Now recruiting additional Betatesters

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

User avatar
Irish Guards
Posts: 143
Joined: Fri Aug 13, 2004 5:09 pm

RE: Now recruiting additional Betatesters

Post by Irish Guards »

Sir Greyshaft and team ..
I would be more than pleased to help in any way possible .. [:)]
 
1. Some experience as a Network Admin ..
2. Since  1st Edition WiF was published 1980's ..?? Gaming for 35 yrs .. WiE .. TSS .. BGG .. EiA ..
3. Dell Dim 3000 .. Win XP .. Screen Res Max 1280x1024 32 bit high res .. CPU 2.66GHz .. RAM Upgradeable ..
4. Playing Axis (Germany) and using all my " pointy units " to bring about a Strategic situation on board that leaves the Allies at a Tactical disadvantage ... And then by using production to eventually control the Air and Naval War .. [8|]
 
Regards
Irish Guards
User avatar
Ballista
Posts: 183
Joined: Fri Jan 21, 2005 9:53 pm
Contact:

RE: Now recruiting additional Betatesters

Post by Ballista »

1. I've beta tested various software- including business software and MMOs. After all, I am still a programmer [:)]

2. I've played WIF since version 4, through DOD and Final edition including things like Fatal Alliances. I've got a regular opponent who could help (but he's not a computer guy). I'd play more, but the space required is too much for my living space at the moment. To make a long story short (too late, I know) I'd say Average.

3. I have couple of PCs, from a P4 1.8 GHz (1G Ram), a P4 2.4 Ghz(1G ram), to a Centrino Duo Laptop (2G Ram) (my primary computer). I also have a home network setup. Maximum screen resolution is 1680x 1050, but I tend to use multiple older monitors as well on the same machine, resolution maximum for those is 1280 x 1024. Nvidia cards in the XPs machines, ATI X1400 in the laptop.

XP on the most of the machines, Vista on the laptop. The Video Ram varies from 64 on the XP boxes to 128 on the laptop.


4. Take Poland and keep on rollin'[:)] Actually I've done it and lost 2 out of 3 times(the one victory was when I so demoralized my opponent- I called it a win by my sheer stupidity [;)]). But I'm kind of crazy that way [:D]

dsrgames.blogspot.com
dsrgames.blogspot.com

dsrgames@yahoo.com
User avatar
Greyshaft
Posts: 1979
Joined: Mon Oct 27, 2003 1:59 am
Location: Sydney, Australia

RE: Now recruiting additional Betatesters

Post by Greyshaft »

ORIGINAL: Ballista
4. Take Poland and keep on rollin'[:)] Actually I've done it and lost 2 out of 3 times(the one victory was when I so demoralized my opponent- I called it a win by my sheer stupidity [;)]). But I'm kind of crazy that way [:D]

I tried that one once. Got to Riga, Smolensk and Odessa before the inevitable attack by Western Allies forced me to move some troops west. I managed to take Paris by Dec 1940 but by then the Russian Bear was coming a'knocking on the doorway to East Prussia and the writing was on the wall. I lost but it was crazy fun for a while.
/Greyshaft
Alan_Bernardo
Posts: 204
Joined: Fri May 17, 2002 5:02 am
Location: Bowling Green, Ohio
Contact:

RE: Now recruiting additional Betatesters

Post by Alan_Bernardo »

1. Any previous experience in testing software: Links Golf, World at War

[*] 2. Your experience of cardboard World in Flames (remember we need equal numbers of Newbies and Grognards on the team) : Newbie
a[*] 3. Your PC specification. (just the basics):
a. CPU speed: 2.4 ghz
b. RAM: 1 gig
c. Operating system: XP
d. Maximum screen resolution for your monitor: 1280x1024
e. Video Ram: 256k

If you have never played WiF then tell us which country you think would be the most interesting one to play and why it is so interesting

I'd play as the United States, because it would be interesting to see how as the United States I would be able to mass the US' potential in production and fighting quality to overwhelm opponents.

