Making this a great, not a good game
Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
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Major Victory
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RE: Making this a great, not a good game
Post by Major Victory »
One thing to also consider is that so far, discussion has centered around UK Carriers.
Say the US decides to purchase a carrier or 2 late in the game. a couple of Essex class American carriers is a far superior air/ship weapon (numbers of planes/quality) than there much weaker British counterparts.
Say the US decides to purchase a carrier or 2 late in the game. a couple of Essex class American carriers is a far superior air/ship weapon (numbers of planes/quality) than there much weaker British counterparts.
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SMK-at-work
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RE: Making this a great, not a good game
Post by SMK-at-work »
sort of....remember they're largely using the same a/c - it was F6F's that escorted the Baracuda's that attacked the Tirpitz, and Seafires were considered the bee's knees anti-Kamikaze CAP!! 
however such differences as did exist can be dealt with by different tech levels IMO.
however such differences as did exist can be dealt with by different tech levels IMO.
Meum est propisitum in taberna mori
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Major Victory
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RE: Making this a great, not a good game
Post by Major Victory »
American CV battlegroups also had massive anti-air capabilty that British / German ships could not compete.
I still think a 1944 American CV Task Force could handle itself in say the "Med" theatre of operations (I agree that bombing inland targets would be very risky, and not undertaken in this game scale), but at sea, it would hold its own against anything the Axis could throw at it.
I still think a 1944 American CV Task Force could handle itself in say the "Med" theatre of operations (I agree that bombing inland targets would be very risky, and not undertaken in this game scale), but at sea, it would hold its own against anything the Axis could throw at it.
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SMK-at-work
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RE: Making this a great, not a good game
Post by SMK-at-work »
Um...it's not really fair to compare battlegroup capabilities with ship capabilities!!
According to Wiki by the end of the war the RN Pacific fleet comprised 4 BB's, 18 carriers (with 300 a/c - 1 carrier was maintenance, most were "light" Colossus class carrying 50~ a/c (2/3rd fighters, 1/3rd attack), at least 2 were fleet class carrying 70+ a/c each), 11 cruisers and sundry smaller craft - the AA armament of the KGV BB's at that time was 8 8-barrelled 2 pound AA, 6 quad 2 pound AA (except KGV), 2 quad 40 mm AA, up to 65 single 20 mm AA.
I dont' see any reason why bombing inland targets would be inherently more risky than bombing any other type of target - carrier aircraft have a range, and are perfectly capable of attacking anything within that range.
It's a matter of how many enemy aircraft are within range to counterattack that is important - not how far a target is from teh coast.
If there's no enemy airforce nearby then you have no problem.
RN fleet carriers supported allied landings in Sicily and Salerno, and Escort carriers were sufficient to cover Dragoon in Sth France in 1944.
the problem with CV's in the game is, I maintain, a fundamental issue with the way the naval war is modeled, and nothing at all to do with their ability to strike inland - which is perfectly valid. Basiacally it's far to easy to repair and rebuild the damned things, so it's no great problem risking them if you have production points you're willing to invest.........imagine how people might play differently if, for example, yuo could only repair 1 pt of a carrier unit per turn???....
According to Wiki by the end of the war the RN Pacific fleet comprised 4 BB's, 18 carriers (with 300 a/c - 1 carrier was maintenance, most were "light" Colossus class carrying 50~ a/c (2/3rd fighters, 1/3rd attack), at least 2 were fleet class carrying 70+ a/c each), 11 cruisers and sundry smaller craft - the AA armament of the KGV BB's at that time was 8 8-barrelled 2 pound AA, 6 quad 2 pound AA (except KGV), 2 quad 40 mm AA, up to 65 single 20 mm AA.
I dont' see any reason why bombing inland targets would be inherently more risky than bombing any other type of target - carrier aircraft have a range, and are perfectly capable of attacking anything within that range.
It's a matter of how many enemy aircraft are within range to counterattack that is important - not how far a target is from teh coast.
If there's no enemy airforce nearby then you have no problem.
RN fleet carriers supported allied landings in Sicily and Salerno, and Escort carriers were sufficient to cover Dragoon in Sth France in 1944.
the problem with CV's in the game is, I maintain, a fundamental issue with the way the naval war is modeled, and nothing at all to do with their ability to strike inland - which is perfectly valid. Basiacally it's far to easy to repair and rebuild the damned things, so it's no great problem risking them if you have production points you're willing to invest.........imagine how people might play differently if, for example, yuo could only repair 1 pt of a carrier unit per turn???....
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- IrishGuards
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RE: Making this a great, not a good game
Post by IrishGuards »
Nay .. There is the issue .. When the CV's air group takes off .. the casualties .. they were unable to continue dog fights .. stay in combat for great lenghts of time ..
Example of this is 109's over Britain .. Had to return to base .. Nay fuel .. [X(]
As the unit composition is the key .. what kind of striking power do they have ... CV is a 10 ..
If the CV's air unit does not return to the ship in any fair shape .. CV is extremely vulnerable ..
They dont have to intercept Air attack unless directly attacked .. [8|]
IDG
Example of this is 109's over Britain .. Had to return to base .. Nay fuel .. [X(]
As the unit composition is the key .. what kind of striking power do they have ... CV is a 10 ..
