need info from cid !
Moderators: wdolson, Don Bowen, mogami
need info from cid !
hi Cid ,
I would like to know if the Japanese PP in rhs AIO can be increased without affecting the game play.
Plus I have a short list of errors which i would like to submit where do i send them.
I would like to know if the Japanese PP in rhs AIO can be increased without affecting the game play.
Plus I have a short list of errors which i would like to submit where do i send them.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: need info from cid !
Japanese PP can be increased - but it only will work if a HUMAN plays Japan. Since AI won't use the vast majority of them, I took them out. IF you do this, make it like EOS: don't change the small initial number and set daily at 1500 points. The first turn PP were expended getting land units and air units assigned to the Hawaii op.
Post possible eratta here - which means their prosecution is public. Not all "errors" are errors in fact - many are deliberate. I have found 4 eratta - and I just fixed 8 fields in 4 upgrade classes of Akagi found by someone else. So we will do a technical update. There will always be (information theory says) eratta - but when we get enough to make it worthwhile that new games should be free of them - we can issue updates.
Post possible eratta here - which means their prosecution is public. Not all "errors" are errors in fact - many are deliberate. I have found 4 eratta - and I just fixed 8 fields in 4 upgrade classes of Akagi found by someone else. So we will do a technical update. There will always be (information theory says) eratta - but when we get enough to make it worthwhile that new games should be free of them - we can issue updates.
RE: need info from cid !
Thanks Cid I will do exactly as u said, i need to increase the pp so that i can transfer sqaudrons from home defence in the 1943 when the ai decides to take a break. Regarding kamikazes in 1944 u had posted info on how to stop the ai not converterting all the squadrons can u please repost it.
Errata : BB Warspite upgrades to 5.5 inch guns
BC Renown rear turret has 16 inch gun should be 15 inch.
M3 scout car upgrades to T34/85
will be posting more as i do not have my laptop with me.
Errata : BB Warspite upgrades to 5.5 inch guns
BC Renown rear turret has 16 inch gun should be 15 inch.
M3 scout car upgrades to T34/85
will be posting more as i do not have my laptop with me.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: need info from cid !
ORIGINAL: che200
Thanks Cid I will do exactly as u said, i need to increase the pp so that i can transfer sqaudrons from home defence in the 1943 when the ai decides to take a break. Regarding kamikazes in 1944 u had posted info on how to stop the ai not converterting all the squadrons can u please repost it.
OK - you must stop playing the game using computer as Japan setting and, instead, use head to head setting - from sometime around 1 September 1944. From then on, you "play" both sides. However, instead of actually looking at the Japanese side, you may simply click "yes" (to end the Japanese turn) and proceed to your next turn. Alternatively, you may pick one air unit at some location where there is not already a kamakaze air unit, and assign it to kamakaze status - IF in your game the Japanese use Kamakaze air units. No way this should happen every turn either - Japan did not convert one a day (never mind all) air units to Kamakaze status - as code forces it to do by 1 November, 1944. That forces Japanese military resistence to collapse - there is no recon, no transport, no escort, no CAP, no useful bombers,
nothing but anti-ship one time use kamakaze air units. Stupid code!
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: need info from cid !
ORIGINAL: che200
Thanks Cid I will do exactly as u said, i need to increase the pp so that i can transfer sqaudrons from home defence in the 1943 when the ai decides to take a break. Regarding kamikazes in 1944 u had posted info on how to stop the ai not converterting all the squadrons can u please repost it.
Errata : BB Warspite upgrades to 5.5 inch guns
REPLY: Hmmm - total data corruption first four lines - all scenarios - all levels.
BC Renown rear turret has 16 inch gun should be 15 inch.
REPLY: Talks about a stinger in the tail! A problem in all scenarios, all levels.
M3 scout car upgrades to T34/85
REPLY: Serious upgrade that. A problem in all scenarios, all levels.
will be posting more as i do not have my laptop with me.
