Second Beta Update Available

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Squigbaby
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Joined: Sun Oct 05, 2003 4:02 am

RE: New Beta Update Available

Post by Squigbaby »

ORIGINAL: flintlock

ORIGINAL: Erik Rutins


Hm, have you tried right-clicking on the link and choosing "Save Target As" to see if that helps?
I tried that initially, but noticed it was saving an HTML file. Then I realized what the issue was. I need to stay away from the KB on low caffeine levels. :)
I've had exactly the same.[:(]
Squigbaby
Posts: 11
Joined: Sun Oct 05, 2003 4:02 am

RE: New Beta Update Available

Post by Squigbaby »

I'm pleased to see that the patch addresses the borders between sea zones. I was wondering where the English Channel was located: North Atlantic or North Sea? Now at least I can see (excuse the pun) which sea zones the ports are on.

If you get the chance to make other amendments before the patch becomes official, then these are two which would be nice:

1. There is something very odd with the British HQ graphics - instead of 4 B+W squares, there are jagged white bits where the white squares should be. It's not a major problem but it does make things look inconsistent. Oddly if you go into the counters folder the graphic looks as it should.[&:] Any suggestions?

2. It would be nice to be able to use the mouse to scroll about the map. A smooth scroll/autoscroll feature would be handy. Moving by keyboard is very dated.

Meanwhile, thanks for the beta patch.[:)]
Squigbaby
Posts: 11
Joined: Sun Oct 05, 2003 4:02 am

RE: New Beta Update Available

Post by Squigbaby »

ORIGINAL: Squigbaby

I'm pleased to see that the patch addresses the borders between sea zones. I was wondering where the English Channel was located: North Atlantic or North Sea? Now at least I can see (excuse the pun) which sea zones the ports are on.

If you get the chance to make other amendments before the patch becomes official, then these are two which would be nice:

1. There is something very odd with the British HQ graphics - instead of 4 B+W squares, there are jagged white bits where the white squares should be. It's not a major problem but it does make things look inconsistent. Oddly if you go into the counters folder the graphic looks as it should.[&:] Any suggestions?

2. It would be nice to be able to use the mouse to scroll about the map. A smooth scroll/autoscroll feature would be handy. Moving by keyboard is very dated.

Meanwhile, thanks for the beta patch.[:)]
And one more please. For the game to force screen resolution to the minimum 1024*768. My eyesight not being what it was is used to 800*600. My copies of HTTR, COTA, WitP, BOA, AACW all do this so I suppose that the library file info is readily available to easily permit this change.[:)]
FrankHunter
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RE: New Beta Update Available

Post by FrankHunter »

Lava,
Is it correct that in the Sep-Oct 1914 move the French have no rail points?

No.  This is being addressed in the new upload of the patch.
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Erik Rutins
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RE: New Beta Update Available

Post by Erik Rutins »

Please note, the second beta update has now been posted! The link is in the first post in this thread. I'll post the updated change list shortly.
Erik Rutins
CEO, Matrix Games LLC


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Erik Rutins
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Second Beta Update Available

Post by Erik Rutins »

Here's the updated change list.

08/26/2007 – 1.10 First Update

1. Allow the screen resolution to be set to 1280 x 1024 or 1280 by 800 for laptops

2. Tried to fix the sound problem at the end of a scenario. Created a trap for the error which produces a message saying the sound can't be played but otherwise won't affect the game.

3. Fixed German naval rebasing to Rostock through the Kiel Canal.

4. Made it so that Constantinople must be controlled to ship supplies and resource to Russia through the Black Sea.

5. Added an asterix to squadron names if a squadron is damaged.

6. Fixed the supply problem for units trapped in another country when that country surrenders.

7. Fixed the Serbian artillery retreat into the sea.

8. Problem with US reinforcements fixed

9. Problem when fleet at sea loses its home port fixed

10. Movement of units in mobilization phase after 1915 fixed

11. Fixed Password problem for PBEM

12. Fixed disappearing Turkish artillery unit and Turkish deployment

13. Fixed cavalry inability to enter mountain hexes (stopped them from doing so)

14. Added new method of doing corps refits

15. Changed method of doing amphibious operations and added both sea zone status and a display of whether Britain is allowed to engage in amphibious operations yet.

16. Added display of endurance to naval unit display in Naval Orders.

17. Added a start message telling player to click the arrow button to start the game.

18. A new printer-friendly manual is included in this update. You can find this in the \manuals sub-folder of the game’s installation directory, or through the link in the Documentation folder in the program’s start group. - Bulgaria not showing up in Entente list if Germany declares war

19. Fixed a return to base problem for naval units

20. Naval combat no longer simultaneous

21. Cavalry movement restrictions better enforced

22. Fixed starting position problem for the Ottoman Empire

23. Addition of rail movement on the first of war for the Ottomans

24. Fixed problem of Austrian territory after Austrian surrender

25. Fixed problem of "decisive victory" not showing up

26. The game will no longer display ability to refit corps when supply is under 10%

27. Fixed artillery units retreating into neutral countries when no other option exists

28. Fixed Air recce oddity that could sometimes occur

29. Fixed territorial adjustment if Italy surrenders to France

30. Fixed "division by zero" error

31. Fixed an "access violation" error with saved games

32. Fixed a freeze error caused by a glitch in Amphibious movement

33. Fixed a bug related to crossing the Egypt/Palestine border

34. Fixed a bug related to Romania when it is on the CP side and surrenders, the territory handover was still done as if it were on the Entente side.

35. Fixed a bug with a lack of strategic rail movement on Turn 2

36. Fixed a bug that could move British units in France to Russia after a surrender

37. German transports rebased to Baltic say Return but don’t arrive, fixed.

38. Bug with Poison Gas print statement
Erik Rutins
CEO, Matrix Games LLC


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hjaco
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RE: Second Beta Update Available

Post by hjaco »

I have to report the first bug in PBEM

Ahhh this is too much - bear over with me [;)]

[:D][:D][:D][:D]

Playing as the Entente against EUBanana i was much amused by taking Trieste in impulse 1 august 1914 by a Serbs !

The AH fleet had chosen to sail to the western med. during the first strategy phase so they lacked a port to return to.

The result was instantaneous scuttling of their fleet [:'(]

On the other hand they had battled my BC the Invincible in the western med during the first strategy phase. I believed it sunk
during the next strategy phase as it get some hit.

Much to my disbelief there was naval combat in the western med as below. Not only was the apparently not so scuttled AH fleet still afloat, no it had recruited my mutinous crew on the Invincible convincing them to join their cause.

On the other side this was too much for one of their own ships which promptly joined battle against the rest of their fleet.

Ahhhh you have saved my day

[:D][:D][:D][:D]

PS - i have the save file if you want it.

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StkNRdr
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RE: Second Beta Update Available

Post by StkNRdr »

I like the amount of map now visible in the 2 higher graphic settings.  The problem using them is that on my 4:3 aspect 19" monitor the bottom part of the game screen, which depicts the unit info and battle results, does not all show.  I understand the patch was to help people with widescreens.  Does anyone else have this problem on 4:3?  Is there a non-patch adjustment I am not aware of?  To have the better map and the full screen info on a 4:3 aspect would require 1280 X 960.
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