User avatar
jesperpehrson
Posts: 848
Joined: Sat Jul 29, 2006 4:48 pm

RE: Now recruiting additional Betatesters

Post by jesperpehrson »

ORIGINAL: Alan_Bernardo
Links Golf World at War

[:D]

Evil german golfers invade France?

[:D]
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
User avatar
Ballista
Posts: 183
Joined: Fri Jan 21, 2005 9:53 pm
Contact:

RE: Now recruiting additional Betatesters

Post by Ballista »

Hehe. The only reason I won that one time was because the Russians were doing a pre-emptive strike on Manchuria. He had no army hardly in Europe when I went in and captured a ton of factories (and he couldn't rail them out fast enough nor bring any of his army back from the cold, cold Far East [:)]). Needless to say, I won by demoralizing my opponent (think he surrendered around S/O 40).

Sorry to take up space on this thread- just that it brought back such happy memories [:D] I shall blunder my way to Gibraltar (again) in a Russia 1942 Barbarossa........
dsrgames.blogspot.com

dsrgames@yahoo.com
User avatar
michaelbaldur
Posts: 4805
Joined: Fri Apr 06, 2007 6:28 pm
Location: denmark

RE: Now recruiting additional Betatesters

Post by michaelbaldur »

how many testere are you nedding ......
the wif rulebook is my bible

I work hard, not smart.

beta tester and Mwif expert

if you have questions or issues with the game, just contact me on Michaelbaldur1@gmail.com
User avatar
Peter Stauffenberg
Posts: 403
Joined: Fri Feb 24, 2006 10:04 am
Location: Oslo, Norway

RE: Now recruiting additional Betatesters

Post by Peter Stauffenberg »

I read some time ago they wanted 5-10 new beta testers, but I guess some more might be needed later in the beta testing phase. Especially if some beta testers drop out.  So it's never too late to join the team if one is not selected this time. [;)] 
User avatar
Greyshaft
Posts: 1979
Joined: Mon Oct 27, 2003 1:59 am
Location: Sydney, Australia

RE: Now recruiting additional Betatesters

Post by Greyshaft »

ORIGINAL: michaelbaldur

how many testere are you nedding ......
The goal for the test team is 20 people. The current recruitment is for four replacements to bring us back to that number.
Further down the track when the multiplayer game is available for testing we will look at increasing the size of the team
/Greyshaft
User avatar
jchastain
Posts: 2160
Joined: Fri Aug 08, 2003 7:31 am
Location: Marietta, GA

RE: Now recruiting additional Betatesters

Post by jchastain »

ORIGINAL: capitan

ORIGINAL: Alan_Bernardo
Links Golf World at War

[:D]

Evil german golfers invade France?

[:D]

More likely Japanese golfers invading Hawaii
mpastor
Posts: 1
Joined: Wed Aug 29, 2007 8:38 pm

RE: Now recruiting additional Betatesters

Post by mpastor »

1. Any previous experience in testing software.
[blockquote]
Yes, I have helped test GUI and performance of a number of engineering applications.  Have some minimal experience testing home (or small group) developed amateur gaming software.   I am an old fellow, and rarely find board game opponents, so I play computer games mostly now.  [/blockquote]
2. Your experience of cardboard World in Flames (remember we need equal numbers of Newbies and Grognards on the team)
[blockquote]

b. Recruit - Playing WiF occasionally (or played a lot a long time ago).   This would be me.  I played the game a lot from the original release thru a number of expansions.  Last played the game in the 90’s.  However, was looking for a computerized version today when I stumbled on this forum.[/blockquote]
3. Your PC specification. (just the basics):
[blockquote]
 
a. CPU speed: 3 GHz
b. RAM: 1.0 GB
c. Operating system: Windows XP
d. Maximum screen resolution for your monitor: 1600x1200
e. Video Ram: 256 mb  [/blockquote]
4. COMPLETELY OPTIONAL:
[blockquote]

