New update in testing...

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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sol_invictus
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RE: New update in testing...

Post by sol_invictus »

Yep, your the only one. I certainly have never done that.[8|]
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SMK-at-work
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RE: New update in testing...

Post by SMK-at-work »

He's teh only one.....so far[:D][:D]
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Noakesy
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RE: New update in testing...

Post by Noakesy »

Is there any chance you could take the FAQ section started by Flintlock and turn it into a pdf with the patch? Just thought some of the things in there (e.g. also the explanation of the values on the counters) are really useful to have. I'm sure a 'general review' of the manual is beyond the parameters of a patch, but it's a shame to have such a nice game undermined a little.
Noakesy
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JD Walter
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RE: New update in testing...

Post by JD Walter »

Is there any chance you could take the FAQ section started by Flintlock and turn it into a pdf with the patch? Just thought some of the things in there (e.g. also the explanation of the values on the counters) are really useful to have. I'm sure a 'general review' of the manual is beyond the parameters of a patch, but it's a shame to have such a nice game undermined a little.


Second that.

One of the problems is having the manual available only in .pdf format (which takes an extension program from Adobe to edit & modify).

Perhaps Matrix or Frank could furnish a MS Word format copy, to facilitate emendations by the user community (like AGEod and Nival provide).
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06 Maestro
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RE: New update in testing...

Post by 06 Maestro »

Are we there yet?, are we there yet?, are we there yet??[;)]
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Moltke71
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RE: New update in testing...

Post by Moltke71 »

Well?
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Erik Rutins
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RE: New update in testing...

Post by Erik Rutins »

Final version is in testing this weekend, barring any last minute problems I expect a Tuesday release.
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Hanal
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RE: New update in testing...

Post by Hanal »

What specific fixes will not work on saved games?
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Froonp
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RE: New update in testing...

Post by Froonp »

ORIGINAL: flintlock

As an afterthought: it would be nice if at some point there was an option to toggle off the music via an options setting (a saved setting). It's easy enough to within the GUI currently, though you're forced to do it each and every time you launch the game. Not a big deal, but definitely a nice option to have.

--
Also, would be good if the toggle buttons for sound effects & music did show if it is either on or off.
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Froonp
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RE: New update in testing...

Post by Froonp »

I wonder if it is here, but can't find another place for that.
I had a "Device is already open" message in the game, after the resolution of the Nov / Dec 1914 combats. It is just after that the game tells me that Bulgaria is liking the Entente overture.
The game is then stuck and can't proceed.
I have a saved game file that make the error happen when loaded and "continue" is clicked.

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*Lava*
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RE: New update in testing...

Post by *Lava* »

That...

I believe is an error with the sound which occurs at the beginning of each year. I also believe it is being addressed in the patch.

For now, turn off the sound when you are in the Nov-Dec turn until all combat is resolved and you enter into the Jan-Feb Strategic phase when you can turn the sound back on.

Known bug.

Ray (alias Lava)
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Froonp
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RE: New update in testing...

Post by Froonp »

ORIGINAL: Lava

That...

I believe is an error with the sound which occurs at the beginning of each year. I also believe it is being addressed in the patch.

For now, turn off the sound when you are in the Nov-Dec turn until all combat is resolved and you enter into the Jan-Feb Strategic phase when you can turn the sound back on.

Known bug.

Ray (alias Lava)
That's it. Loading the game without the sound allowed me to pass the end of the 1914 year. I had a report about the scenario being finished,and allowing me to continue if wanted.

By the way, why are those scenarios presented like this, and why isn't there no full 1914-1918 campaign identified as such in the opening screen. When I first saw that, I was stunned that I had bought a 1914-1918 strategy game that did not allow to play the whole campaign. I was relieved to read that I just have to play the 1914 scenario, and and keep going when it was ended. Does this mean that I won't have a vitory screen at the end of the game, and an end of game report ?

Thanks Ray (alias Lava), I really though that my game was screwed.
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TheBlackhorse
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RE: New update in testing...

Post by TheBlackhorse »

Don't worry. When the game ends you'll get the appropriate end game screen.
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Lascar
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RE: New update in testing...

Post by Lascar »

.
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*Lava*
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RE: New update in testing...

Post by *Lava* »

ORIGINAL: Froonp

Does this mean that I won't have a vitory screen at the end of the game, and an end of game report ?

Nope!

You definitely have an end of game report. If you don't win outright, I think you have to knock out both France and Russia to do this, then just keep continue playing. The game ends Nov-Dec 1919 when you will get a final tally and won't be able to proceed further.

