Supply Tutorial - #9

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Supply Tutorial - #9

Post by Shannon V. OKeets »

This one is brand new. Patrice is asleep now (4:50 AM in Marseilles) or I would wait for him to add the isolated status indicators for th e2 USA units.

Image
Attachments
Tut9908302007.jpg
Tut9908302007.jpg (380.8 KiB) Viewed 523 times
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Supply Tutorial - #9

Post by Shannon V. OKeets »

10 and last in the series. There are 2 more pages to go. Actually the 12th is already done and its a doozy. But I want to wait for the 11th and show them in order.

Image
Attachments
Tut91008302007.jpg
Tut91008302007.jpg (339.8 KiB) Viewed 523 times
Steve

Perfection is an elusive goal.
wosung
Posts: 610
Joined: Mon Jul 18, 2005 8:31 am

RE: Supply Tutorial - #9

Post by wosung »

Very good, the abstract graphics incorporated in the tutorials!

This is much better than just highlightening the key concepts in the text.

Regards
wosung
User avatar
Peter Stauffenberg
Posts: 403
Joined: Fri Feb 24, 2006 10:04 am
Location: Oslo, Norway

RE: Supply Tutorial - #9

Post by Peter Stauffenberg »

ORIGINAL: Shannon V. OKeets

Nothing new here. it's included for completeness.

Image

I'm looking at the example from Libya and wonder if all the Italian units are out of supply because Italy doesn't have any convoys, TRS's, amphs etc. in the Sea Zone bordering Tobruk. Is that the reason why they are out of supply? If so then it might be a good idea to mention that Italy has no sea supply.

Instinctively I would think that units at the coast and close to a port would be in supply so it necessary to explain why this is not the case here.

But again it's possible I'm rusty in understanding the supply rules I've overlooked something. [:D]
Toed
Posts: 48
Joined: Fri Aug 04, 2006 10:20 pm
Location: Sweden

RE: Supply Tutorial - #9

Post by Toed »

ORIGINAL: Shannon V. OKeets

This one is brand new. Patrice is asleep now (4:50 AM in Marseilles) or I would wait for him to add the isolated status indicators for th e2 USA units.

Image
Looks good. Just spotted a spelling error in the 2nd paragraph (suplpy instead of supply).
User avatar
composer99
Posts: 2931
Joined: Mon Jun 06, 2005 8:00 am
Location: Ottawa, Canada
Contact:

RE: Supply Tutorial - #9

Post by composer99 »

The new pages & abstracts look real nice.
~ Composer99
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Supply Tutorial - #9

Post by Shannon V. OKeets »

ORIGINAL: Toed

ORIGINAL: Shannon V. OKeets

This one is brand new. Patrice is asleep now (4:50 AM in Marseilles) or I would wait for him to add the isolated status indicators for th e2 USA units.

Image
Looks good. Just spotted a spelling error in the 2nd paragraph (suplpy instead of supply).
I typed that wrong so many times I now think of it as supplemental supply.
Steve

Perfection is an elusive goal.
User avatar
Jimm
Posts: 607
Joined: Thu Jul 27, 2006 7:28 pm
Location: York, UK

RE: Supply Tutorial - #9

Post by Jimm »

These look excellent.

Supply is one of the most difficult bits of the game to get your head around (still does my head in!). I think these do a pretty good job of explaining them.

I particularly like the overlay of the symbolic overseas supply on the various pages.

The indicator system seems to work well, howevr I wonder if in-game, there may be a benefit in having some kind of toggled filter on the map which would show which map hexes are in supply- say shading those OOS hexes?

On the text, totally nitpicking, but suggest avoid "Sardinia's" (page 8- ie "Sardinia is") the odd apostrophy to keep the flow of the text readable is fine ("it's", "doesn't" etc) but this one niggles me!







Jimm
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Supply Tutorial - #9

Post by Shannon V. OKeets »

ORIGINAL: Jimm
These look excellent.

Supply is one of the most difficult bits of the game to get your head around (still does my head in!). I think these do a pretty good job of explaining them.

I particularly like the overlay of the symbolic overseas supply on the various pages.

The indicator system seems to work well, howevr I wonder if in-game, there may be a benefit in having some kind of toggled filter on the map which would show which map hexes are in supply- say shading those OOS hexes?

On the text, totally nitpicking, but suggest avoid "Sardinia's" (page 8- ie "Sardinia is") the odd apostrophy to keep the flow of the text readable is fine ("it's", "doesn't" etc) but this one niggles me!
Ok.