Stonewall Poland and setup to attack France first.   Strategic deploy back toward Poland and knock them out while setting up for early invasion of Russia.  Concentrate building up army size with addition of armor and air as secondary goal.[/blockquote]
User avatar
jchastain
Posts: 2160
Joined: Fri Aug 08, 2003 7:31 am
Location: Marietta, GA

RE: Now recruiting additional Betatesters

Post by jchastain »

ORIGINAL: Greyshaft
ORIGINAL: michaelbaldur

how many testere are you nedding ......
The goal for the test team is 20 people. The current recruitment is for four replacements to bring us back to that number.
Further down the track when the multiplayer game is available for testing we will look at increasing the size of the team

Any thought on when you're planning to make your selections for this round? Or have you already done so?

As Petty so eloquently put it... the waaaiting is the hardest part.

Thanks.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Now recruiting additional Betatesters

Post by Shannon V. OKeets »

ORIGINAL: jchastain
ORIGINAL: Greyshaft
ORIGINAL: michaelbaldur
how many testere are you nedding ......
The goal for the test team is 20 people. The current recruitment is for four replacements to bring us back to that number.
Further down the track when the multiplayer game is available for testing we will look at increasing the size of the team

Any thought on when you're planning to make your selections for this round? Or have you already done so?

As Petty so eloquently put it... the waaaiting is the hardest part.

Thanks.
Greyshaft wants to keep the list open for one week, which ends Sunday (his time - Australia). I expect there to be some additional applicants from readers who drop by the forum at the beginning of the month to read the monthly status report. We'll decide quickly once the list closes.

While presently we have 4 open slots, I expect to add another 10 (up to 30) sometime in October, and possibly another 10 (up to 40) around the end of the year.
Steve

Perfection is an elusive goal.
User avatar
Greyshaft
Posts: 1979
Joined: Mon Oct 27, 2003 1:59 am
Location: Sydney, Australia

RE: Now recruiting additional Betatesters

Post by Greyshaft »

ORIGINAL: Shannon V. OKeets
While presently we have 4 open slots, I expect to add another 10 (up to 30) sometime in October, and possibly another 10 (up to 40) around the end of the year.

I'm glad Steve made that announcement. He runs this ship and its easier for the rest of us if we don't comment on those matters.

Seriously, if you are looking to jump into the testing in one of these later waves then now is the time to get more involved in the Forums. Remember that October is only 31 sleeps away... (unless you take a [>:] in the afternoon)

Regarding the current recruitment drive, I will be distributing the list of names to the current Test Team on Monday PM and expect their recommendations (and Steve's input/endorsement) by Wednesday.
/Greyshaft
MPHopcroft1
Posts: 258
Joined: Sat Jul 01, 2006 10:07 am
Location: Portland, OR
Contact:

RE: Now recruiting additional Betatesters

Post by MPHopcroft1 »

ORIGINAL: Greyshaft

Regarding the current recruitment drive, I will be distributing the list of names to the current Test Team on Monday PM and expect their recommendations (and Steve's input/endorsement) by Wednesday.

Thanks for the heads up. "I want to try something everyone says is stupid to find out WHY they say it's stupid" may not be the most ringing of pitches to join a testing team, but it was worth a try.

"Any asset that would cost you the war if lost is no longer an asset, but a liability." -- Me

"No plan survives the battlefield" -- old Army saw.

"Without Love, I'd have no Anger. I wouldn't believe in Righteousness" -- Bernie Taupin
User avatar
jchastain
Posts: 2160
Joined: Fri Aug 08, 2003 7:31 am
Location: Marietta, GA

RE: Now recruiting additional Betatesters

Post by jchastain »

ORIGINAL: MPHopcroft
ORIGINAL: Greyshaft

Regarding the current recruitment drive, I will be distributing the list of names to the current Test Team on Monday PM and expect their recommendations (and Steve's input/endorsement) by Wednesday.

