RHSAIO and RHSEOS 7.7594 uploaded

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

Post Reply
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RHSAIO and RHSEOS 7.7594 uploaded

Post by el cid again »

Since RHS is not getting along very well with AI - the Russian passive scenarios RHSRPO and RHSCVO somewhat excepted - due to problems with interior river systems and Soviet naval and air units -

my attempts to make RHSEOS start up automatically under AI control will be aborted in the next update - which otherwise will be merely a courtesy update for non-EOS (strictly historical) scenarios

I am going to remove air units appearing at forward bases (re the Japanese offensive) and put them back in on ships in transit. This means humans will be required to offload them - they will not offload under AI control due to a technical code flaw (there is no load value to an air unit and so it cannot automatically unload according to Matrix). This also means the air units can be sunk en route - that the Japanese must supply the ships to move them and must proove they got there - or they do not.

At the same time I will preserve the current form of RHSEOS - where the air units appear at the destination - for use with the new scenario RHSAIO. I am NOT releasing RHSAIO however - because it also requires other modifications: removal of INTERIOR river ports (meaning riverine units will be frozen in them and unable to function) (EXTERIOR rivers and port - those connected to the sea - will remain in place) - and also probably do something to Soviet units that seem to think they need to fight in peacetime. WHEN we have the new ship art - and are sure all ship art pointers are right - I am going to do the x.760 release - and we will issue RHSAIO.

This scenario will NOT be done for Level 6 - only for Levels 5 and 7. It may be we will call these scenarios 56 and 76 - but I need to confirm that with Mifune.
User avatar
Falken
Posts: 289
Joined: Wed Aug 08, 2007 4:08 pm
Location: ON, Canada

RE: RHSAIO and RHSEOS (plan)

Post by Falken »

Hi,

Sorry to ask this, but I was just about to start a RHSESO game as Allies player vs Japanese AI. Recent posts that I have read seem to indicate the RHSESO was geared towards Jap AI, but this last post of yours got me worried. Is it ok to start a RHSESO scenario w/Jap AI, or is it not recommended ? Is the problems only w/Allies AI or with Jap AI, or both?

Sorry, so many questions. If it's ok to do a scenario w/Jap AI, what are we suppose to use for Historical Start/ 7th Surprise realism settings?

Also, I am also really really really interested in trying the RHSRPO scenario as well (love battleships). Is that scenario ok to play w/Jap AI, and if so, is there any problems associated w/the different maps? I really want to try R7 but currently the manual really only talks about V6 (i.e. Scenario 63).

ok... last question,,, I promise... does RHSPPO (Battleship version of EOS) have the same AI issues as EOS?

Thanks a lot CID. I am really excited to start playing RHS, but i'm in it for the long haul, so just want to make sure that the scenario and map I use can last till the end of the war....
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHSAIO and RHSEOS (plan)

Post by el cid again »

ORIGINAL: Falken

Hi,

Sorry to ask this, but I was just about to start a RHSESO game as Allies player vs Japanese AI. Recent posts that I have read seem to indicate the RHSESO was geared towards Jap AI, but this last post of yours got me worried. Is it ok to start a RHSESO scenario w/Jap AI, or is it not recommended ? Is the problems only w/Allies AI or with Jap AI, or both?

REPLY: ALL forms of WITP may be played with AI on either (or both) sides. But NONE of them work well with AI as Allies.
RHS was designed mainly for PBEM and head to head players. However, it was intended to make RHSEOS for AI as Japan - because the stronger Japanese position helps compensate for AI stupidity. It does work - but it is irritating to have significant Soviet submarine and bomber attacks when you are not at war - and the usual nonsensical routing of shipping by AI is sometimes very crazy - sending ships to places they can never get to (to or from interior river systems). Now if you listen to the "you cannot get AI to do the Allies" part - the Russian issue is moot - a human will do the Russians and keep them under control. But the river system problem is still present. And the inability to unload planes is a problem for RHSEOS. I will address both in RHSAIO.

Sorry, so many questions. If it's ok to do a scenario w/Jap AI, what are we suppose to use for Historical Start/ 7th Surprise realism settings?

REPLY: Power to the players. Do what you like.

Also, I am also really really really interested in trying the RHSRPO scenario as well (love battleships). Is that scenario ok to play w/Jap AI, and if so, is there any problems associated w/the different maps? I really want to try R7 but currently the manual really only talks about V6 (i.e. Scenario 63).

REPLY: RHSRPO and RHSCVO will both have the problem with task force routing to/from interior rivers - sometimes.
Since many - most - TFs are horribly handled by AI anyway - perhaps that does not matter much - but it is clearly worse than normal. Your call.

ok... last question,,, I promise... does RHSPPO (Battleship version of EOS) have the same AI issues as EOS?

REPLY: Yes - with respect to interior river systems. But No - with respect to aircraft embarked on ships. AI just never does it - and I didn't do an op requiring it (as in EOS).

Thanks a lot CID. I am really excited to start playing RHS, but i'm in it for the long haul, so just want to make sure that the scenario and map I use can last till the end of the war....
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHSAIO and RHSEOS (plan)

Post by el cid again »

We still don't have a difinitive review of ship art pointers - or new ship art - so we are working on x.594 updates.
 
These will mainly prosecute eratta EXCEPT for RHSEOS - which is getting significant tweeking re the Pacific Ocean Area forces of Japan - and EXCEPT we will release a variant of EOS called AIO.  Looks like AIO will be EOS sans INTERIOR river systems and with passive Russians.  Otherwise, EOS is converting back to air units moving on ships (instead of appearing forward) in Japanese initial ops - while AIO will continue to do that (it is done because AI cannot unload air units from ships due to a code flaw). 
 
Look for this tomorrow - Sunday - Alaska time.
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHSAIO and RHSEOS (plan)

Post by el cid again »

RHSEOS players are now going to have to manage their forward air units and air support ground units - they will not appear where you need them - at no risk in transit.

el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHSAIO and RHSEOS 7.7594 uploaded

Post by el cid again »

EOS and AIO are extensively reworked - while other scenarios are only error corrected

ALL Level 7 scenarios have been uploaded at the 7.7594 level. IF there are no ship art pointer corrections (we don't know for sure but there may not be) this will become 7.760 and be frozen for some time.

6.7594 and 5.7594 will upload in due course.
Post Reply

Return to “Scenario Design”