Transports

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Viking67
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Joined: Wed May 05, 2004 5:45 pm

Transports

Post by Viking67 »

When playing as the CP, on the Naval Orders screen, these comments are illustrated...

"The North Atlantic should have 6 transports"
"The Baltic should have two transports"

What does this mean?
Killer B
DBeves
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RE: Transports

Post by DBeves »

Certain countries get trade benefits from certain sea zones ...

I believe this text tells you what the number of transports you need is to get the maximum benefit in those zones ?

SMK-at-work
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RE: Transports

Post by SMK-at-work »

Yep.....Germany maintained a fairly extensive Atlantic trade - the point of the British "Blockade" was to cut it off.  If Germany can maintain 6 transports in the Atlantic (good luck!!) they'll get a heap of resources!
Meum est propisitum in taberna mori
Viking67
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RE: Transports

Post by Viking67 »

Thank you!
Killer B
James Ward
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RE: Transports

Post by James Ward »

ORIGINAL: SMK-at-work

Yep.....Germany maintained a fairly extensive Atlantic trade - the point of the British "Blockade" was to cut it off.  If Germany can maintain 6 transports in the Atlantic (good luck!!) they'll get a heap of resources!

I've never tried to get German transports into the Atlantic. If they made it there I imagine they would stay for a while. I can't see the Brits putting to many ships on Raider in the Atlantic and they ony have one sub.
MPHopcroft1
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RE: Transports

Post by MPHopcroft1 »

I have a related question: what would the game difference be between 'restricted" and "unrestricited" submarine warfare for the Germans? I would imagine that keeping the restrictions on would make the interdiction of Britain's supply routes less effective but give America less incentive to abandon neutrality and join the war against you (which is somnething that, as the German player, you DO NOT WANT to see happen). Would this be correct?
"Any asset that would cost you the war if lost is no longer an asset, but a liability." -- Me

"No plan survives the battlefield" -- old Army saw.

"Without Love, I'd have no Anger. I wouldn't believe in Righteousness" -- Bernie Taupin
SMK-at-work
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RE: Transports

Post by SMK-at-work »

Ships on patrol will also attack transports AFAIK....but they are also more likely to attack warships - raiders actively seek out transports and try to avoid warships whereas ships on patrol will attack anything.

MPH - yes that about sums it up
Meum est propisitum in taberna mori
MPHopcroft1
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RE: Transports

Post by MPHopcroft1 »

That makes me want the game a bit more. Now if only that elusive "money" stuff could find its way in my direction....
"Any asset that would cost you the war if lost is no longer an asset, but a liability." -- Me

"No plan survives the battlefield" -- old Army saw.

"Without Love, I'd have no Anger. I wouldn't believe in Righteousness" -- Bernie Taupin
DBeves
Posts: 401
Joined: Mon Jul 29, 2002 5:11 am

RE: Transports

Post by DBeves »

Well you really should try and find it - this is an excellent design - a model for presenting a theatre wide conflict in a simple yet not simplistic way ... I hope he does the same for WWII
SMK-at-work
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Location: New Zealand

RE: Transports

Post by SMK-at-work »

Aha....another WW2 fan disatisfied with the light and shallow efforts of CEAW and SC2 perhaps??!! ;)

I suggested as much a while back too....but Frank is working on other eras next...Napoleonic I think it was.  He did say he'd tried a few things for WW2 & Spanish & Russian civil wars tho, so perhaps some day.....
Meum est propisitum in taberna mori
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