Thanks for the heads up. "I want to try something everyone says is stupid to find out WHY they say it's stupid" may not be the most ringing of pitches to join a testing team, but it was worth a try.

Sounds like a heck of a lot better answer than explaining that US Americans can't find the US on a map because some people out there in our nation don't have maps, and our education, like such, as in South Africa and Iraq, everywhere like such as, and they should... our education over here in the U.S., should help the U.S., er, should help South Africa and should help the Iraq and the Asian countries so we will be able to build up our future. [;)]
User avatar
Greyshaft
Posts: 1979
Joined: Mon Oct 27, 2003 1:59 am
Location: Sydney, Australia

RE: Now recruiting additional Betatesters

Post by Greyshaft »

ORIGINAL: MPHopcroft
ORIGINAL: Greyshaft
Regarding the current recruitment drive, I will be distributing the list of names to the current Test Team on Monday PM and expect their recommendations (and Steve's input/endorsement) by Wednesday.

Thanks for the heads up. "I want to try something everyone says is stupid to find out WHY they say it's stupid" may not be the most ringing of pitches to join a testing team, but it was worth a try.

Trying 'stupid' things is important. For example, it may not be good military sense for Britain to refrain from producing pilots but we need to see what happens when Britain DOES run out of pilots. If the game crashes at that point because the array for available pilots has a minimum value of one (rather than zero) then we have a problem. I'm not so much worried about WHY people do those things as much as WHAT happens when they actually do it.

Think of MWiF as a multidimensional sheet of rubber. A tester's job is:
1. consider how many different ways that sheet can be stretched.
2. stretch it in all of those different ways.
3. If it doesn't break then place a tick next to that test and move on to your next test.
4. If it does break then document the result and pass the information on to the developer.
5. keep a list of the bugs you find and test for them in subsequent releases of the code
6. have fun along the way.
/Greyshaft
therockyfroggy
Posts: 57
Joined: Thu Jul 26, 2007 7:08 am

RE: Now recruiting additional Betatesters

Post by therockyfroggy »

Testing Experience: I have tested a few other software gaming products: Football Mogul, Supreme Ruler 2010. I got involved in those tests because I liked both types of games and I thought it would be fun to help a developer with their product. I was a computer science major in college for a year and I try and dabble in programming occasionally. I've played pretty much all strategic WW2 games for the computer.

WIF experience: None.


Computer specs: CPU - Sempron 3000
Ram - 1.75 GB
Windows XP
Monitor: 1280 x 1024
Vid card: 256 MB

Optional: Germany: Stay at home, develop the economy, do not fight anyone...war is hell.

bj_rohde
Posts: 14
Joined: Fri Aug 03, 2007 12:01 pm
Location: Norway

RE: Now recruiting additional Betatesters

Post by bj_rohde »

Previous testing experience: None

WiF experience: Medium rare. :) Have played WiF for about five years, but this year is the first time I'm getting close to actually finishing a campaign...

Computer
CPU: 1,6 GhZ
RAM: 960MB
OS: WinXP
Max screen resolution: 1280x800
Video RAM: 256 MB

Optional:
Italy should declare war on France in the third impulse of S/O 39, become active, and force the CW to DOW back. Call out the reserves to have sufficient garrisons in Italy, and move the fleet to sea to prevent a port attack from CW on the surprise impulse.

Bjarne
macgregor
Posts: 1056
Joined: Tue Feb 10, 2004 6:44 pm

RE: Now recruiting additional Betatesters

Post by macgregor »

Computer
CPU: 1,7 GhZ
RAM: 960MB
OS: WinXP
Max screen resolution: 1280x800
Video RAM: 128 MB

Lots of WiF experience(ask Steve), including CWiF.
Post Reply

Return to “World in Flames”