Second Beta Update Available

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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seaforth7
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RE: New Beta Update Available

Post by seaforth7 »

s: seaforth7
Users viewing this topic: seaforth7, buffewo, bssybeep, 06 Maestro, Matto

I was able to recreate it, see attached file, not sure how to paste in the image, sorry.

If it works you can see the cavalry isn't given an arrow to move to the attack with the infantry? Stacking is 7 of 14 so it's not caused by that,

thanks


Attachments
cavalry.jpg
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SMK-at-work
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RE: New Beta Update Available

Post by SMK-at-work »

ORIGINAL: seaforth7
However, I am still seeing cavalry not even able to move into non-mountain hexes, I had Activated German cavalry not able to move onto a friendly corps in Russian territory? 1 hex across the boarder?

Yes I've noticed that and mentioned it too - seems to be a glitch with activated cavalry - I can't think of a reason why they should not be able to do a "normal" move just because they're activated.

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Meum est propisitum in taberna mori
Munro
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Joined: Fri Jul 26, 2002 7:43 pm

RE: New Beta Update Available

Post by Munro »

With the patch and no sound, at the Sep-Oct 1915 Strat move, Gemany is conguered but the only choice is to End Game. There is no Continue button, to keep after Austria. Also, the busy sign is the upper right hand corner stays busy, hehe.
Clarification: I using the Normal patch with the sound off.
Munro
IronDuke_slith
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RE: New Beta Update Available

Post by IronDuke_slith »



I started playing as entente and attempted to amphib the BEF. I got the new screen with posible destinations and first time it wouldn't let me because it said Turkey or Belgium/Holland need to be in the war. Okay, that's a rule, but when turkey entered it gave me the screen, allowed me to select Dunkirk, shifted the troops and then they promptly re-appeared back at Southampton after turn resolution.

Am I missing something (I've only just started playing entente so may have missed doing something with the amphib option).

I've also found Russian Cavalry a little reluctant to move.

Regards,
IronDuke
FrankHunter
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RE: New Beta Update Available

Post by FrankHunter »

When Germany surrenders the game ends in a decisive victory, you don't get the choice to continue.  On the Entente side the same happens when France and Russia both surrender.
Munro
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RE: New Beta Update Available

Post by Munro »

ORIGINAL: FrankHunter

When Germany surrenders the game ends in a decisive victory, you don't get the choice to continue.  On the Entente side the same happens when France and Russia both surrender.

Thanks, it gave me a Major Victory tho. Also the Busy Sign forces me to Ctrl-Alt-Del to exit the game.
Munro
Snowbart1943
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Joined: Sun Mar 25, 2007 4:33 pm

RE: New Beta Update Available

Post by Snowbart1943 »

Im having issues with the little movement option arrows when you LC on a unit.  The arrows are not showing all movement options, although you can move where you want to go it seams.  Also, if you select and deselect a unit it is showing different movement options (arrows) each time you try.  The arrows cant be trusted! 
Cyrano~
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RE: New Beta Update Available

Post by Cyrano~ »

The way you can now refit individual units on the map is fantastic.

Thanks
FrankHunter
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RE: New Beta Update Available

Post by FrankHunter »

seaforth,
If it works you can see the cavalry isn't given an arrow to move to the attack with the infantry? Stacking is 7 of 14 so it's not caused by that,

From the image it looks like the cavalry was alone and that the hex with other German units are units that just moved this impulse?  If that's right my guess would be the cavalry couldn't enter a hex belonging to the enemy because of the rule that says cav must start stacked with inf in order to enter an enemy hex.

The other rule is that cav can't enter cities which is what its in that hex.