If the CV's air unit does not return to the ship in any fair shape .. CV is extremely vulnerable ..
They dont have to intercept Air attack unless directly attacked .. [8|]
IDG
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SMK-at-work
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RE: Making this a great, not a good game
Post by SMK-at-work »
huh?? Ability to continue fighting is a direct correlation with range of a/c and distance to fight - some British naval a/c were notoriously short ranged - esp the Seafire, but the Fulmar and Firefly were fine and dandy with 3-4 hours endurance (800 miles for the fulmar, 100 for the Firefly)....although not much good against "real" fighters - the Fulmer remained in use as a long range recce a/c after it was withdrawn from use as a fighter!
US carrier aircraft had good ranges - 770 miles for hte F4F - vs about 340 miles for the Me-109E
US carrier aircraft had good ranges - 770 miles for hte F4F - vs about 340 miles for the Me-109E
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- IrishGuards
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RE: Making this a great, not a good game
Post by IrishGuards »
although not much good against "real" fighters .. Ftr needed speed ... [8|]
What ya need is some T34/85 .. Ftrs .. Just like them UK CV's ... [:'(]
Why not give Italy some Super Dreadnought Long Range Floatplane Heavy Bombers ... [&o]
IDG
What ya need is some T34/85 .. Ftrs .. Just like them UK CV's ... [:'(]
Why not give Italy some Super Dreadnought Long Range Floatplane Heavy Bombers ... [&o]
IDG
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SMK-at-work
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RE: Making this a great, not a good game
Post by SMK-at-work »
[X(] Feel free to speek English.....or indeed any other language that is translatable by bablefish......at any time!!
note that the RN were fully aware of the problems that carrier based a/c would ahve within range of land-based fighters - the Fulmar was not expected to have to fight "real" fighters. However like so many other pre war theories needs must often dictated otherwise.......
note that the RN were fully aware of the problems that carrier based a/c would ahve within range of land-based fighters - the Fulmar was not expected to have to fight "real" fighters. However like so many other pre war theories needs must often dictated otherwise.......
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- IrishGuards
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RE: Making this a great, not a good game
Post by IrishGuards »
Oh Dear ..
Thats exactly what you fail to grasp ...
The RN knew what would happen .. And guess what ... Thats why it didnt happen..
The actual CV portion of the 10 factor unit is proportional .. The Air group is also proportional ..
Balance the OOB .. [X(]
CV's are being used as Ftrs and Bmrs .. To a massive extent .. Yet they do not intercept Air missions like Ftrs ..
Ask yourself why .. [&:]
IDG
Thats exactly what you fail to grasp ...
The RN knew what would happen .. And guess what ... Thats why it didnt happen..
The actual CV portion of the 10 factor unit is proportional .. The Air group is also proportional ..
Balance the OOB .. [X(]
CV's are being used as Ftrs and Bmrs .. To a massive extent .. Yet they do not intercept Air missions like Ftrs ..
Ask yourself why .. [&:]
IDG
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SMK-at-work
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RE: Making this a great, not a good game
Post by SMK-at-work »
Because the system is screwed if you simply make naval units the same as land units except they walk on water - sheesh!![>:]
Meum est propisitum in taberna mori
- IrishGuards
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RE: Making this a great, not a good game
Post by IrishGuards »
[:'(]Because the system is screwed if you simply make naval units the same as land units except they walk on water - sheesh!![>:]
This makes no sense at all . Apparently you need some more real gaming experience before commenting .. [:D]
Maybe if you acurately understand the posts I am sending, then your ability to comment will increase .... Lets hope so for your sake .. I dont quote Waikiki ... I have given numerous examples ....
After I put MV's Russian post up .. and the Siberian post was there .. You have now changed your mind as opposed to when you were commenting long ago to Targul that ... there were no Siberians .. They were not a hoard .. Any of this ring a bell ...
MV has 35 years of very broad Wargaming experience .. [&o]
So does Targul from my understanding ... This does not mean I agree with the assumptions they make .. But also nay yours .. [:'(]
In order to be objective and not subjective .. Common sense must also apply ..
I really don't understand why the system is screwed as you say .. I never said this ... I have said all along CV's are being used as Land Ftrs ... This skews the Balance of Power on board .. That screws the system .. because there is none .. [8|]
IDG
This makes no sense at all . Apparently you need some more real gaming experience before commenting .. [:D]
Maybe if you acurately understand the posts I am sending, then your ability to comment will increase .... Lets hope so for your sake .. I dont quote Waikiki ... I have given numerous examples ....
After I put MV's Russian post up .. and the Siberian post was there .. You have now changed your mind as opposed to when you were commenting long ago to Targul that ... there were no Siberians .. They were not a hoard .. Any of this ring a bell ...
MV has 35 years of very broad Wargaming experience .. [&o]
So does Targul from my understanding ... This does not mean I agree with the assumptions they make .. But also nay yours .. [:'(]
In order to be objective and not subjective .. Common sense must also apply ..
I really don't understand why the system is screwed as you say .. I never said this ... I have said all along CV's are being used as Land Ftrs ... This skews the Balance of Power on board .. That screws the system .. because there is none .. [8|]
IDG
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