RE: need info from cid !
In EOS (latest released):
Slot 2257 USAAF 449th Fighter - arrives at Aden but is attached to US Western Command. Should be attached to UK SEAC?
The Class "110 foot SC(x2)" is made up of two sub chasers, but one of the devices is quantity 3 (should be an even number, right?). This compound unit has 3 x Mk 6 Depth Charge.
Slot 2257 USAAF 449th Fighter - arrives at Aden but is attached to US Western Command. Should be attached to UK SEAC?
The Class "110 foot SC(x2)" is made up of two sub chasers, but one of the devices is quantity 3 (should be an even number, right?). This compound unit has 3 x Mk 6 Depth Charge.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
RE: need info from cid !
A6M2 rufe upgrades to George The Land variant It is supposed to Upgrade to Rex Float Fighter.
Aoba has the same 75mm sp gun Supposedly it has 4.7 inch dp gun.
Takao Same problem but supposed to have 5inch dp.
me-109 guns are mg guns are firing on the side 20 mm guns are ok.
ikoma Ca airgroup gets george as float fighter probably because of problem listed above.
Thanks for the info been trying to solve it for some time the kamikaze problem, but will the computer give orders to its units ?
Regarding devices :The iglo-1 asm has replacement amount set at 120 does it effect the game as only the randy fighter bomber uses it , Same for Hs-129 asm while the okha is produced in tokyo and the other pgms are not produced anywhere. I apologise for my english as it is not my first language.
Aoba has the same 75mm sp gun Supposedly it has 4.7 inch dp gun.
Takao Same problem but supposed to have 5inch dp.
me-109 guns are mg guns are firing on the side 20 mm guns are ok.
ikoma Ca airgroup gets george as float fighter probably because of problem listed above.
Thanks for the info been trying to solve it for some time the kamikaze problem, but will the computer give orders to its units ?
Regarding devices :The iglo-1 asm has replacement amount set at 120 does it effect the game as only the randy fighter bomber uses it , Same for Hs-129 asm while the okha is produced in tokyo and the other pgms are not produced anywhere. I apologise for my english as it is not my first language.
RE: need info from cid !
ORIGINAL: witpqs
In EOS (latest released):
Slot 2257 USAAF 449th Fighter - arrives at Aden but is attached to US Western Command. Should be attached to UK SEAC?
Same for Slot 2261 459th Fighter.
Intel Monkey: https://sites.google.com/view/staffmonkeys/home
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: need info from cid !
ORIGINAL: witpqs
In EOS (latest released):
Slot 2257 USAAF 449th Fighter - arrives at Aden but is attached to US Western Command. Should be attached to UK SEAC?
REPLY: Boy is this a bad one: there are a number of these cases - and they are wrong in different ways. In this case, the NON-EOS scenario group (everything except PPO, EOS and AIO) should be SEAC. But the EOS group should be two months earlier, Salt Lake City, and US Western Command.
The Class "110 foot SC(x2)" is made up of two sub chasers, but one of the devices is quantity 3 (should be an even number, right?). This compound unit has 3 x Mk 6 Depth Charge.
REPLY: The record is correct. While other weapons (AAA, surface guns, etc) are doubled (which only makes sense if the units move such that they are line ahead when you are to their broadside or line abreast when you are ahead or astern),
ASW weapons are different. An ASW attack is made ALONE. You will note the number of SHOTS is even - each vessel has half that number of shots.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: need info from cid !
ORIGINAL: che200
me-109 guns are mg guns are firing on the side 20 mm guns are ok.
REPLY: a secret weapon perhaps? This is an editor induced error - probably. It is a one value field shift: classic.
This is only an issue in EOS and AIO - other scenarios do not have the Me.
Thanks for the info been trying to solve it for some time the kamikaze problem, but will the computer give orders to its units ?