Hope that helps


Munro
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RE: New Beta Update Available

Post by Munro »

Just for clarity, the only hexes Cav can enter are Open and Forests, but not Cities, Rough and Mountains, and how about Marsh hexes ?
Munro
FrankHunter
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RE: New Beta Update Available

Post by FrankHunter »

Cavalry can enter marsh.
hjaco
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RE: New Beta Update Available

Post by hjaco »

A bug - my cavalry is unable to move into friendly cities [:(]
Hit them where they aren't
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Bossy573
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RE: New Beta Update Available

Post by Bossy573 »

The 1280x1024 resolution makes the game pleasant to view on a 1600x1200 screen. [:)]
Snowbart1943
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RE: New Beta Update Available

Post by Snowbart1943 »

I have a cav unit in the hex adjacent and SW to Krakow.  I could not move into the city on my orders turn, although i owned it at start of turn.  The only movement choice i had was south.  But looking south, there is no clear hex left in Austrian territory to get past that mountain range and at the Russians.  Is strategic moving all i can do now to get over the mountains (east)?  Or either head NW towards the gap in the mountains south of Breslau? 
 
It might be nice if cav could move into friendly cities...........
 
 
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*Lava*
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RE: New Beta Update Available

Post by *Lava* »

ORIGINAL: hjaco

A bug - my cavalry is unable to move into friendly cities

Yep...

That definitely is true. Cavalry cannot move into friendly cities.

But on the other hand... nice patch!

I especially like the way the amphibious interface now works... excellent in fact.

OBTW... when French reinforcements arrived at Brest I tried to amphibiously move them to Dunkirk. In the orders phase the amphibious menu was available and they actually moved there, but in the resolution phase they didn't move (they stayed in Brest). I'm thinking the French can't use the British transports that were in the North Sea or something. Is this correct?

Ray (alias Lava)
hjaco
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RE: New Beta Update Available

Post by hjaco »

Well not unless you have amphibious points available in the atlantic - Brest doesn't border the North Sea
Hit them where they aren't
Will_L_OLD
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RE: New Beta Update Available

Post by Will_L_OLD »

I've had two problems since installing the beta update and playing as TE.
1. I've had various amphibious operations not move though I've had sufficient ampibious points in and control of the sea zone(s).
2. Been unable to attack from Egypt into any of the Ottoman controlled hexes (all 3) on that border despite activating the headquarter and the units stacked with it (2 Inf, 1 Cav). Used the initial complement of 3 activations and an activation point that was reinforced to the headquarters. I also dispersed them over a two hex front and tried, so four failures of the units to follow through on ordered moves. An attack from India to Basra worked.
IronDuke_slith
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RE: New Beta Update Available

Post by IronDuke_slith »

ORIGINAL: Will_L

I've had two problems since installing the beta update and playing as TE.
1. I've had various amphibious operations not move though I've had sufficient ampibious points in and control of the sea zone(s).
2. Been unable to attack from Egypt into any of the Ottoman controlled hexes (all 3) on that border despite activating the headquarter and the units stacked with it (2 Inf, 1 Cav). Used the initial complement of 3 activations and an activation point that was reinforced to the headquarters. I also dispersed them over a two hex front and tried, so four failures of the units to follow through on ordered moves. An attack from India to Basra worked.

I had a problem with 1 as well. I twice tried to move the BEF to Dunkirk. The new screen allowed me to select dunkirk, I had the transports in Situ, they shifted to Dunkirk after I selected it as the destination and then disappeared back to Southampton during turn resolution. They were on the French coast but then returned home without orders.

I may be doing something wrong but can anyone else quickly test and confirm this, since it's a showstopper if true. (At least until Mr Hunter fixes it. My compliments on the level of support and visibility, Frank, this was not on my radar initially but has been a real gem to discover. )

regards,
IronDuke
FrankHunter
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RE: New Beta Update Available

Post by FrankHunter »

On the amphibious, I check a "summary" to see whether amphib moves can be made and it appears that summary is accurate most of the time but sometimes when its actually attempted the summary turns out to be wrong. 

I will check this today but I think it might be because its a WEGO system and the situation during the orders phase and at the time its actually being carried out aren't the same.  On the other hand if it turns out to be a glitch in the summary itself I'll fix it.

FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: New Beta Update Available

Post by FrankHunter »

Will, your 2nd point, if you have a saved game of that happening email it to me and I can fix it if its a problem or explain it.

fhunter@telus.net
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