Disappearing Units

AGEOD’S American Civil War - The Blue and the Gray is a historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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Sardonic
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Joined: Thu Dec 01, 2005 6:11 am

Disappearing Units

Post by Sardonic »

Well I have a bona-fide vanisher.

Between Late Dec 1861 and Early Jan 1862
My garrison of Norfolk vanished.

It was called '6th New York Wilson's Zouves'

NOT a militia unit. and when I said vanished I mean it is GONE. No fights, no attrition no nothing.
The unit that was with it, was a medical unit that for some reason the computer decided to build there.

So then, what does this mean?
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a24cav
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RE: Disappearing Units

Post by a24cav »

The only time I've had a unit vanish was due to a lack of supply (food, not the ammo) for a several turns. How much sea transport do you have, and do you have control of the nearby sea zones so supply can get there?
Sardonic
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RE: Disappearing Units

Post by Sardonic »

ORIGINAL: a24cav

The only time I've had a unit vanish was due to a lack of supply (food, not the ammo) for a several turns. How much sea transport do you have, and do you have control of the nearby sea zones so supply can get there?

Yes easily. Supply was not a problem. The unit was at full strth 1001 and simply vanished.

I checked all my fleets to make sure it had not piggy-backed away.

I assume it is a faulty unit dissolution routine for the end of year maint.
Or at least I hope that is what it was.

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madgamer2
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RE: Disappearing Units

Post by madgamer2 »

Weird.....I had Butler with his starting units in the area right next to Richmond. There were just some small units guarding the city. During the combat and movement there was no battle so I thought that he just did not move.
The next turn there was Butler sitting in Richmond with the Reb units and no units with Butler.....they were just gone. It might have been that they were destroyed but there was no battle graphic on nte about the battle. I never did figure that out :-)

Madgamer
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Sardonic
Posts: 215
Joined: Thu Dec 01, 2005 6:11 am

RE: Disappearing Units

Post by Sardonic »

Well I have the saved game turn from Dec 1861 and it is a replicatible event.
If anyone can suggest who to send the turn to.
Jagger2002
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RE: Disappearing Units

Post by Jagger2002 »

Send it to support@ageod.com.    A couple of times, I have wondered what happened to some units. 
 
AGeod is very good about fixing bugs quickly if you provide the saved games.
heroes99
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RE: Disappearing Units

Post by heroes99 »

Does the unit listed in the ledger force listing ?
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Erik Rutins
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RE: Disappearing Units

Post by Erik Rutins »

Who was in command of those vanished units?
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Sardonic
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RE: Disappearing Units

Post by Sardonic »

ORIGINAL: Erik Rutins

Who was in command of those vanished units?

No one. I commonly simply dump a solo brigade unit in a captured port because.....

If the AI attacks, I have not lost much. If the AI ignores it, it hasnt cost me much.

The ORIGINAL commander for the invasion was Hooker, but I detached the Zouves and sent Hooker south
to Moorhead City.

The weird part is that the computer insisted on building a Union Medical Facilty at the captured port.


Sardonic
Posts: 215
Joined: Thu Dec 01, 2005 6:11 am

RE: Disappearing Units

Post by Sardonic »

ORIGINAL: heroes99

Does the unit listed in the ledger force listing ?

Nope, ot is NO where on any list, and yet in the saved game file, there it is.

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Pocus
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RE: Disappearing Units

Post by Pocus »

ORIGINAL: Sardonic

ORIGINAL: Erik Rutins

Who was in command of those vanished units?

No one. I commonly simply dump a solo brigade unit in a captured port because.....

If the AI attacks, I have not lost much. If the AI ignores it, it hasnt cost me much.

The ORIGINAL commander for the invasion was Hooker, but I detached the Zouves and sent Hooker south
to Moorhead City.

The weird part is that the computer insisted on building a Union Medical Facilty at the captured port.


The weird part is that the computer insisted on building a Union Medical Facilty at the captured port.

What?

Send me the saved game, tell me where it happened and who disapeared. I need either the whole game, or the turn before and after this event. Thanks.
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Sardonic
Posts: 215
Joined: Thu Dec 01, 2005 6:11 am

RE: Disappearing Units

Post by Sardonic »

ORIGINAL: Pocus

ORIGINAL: Sardonic

ORIGINAL: Erik Rutins

Who was in command of those vanished units?

No one. I commonly simply dump a solo brigade unit in a captured port because.....

If the AI attacks, I have not lost much. If the AI ignores it, it hasnt cost me much.

The ORIGINAL commander for the invasion was Hooker, but I detached the Zouves and sent Hooker south
to Moorhead City.

The weird part is that the computer insisted on building a Union Medical Facilty at the captured port.


The weird part is that the computer insisted on building a Union Medical Facilty at the captured port.

What?

Send me the saved game, tell me where it happened and who disapeared. I need either the whole game, or the turn before and after this event. Thanks.

Wilco Tonight, short on time right now, I apologize.

Sardonic
Posts: 215
Joined: Thu Dec 01, 2005 6:11 am

RE: Disappearing Units

Post by Sardonic »

The turn file has been sent to support.

Good Luck.
heroes99
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RE: Disappearing Units

Post by heroes99 »

good , keep us update on this though  I have not encounter this yet
John Jeffery Wong

Once there are 99 heroes in a planet call Earth

Now there is only Heroes99 left !!
Sardonic
Posts: 215
Joined: Thu Dec 01, 2005 6:11 am

RE: Disappearing Units

Post by Sardonic »

Seems like it is an isolated error restricted to the way I make my moves.
I have encountered many video errors in my turn processing (Raedon 8500)
It is an old card and may need new drivers.

In any case, the unit is question is parsed as non-existant and deleted.
POCUS explained to me how to get the unit back and all is well.
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