REPLY: Yes and no. AI gives order to a much lesser degree - to the same extent as it would a human player - not an AI player. It is a horrible "fix" - but better than no air force. AI is not good anyway - and good games must have human players.
Regarding devices :The iglo-1 asm has replacement amount set at 120 does it effect the game as only the randy fighter bomber uses it , Same for Hs-129 asm while the okha is produced in tokyo and the other pgms are not produced anywhere. I apologise for my english as it is not my first language.
The OKHA is built in - it is hard coded. It is restricted - only a few planes will use it - no matter the size of the unit with them. Other missiles are mine - they are regular devices with wierd specs - and they are not copies of Okha modified.
Took a lot of work to get a "missile" that really works - Ohka was designed to be ineffective and hard wired that way.
The other missiles are far better and work "right" - as close as we are likely to get. The Randy can exist in great numbers - because a number of units upgrade to it. Just how many is a function of the choices players make earlier in the game - some units can go down different paths - and so the unit may start as a level bomber - upgrade to a Ki-48 II dive bomber - or stay level bomber. Not only fighter-bomber units upgrade to Ki-102 Randy - so do Ki-48 II dive bomber outfitted units. 120 is meant to be a limitation on the number of weapons that is reasonable: we don't want either big bombers with HS-129 or Ki-102s dropping 500 or 1000 per day! I am considering replacing the HS-129 with a IGO-1b - as it is more "Japanese"
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: need info from cid !
ORIGINAL: che200
A6M2 rufe upgrades to George The Land variant It is supposed to Upgrade to Rex Float Fighter.
REPLY: What is really wrong here (EOS and AIO only) is that the N1K1-Jb George is duplicated - and the N1K1 Rex is missing! A related problem is that A6M2-N Rufe sometimes was not set to upgrade at all.
ikoma Ca airgroup gets george as float fighter probably because of problem listed above.
REPLY: Related - the wrong plane is in the Rex slot.
These were issues in EOS and AIO.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: need info from cid !
ORIGINAL: che200
Aoba has the same 75mm sp gun Supposedly it has 4.7 inch dp gun.
Takao Same problem but supposed to have 5inch dp.
You are correct in both cases (EXCEPT that both classes have 4.7 inch guns, neither has 5 inch ever) - and it is wrong in all cases. Ships in ongoing games should be set to not upgrade. This will be corrected in the technical update - to release as soon as I can get the data in.
RE: need info from cid !
japanese escort carriers except taiho class have the same problem the infamous 75mm sp gun.
Regarding the Rufe what should it upgrade to ?
And cid can u please check the CV Tinconderaga airgroup as in one of my ongoing games each time i click on the planes the game just crashes.
so if i increase the replacement rate for these devices will they be used more and what effect will they have on gameplay against ai ?
Cid Thanks a lot for your patience
Regarding the Rufe what should it upgrade to ?
And cid can u please check the CV Tinconderaga airgroup as in one of my ongoing games each time i click on the planes the game just crashes.
so if i increase the replacement rate for these devices will they be used more and what effect will they have on gameplay against ai ?
Cid Thanks a lot for your patience
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: need info from cid !
ORIGINAL: che200
japanese escort carriers except taiho class have the same problem the infamous 75mm sp gun.
got some names????
Regarding the Rufe what should it upgrade to ?
REPLY: In EOS and AIO the plane is absent just now - but it should be Rex - and is in other scenarios. As soon as we get air group command assignment/date of appearence/locations checked out (USAAF) we will upload a fix for all of this.
And cid can u please check the CV Tinconderaga airgroup as in one of my ongoing games each time i click on the planes the game just crashes.
REPLY: You have a game with Tico in it? What date is the game?
so if i increase the replacement rate for these devices will they be used more and what effect will they have on gameplay against ai ?
