AACW patch 1.06d

AGEOD’S American Civil War - The Blue and the Gray is a historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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Pocus
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Joined: Wed Sep 22, 2004 8:17 pm

AACW patch 1.06d

Post by Pocus »

Dear players,

This patch upgrade any version and you can continue your current games. See the Essential Files sticky thread for the URL (which never change by the way!)

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AGEod's American Civil War Update 1.06d (a-d) Readme
Monday, August 13th, 2007
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This patch contains all changes since the start.
You can continue a saved game created before the patch. Most entry will apply, but not all.

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Bugs
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Riverine supply was not working over long distances.
In some very rare cases, riverine move would be aborted.
A bug could occurs in the Financial AI logic phase.

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Gameplay
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The retreat rule now penalizes regions with few land adjacencies and favors the region from where the unit comes from. Parameters can be tweaked (see modding section)
Corps outside of their Army range are not dismissed but suffers from -1 to strat and -1 to off rating (and won't get the Army commander bonus).

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User Interface
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4 brand new filters added (ctrl-F1 to ctrl-F4), which will filter fixed units, enemy units, your land units, all units.
French version reread completely, thanks to Asa (Greg le Gall).


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Map
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Link between 689 Copiah and 690 Canton added.
Link between 716 Iberville (New Orleans) and 717 Duras added.

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Data
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Thanks to McNaughton, brigades now have new, historical names.
Semmes could be duplicated once the CSS Alabama was released from service.
Boston harbor had a weather zone problem, preventing ship from entering the port.


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Modding support
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8 new variables, see the file Control&Retreat.opt in the settings directory
ctlContested = 5 // Minimum control gained upon entering a region (if not passive)
ctlAllowRetreat = 5 // Minimum control to have in a region to allow a retreat into it
ctlRetreatAdjCity = 10 // Interest in retreating toward a region with a city (per level)
ctlRetreatAdjFort = 30 // Interest in retreating toward a region with a fort (per level)
ctlRetreatAdjDepot = 25 // Interest in retreating toward a region with a depot (per level)
ctlRetreatLandLink = 15 // Interest in retreating toward a region, value per land link
ctlRetreatPrevSubSpaceCoeffH_ = 250 // Coefficient applied to the interest if the region is the one where we are coming from
ctlNoBeachHead = 10 // Minimum control to have so that a region is not a beach/riverhead if you have to cross a body of water before attacking



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mc3744
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RE: AACW patch 1.06d

Post by mc3744 »

Excellent news!

... if only I could find the patch!! [;)]

Can you kindly direct me to it, please?[&o][:)]
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ibeam81
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RE: AACW patch 1.06d

Post by ibeam81 »

heroes99
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Joined: Sun Apr 01, 2007 2:39 pm

RE: AACW patch 1.06d

Post by heroes99 »

Just got the game and here is the patch

http://ageoddl.telechargement.fr/latest/AACW_Patch.zip

Cheers
John Jeffery Wong

Once there are 99 heroes in a planet call Earth

Now there is only Heroes99 left !!
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mc3744
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RE: AACW patch 1.06d

Post by mc3744 »

Thanks guys [:)]

Got it! [8D]
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madgamer2
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RE: AACW patch 1.06d

Post by madgamer2 »

I downloaded the patch but it is not the 1.06d but the 1.06 and windows tells me that the 2 are the same when I went to put it into my patch & update folder I put in the game folder.....so what is going on here are they really the same patch?

Madgamer
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SittingDuck
Posts: 1203
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RE: AACW patch 1.06d

Post by SittingDuck »

Seriously, it is a good idea to become familiar with this AGEod forum:

http://www.ageod.com/forums/index.php

At any rate, I just d/l the latest patch to check the link. It is correct. Download --->HERE
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