usually I would not give thius numbers away... but this game will probably stop as soon as the new version is public.

Moderators: Joel Billings, simovitch, harley, warshipbuilder





ORIGINAL: DavidR
Swift,
I notice that the "clouds button " is not on ( presumably to enable posting of screenshots to show as much information as possible ) Do you play with clouds on in normal play or is it disabled all of the time ? Do you find using the cloud feature is of any use when playing against an oponent ?
DavidR
Main losses are 25 Spit Vb, 13 Spit IX, 9 P-38H, 23 P-38L, 9 P-47C, 13 P-47D, 4 P-51B, 8 B-25D, 65 B-17F and 2 B-24J. This is the kind of turn I need to get on a regular basis, even if I'm not quite getting that magic 10% attrition per turn (Axis losses/sorties) I'm aiming for.
. Most of the fighting takes place against the tactical fighter strikes on the NW Italian AF's, which is fine by me.
without getting anything in return as the AF is also empty; suprising given that these were well-rested 8th AF groups rather than my exhausted 9th AF FG's who normally get put through the ringer on these attritional AF strikes without mercy.
At least OKL are having to move their fighters about to evade me, which is a good sign.
Three joint forces of B-17G's head into the Reich for a deep penetration attack under maximum escort - two forces of 132 B-17's each to Bernberg and Ammoniawerke CHEM, with a smaller force of 68 to cut back at a point on the inbound route to hit Continental RUBBER at Hannover. All is quiet until the force gets past Kassel, when OKL throw everything and the kitchen sink in. The Zerstorers do most of the damage again, but lose eighty in return. The NJG join in for a cripple hunt at the end, losing almost all of their 28 NJG and 10 WS lost this turn in the day battle. The 56th FG overtake the 78th this turn by means of some good RTB kills on the way in to cover the exit route (123 kills vs 112). Result - 41/615f 228/332b 335e for minimal bombing results, with only Continental taking any kind of visible damage. The 9th AF Marauder raid in support comes in too early and too shallow, but does some useful damage to Fridrich-Alfred STEEL in the SW Ruhr as well as claiming some RTB's - 5/158f 0/64b 39e. The 2TAF Mitchells going to industry near Brussels absorb a lot of slant-range flak, and lose some fighters despite 132 Sqn doing superbly with their Spit Vbs - 10/146f 4/72b 16e. A Typhoon and a mossie FB raid into western France do little, while a Spit Vb strike on Tille AF loses some Spit Vb's for no result.ORIGINAL: Hard Sarge
the trouble is, to be honest, the combat model overall is too tame, there are alot of things that happened during the war, that we can't do or copy
now, that said, should the Allies lose 110 B-17s during the day, no, but will the player plot his raids the same way the real guys did ? again no
cardboard solders are easier to order to there death, then real ones
one trouble we have, is fighters if they get into trouble are not going to dive to the deck and get of out dodge, they are going to stick with the game plan
(same trouble most Flight Sim have, even outnumbered, or beaten, the enemy planes are going to stay in the fight)
ORIGINAL: Joel Rauber
ORIGINAL: Hard Sarge
the trouble is, to be honest, the combat model overall is too tame, there are alot of things that happened during the war, that we can't do or copy
now, that said, should the Allies lose 110 B-17s during the day, no, but will the player plot his raids the same way the real guys did ? again no
cardboard solders are easier to order to there death, then real ones
one trouble we have, is fighters if they get into trouble are not going to dive to the deck and get of out dodge, they are going to stick with the game plan
(same trouble most Flight Sim have, even outnumbered, or beaten, the enemy planes are going to stay in the fight)
Would it be fair to interpret from the above, that if one plotted more "historical" style raids that the loss rates would look more historical?