Replacement rates should generate things that get used if there is any unit that needs them. Against AI they make AI worse off than ever - and it is always bad off. Replacement rates in RHS are either inherited from CHS - and that may mean someone did their homework - or they are carefully calculated. Changes should be for cause - not because you want to. Is there any reason to think industry could make more? What do you make LESS of in order to get the resources to do it? That sort of thing.
Cid Thanks a lot for your patience
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: need info from cid !
The 530th Bomb Squadron came up in May 1942 with B-24Ds - so the date of B-24 is advanced three months to facilitate that.
RE: need info from cid !
The IJN CVEs are:
IJA Akitsu Maru CVE 75mm aa guns
Shimane Maru 75mm sp guns
Shinshu Maru [LSH] 75mm aa guns
Hatsutake Dm 40 mm 2pdr pom poms
Akitsu Maru [LSH] 75mm aa guns
And why do all japanese CA's upgrade to CVL's ?
The Reason I am increasing the Replacement numbers is to make the ai stronger. At the same time i will increase the Ai heavy industry and oil and resource gathering so i will have a very stong ai till 1944 hope fully as all games i played the ai crumbles by november 1944.
IJA Akitsu Maru CVE 75mm aa guns
Shimane Maru 75mm sp guns
Shinshu Maru [LSH] 75mm aa guns
Hatsutake Dm 40 mm 2pdr pom poms
Akitsu Maru [LSH] 75mm aa guns
And why do all japanese CA's upgrade to CVL's ?
The Reason I am increasing the Replacement numbers is to make the ai stronger. At the same time i will increase the Ai heavy industry and oil and resource gathering so i will have a very stong ai till 1944 hope fully as all games i played the ai crumbles by november 1944.
-
el cid again
- Posts: 16983
- Joined: Mon Oct 10, 2005 4:40 pm
RE: need info from cid !
ORIGINAL: che200
The IJN CVEs are:
IJA Akitsu Maru CVE 75mm aa guns
Shimane Maru 75mm sp guns
Shinshu Maru [LSH] 75mm aa guns
Hatsutake Dm 40 mm 2pdr pom poms
Akitsu Maru [LSH] 75mm aa guns
OK - Except for Hatsutake - these are all ARMY ships using ARMY guns. Well - kind of sort of Army. The IJA paid for them and commands them - but they have IJN crews!!! [So much for the IJA and IJN never cooperated - this system was invented at least for Akitsu Maru - about 1935 - and it never ended. It may have gone on longer than that.]
Hatsutake in the form you are seeing it us using an old Vickers 2 pounder gun. These were both purchased, and also produced in Japan (another 400 tubes or so), in the 1930s. You will also see 40mm Bofors guns on some vessels. Japan captured these at Singapore and IRL spent far too long improving them ever so slightly, putting them into serial production in 1945. In EOS and AIO, they get put into production without improvements, about 1943.
And why do all japanese CA's upgrade to CVL's ?
Well - because they could. I should do this in all scenarios - post Midway every Japanese battleship had three different carrier conversion plans drawn up - 2 semi-carrier and 1 full carrier. Also all CAs had CVL and (at least sometimes) semi-carrier plans drawn up. Some CA also had PRE WAR plans of this sort. Only a few of these were implemented, and only in EOS or AIO. This is not meant to be set in iron: it is meant to provide extra flight decks (without air groups) if you need them. Because that is what really happened, and those needed were done (see Ibuki, Shinano for full carrier conversions, Ise, Hyuga and Mogami for semi-carrier conversions).
The Reason I am increasing the Replacement numbers is to make the ai stronger. At the same time i will increase the Ai heavy industry and oil and resource gathering so i will have a very stong ai till 1944 hope fully as all games i played the ai crumbles by november 1944.
The replacement numbers are set pretty optimistically. Increasing them is not recommended. The idea was to set a MAXIMUM limit on these missiles - and you are breaking the design intent. Matrix set much lower limits for Ohka - and they are hard coded. The missiles should not be set a lot higher. Aircraft should not have any replacements set at all.