Ray (alias Lava)
Szilard
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RE: New update in testing...

Post by Szilard »

One little bug: if you win by knocking out Germany, you don't get to see the last impulse played out - the game just chugs away without showing anything before throwing up the victory screen.

It'd be good chrome to have the usual kind of ability to go and examine the enemies' final situation - losses etc etc - after the end of the game.

MorningDew
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RE: New update in testing...

Post by MorningDew »

OK. I'll ask. How did it go over the weekend? Any chance for the update today?
FrankHunter
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RE: New update in testing...

Post by FrankHunter »

Everything seems to be fine, just playing it to make sure.  The changes are :

1. Allow the screen resolution to be set to 1280 x 1024  or 1280 by 800 for laptops[/align]  [/align] 2. Tried to fix the sound problem at the end of a scenario but couldn't[/align] find a problem so I created a trap for the error which produces a[/align] message saying the sound can't be played but otherwise won't affect the[/align] game.
[/align]  [/align] 3. Fixed German naval rebasing to Rostock through the Kiel Canal.[/align]  [/align] 4. Made it so that Constantinople must be controlled to ship supplies[/align] and resource to Russia through the Black Sea.[/align]  [/align] 5. Added an asterix to squadron names if a squadron is damaged.[/align]  [/align] 6. Fixed the supply problem for units trapped in another country when[/align] that country surrenders.[/align]  [/align] 7. Fixed the Serbian artillery retreat into the sea. [/align][/align]  [/align] 8. Problem with US reinforcements fixed[/align]  [/align] 9. Problem when fleet at sea loses its home port fixed[/align]  [/align] 10. Movement of units in mobilization phase in scenarios after 1915 fixed[/align]  [/align] 11. Fixed Password problem for PBEM[/align]  [/align] 12. Fixed disappearing Turkish artillery unit and Turkish deployment[/align]  [/align] 13. Fixed cavalry inability to enter mountain hexes
[/align]
14. Added new method of doing corps refits[/align]  [/align] 15. Changed method of doing amphibious operations and added both sea zone status and a display of whether Britain is allowed to engage in amphibious operations yet.[/align]  [/align] 16. Added display of endurance to naval unit display in Naval Orders.[/align]  [/align] 17. Added a start message telling player to click the arrow button to start the game.[/align]


Cyrano~
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RE: New update in testing...

Post by Cyrano~ »

ORIGINAL: FrankHunter

Everything seems to be fine, just playing it to make sure. The changes are :

1. Allow the screen resolution to be set to 1280 x 1024 or 1280 by 800 for laptops[/align] [/align] 2. Tried to fix the sound problem at the end of a scenario but couldn't[/align] find a problem so I created a trap for the error which produces a[/align] message saying the sound can't be played but otherwise won't affect the[/align] game.
[/align] [/align] 3. Fixed German naval rebasing to Rostock through the Kiel Canal.[/align] [/align] 4. Made it so that Constantinople must be controlled to ship supplies[/align] and resource to Russia through the Black Sea.[/align] [/align] 5. Added an asterix to squadron names if a squadron is damaged.[/align] [/align] 6. Fixed the supply problem for units trapped in another country when[/align] that country surrenders.[/align] [/align] 7. Fixed the Serbian artillery retreat into the sea. [/align][/align] [/align] 8. Problem with US reinforcements fixed[/align] [/align] 9. Problem when fleet at sea loses its home port fixed[/align] [/align] 10. Movement of units in mobilization phase in scenarios after 1915 fixed[/align] [/align] 11. Fixed Password problem for PBEM[/align] [/align] 12. Fixed disappearing Turkish artillery unit and Turkish deployment[/align] [/align] 13. Fixed cavalry inability to enter mountain hexes
[/align]
14. Added new method of doing corps refits[/align] [/align] 15. Changed method of doing amphibious operations and added both sea zone status and a display of whether Britain is allowed to engage in amphibious operations yet.[/align] [/align] 16. Added display of endurance to naval unit display in Naval Orders.[/align] [/align] 17. Added a start message telling player to click the arrow button to start the game.[/align]




Can I sue you for loss of sleep ? [;)]
Thank you, awesome game gets even better.
Noakesy
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RE: New update in testing...

Post by Noakesy »

This is great - hate to be greedy (honest [;)]) but is there any chance you could convert the Flintlock (and other ) FAQ stuff into a pdf or word document or something that looks nice (and is validated by yourself Frank)?[:)]

Cheers
Noakesy
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