The way it would work is
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suppression_modifier = a*(base_evasion - modified_evasion)I think that it is a huge improvement to bring this in to the STOCK GAME, in addition to any mods. Right now, because of the mechanics of suppression, these evasion modifiers have almost NO EFFECT on suppression fire. If an artillery is out of supply, and fires against an evasion-8 infantry unit, the evasion is bumped to 9 ... for suppression fire this harldy makes a difference at all.
The upside of this is that all of these critical adjustments just don't matter as much as they should, nor I think as much as they were intended to.
I suggest that a=2 (given the doubling for suppression, this is like making it 4).
One interesting side effect is that it finally gives something I have long wanted, a complimentary relationship between fighters and flak. Since fighters fire first, attacking air units will have their evasion reduced when the flak fires. It hardly matters now, but with this change it will actually make the flak a little more effective when they get to work with fighters!
I will certainly incorporate this in the Global Glory mod, but I would like to also pull it into the stock scenarios. But I can't do that unless I get support from YOU!
Please chime in with support!


