ORIGINAL: Sarge
Sadly I believe WITP is the last of the giants PC war gamming will offer.
Don't be so sure... [;)]
Moderator: maddog986
ORIGINAL: Sarge
Sadly I believe WITP is the last of the giants PC war gamming will offer.

ORIGINAL: Erik Rutins
ORIGINAL: Sarge
Sadly I believe WITP is the last of the giants PC war gamming will offer.
Don't be so sure... [;)]
ORIGINAL: Manticore
The only thing that is holding me back from purchasing WITP is that I heard that it has a very inadequate AI. What good is all that complexity (which I love) if the AI doesn't even put up a challenge? I am not trying to put down what Matrix has done, but I think AI is what's holding back the gaming industry more than anything.
ORIGINAL: Oleg Mastruko
Best Matrix game?
Best, for me very personally:
- WITP, hands down, I lost more hours playing WITP than any other game, ever
Best game design all round, considering that WITP *is* too complex for 99,99% of humanity:
- GG World at War - magnificent, simple yet deep game design, incidentally this is also a GG game like WITP, so take two guesses as to which game designer and development team is my favorite [;)]
Probably the best Matrix hardcore military game:
- HTTR/COTA series. However I can't get rid of the feeling that there's always something missing from those excellent games that would make them great, more popular etc.
Honorable mention:
- TOAW - before WITP my most played game ever. Matrix didn't do everything they could and should have done with TOAW when they got the license, but it's still a must-have title for every wargamer and would be wargamer.
ORIGINAL: Manticore
The only thing that is holding me back from purchasing WITP is that I heard that it has a very inadequate AI. What good is all that complexity (which I love) if the AI doesn't even put up a challenge?
ORIGINAL: Erik Rutins
Don't be so sure... [;)]
ORIGINAL: ravinhood
Best game out there.[;)]
You guys ever hear of Value Judgement:
[
Noun
- S: (n) value judgment, value judgement (an assessment that reveals more about the values of the person making the assessment than about the reality of what is assessed) ]
ORIGINAL: Halsey
You know about opinions, too?[;)][:D]
ORIGINAL: Erik Rutins
ORIGINAL: Sarge
Sadly I believe WITP is the last of the giants PC war gamming will offer.
Don't be so sure... [;)]
ORIGINAL: JudgeDredd
so you have actually played it? Really? [:'(][:'(]ORIGINAL: ravinhood
And how do you know I've never "played" it? You really should stop having delusions like that Herston ole boy. We shouldn't have to go into this have to own it to know anything about it routine everytime something is said about a game.I don't own a Mercedes, but, I've driven them before.
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ORIGINAL: ilovestrategy
ORIGINAL: JudgeDredd
so you have actually played it? Really? [:'(][:'(]ORIGINAL: ravinhood
And how do you know I've never "played" it? You really should stop having delusions like that Herston ole boy. We shouldn't have to go into this have to own it to know anything about it routine everytime something is said about a game.I don't own a Mercedes, but, I've driven them before.
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I've tried twice to play but boy does it lose me. If any of you guys ever come to San Diego on vacation or something stop by my house and let me watch you play a few turns [8D]
ORIGINAL: jvgfanatic
I did get a few turns into what I considered an effective game as the Allies but I needed two computers (I wasn't happy with switching windows, I wanted it all in front of me). One computer to run the game, the other computer to run several spreadsheets I had used to take notes on. Oh yeah, and the paper and pencil notebooks I had scrawled pages, and pages, and PAGES of notes on during the learning experience. Anything needing that kind of support has some serious data management and display issues.
ORIGINAL: Oleg Mastruko
ORIGINAL: jvgfanatic
I did get a few turns into what I considered an effective game as the Allies but I needed two computers (I wasn't happy with switching windows, I wanted it all in front of me). One computer to run the game, the other computer to run several spreadsheets I had used to take notes on. Oh yeah, and the paper and pencil notebooks I had scrawled pages, and pages, and PAGES of notes on during the learning experience. Anything needing that kind of support has some serious data management and display issues.
Talking about WITP? While I certainly agree interface could use some improvements it's not NEARLY as hard to use as some people here make it appear.
I used to have 6 PBEMs active simultaneously, playing from different sides (currently I have 3, thinking about taking some more). I never take notes (except for IJN turn 1). I never take more than 30 minutes to do turn (usually less than 5 minutes, I need more only for very complex offensives). And I still do win more games than I lose [;)]
It's all in your mind! [:'(]
By the time you've learnt something well enough, it is of course irrelevant how badly the UI is designed.ORIGINAL: Oleg Mastruko
Talking about WITP? While I certainly agree interface could use some improvements it's not NEARLY as hard to use as some people here make it appear.
I used to have 6 PBEMs active simultaneously...
ORIGINAL: dinsdale
You're being able to play 100 simultaneous games is as irrelevant as being able to edit 100 documents in VI.
The interface is crap, it requires far too many drill downs to get information. Not only does that require time to learn how to find information, but needless mouse clicks to carry it out.
Time should be almost entirely consumed with developing your strategy, not translating that strategy into orders because the interface is from 1989.
ORIGINAL: JudgeDredd
But it does intrigue me.
I want to learn it, and I promise myself I WILL start a game. [:D]
I shake my head when I see people use it today, thinking that I once knew all those commands [X(]ORIGINAL: Oleg Mastruko
Extra points for vi editor reference [8D]
Yup, I haven't played the game in a while and I'm almost resigned to not playing again because of the learning curve to get things done.Well guess who would most like to see WITP interface improved? Yes it's us who play it multiple hours per week! [:D]
I disagree, it's just a matter of investment. Far more complex pieces of software are tamed by interfaces than WiTP.With a game this complex, even Microsoft would have huge problems inventing a better interface. Problem is we all have our own ideas as to how, where and why the interface should be improved.
To me, the game might be ambrosian or utopian, but I won't play it as much if it's as inaccessible as WiTP. There's a limited amount of time I have to play, and the more carpal-tunnel inducing maneuvers and obscure drill downs I have to go through, the less inclined I am to play it.Lets put it this way. WITP's complexity might be rated as 10 out of 10, while the UI is say 7/10. I'd rather have 7/10 interface to 10/10 game, than take a risk and end up with a 5/10 interface (to, possibly, 6/10 game)
ORIGINAL: JudgeDredd
I want to learn it, and I promise myself I WILL start a game. [:D]