was rebasing somewhere, and you rebase it from where it comes from. The game will then prompt you to select which CV to base onto if you have more than one, otherwise it will put it onto an empty CV. There is a black line likning the CV and its CVP that shows you that it will move along.
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mavraamides
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RE: Beta Demo

Post by mavraamides »

Thanks Froonp!
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