You have to realize that I have about twice as much to say about most pages. I start with way too much text and then, like Hemingway [:D], I pare the text down by going over and over it, removing everything I possibly can. Once I have it stripped to what I consider the naked core, I add some of the 'touches' back in. Still, there is so much more that could be added.[:(]

In the beginning of creating the tutorials, I decided that all the comments had to fit within the text column on the right. The space allocated for the text and the screen shots would be absolutely unchangeable. That has been a tough decision to live with - though I still feel it was the correct decision.
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Supply Tutorial - #9

Post by Shannon V. OKeets »

Two more new pages. You might note that we are now up to 13 pages for the supply tutorial. Want to guess what the 13th is?

Image
Attachments
Tut91108312007.jpg
Tut91108312007.jpg (291.78 KiB) Viewed 523 times
Steve

Perfection is an elusive goal.
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Supply Tutorial - #9

Post by Shannon V. OKeets »

2nd and last in series. As for all the pages of this tutorial, the screenshots and abstracts are by Patrice.

Image
Attachments
Tut91208312007.jpg
Tut91208312007.jpg (362.04 KiB) Viewed 521 times
Steve

Perfection is an elusive goal.
User avatar
Jimm
Posts: 607
Joined: Thu Jul 27, 2006 7:28 pm
Location: York, UK

RE: Supply Tutorial - #9

Post by Jimm »

ORIGINAL: Shannon V. OKeets

Ok.

You have to realize that I have about twice as much to say about most pages. I start with way too much text and then, like Hemingway [:D], I pare the text down by going over and over it, removing everything I possibly can. Once I have it stripped to what I consider the naked core, I add some of the 'touches' back in. Still, there is so much more that could be added.[:(]

In the beginning of creating the tutorials, I decided that all the comments had to fit within the text column on the right. The space allocated for the text and the screen shots would be absolutely unchangeable. That has been a tough decision to live with - though I still feel it was the correct decision.

Yep I understand the constraints, Steve. Its just a comment.


Jimm
User avatar
Zorachus99
Posts: 789
Joined: Fri Sep 15, 2000 8:00 am
Location: Palo Alto, CA

RE: Supply Tutorial - #9

Post by Zorachus99 »

This last tutorial almost seems to imply that HQ's are tertiary supply sources and cannot trace a rail supply path.
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Supply Tutorial - #9

Post by Shannon V. OKeets »

ORIGINAL: Zorachus99

This last tutorial almost seems to imply that HQ's are tertiary supply sources and cannot trace a rail supply path.
Well, I don't agree with that. But examining the map again I think I see what you are getting at.

First, pages 10 and 11 give clear examples of HQs serving as Secondary supply sources. And the southern HQ on page 12 does too.

But you are right if you are referring to the fact that with a Basic supply path of 4 hexes ALL the German HQs can reach a rail line that leads back to Germany. Therefore on this page they are all Secondary supply sources in Fine weather.

I'll rework the text.
Steve

Perfection is an elusive goal.
User avatar
Zorachus99
Posts: 789
Joined: Fri Sep 15, 2000 8:00 am
Location: Palo Alto, CA

RE: Supply Tutorial - #9

Post by Zorachus99 »

People don't always agree with me, but more viewpoints to a subject you see, the better you can Grok it. ;)
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Supply Tutorial - #9

Post by Shannon V. OKeets »

ORIGINAL: Zorachus99

People don't always agree with me, but more viewpoints to a subject you see, the better you can Grok it. ;)
Showing your age. I'm a stranger here myself.
Steve

Perfection is an elusive goal.
User avatar
Zorachus99
Posts: 789
Joined: Fri Sep 15, 2000 8:00 am
Location: Palo Alto, CA

RE: Supply Tutorial - #9

Post by Zorachus99 »

In the screenshot the HQ's are secondaries because they can trace rail supply.  Good examples of Tertiary supply are almost always experienced in Africa actually.  The lack of rail lines makes them extremely easy to produce.  Europe is just a tangle of rail lines.
 
Great to hear someone out there has taken time to read one of Heinleins finest works.  I daresay I prefer Silverberg much more however...
 
[8D]
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Supply Tutorial - #9

Post by Shannon V. OKeets »

ORIGINAL: Zorachus99

In the screenshot the HQ's are secondaries because they can trace rail supply.  Good examples of Tertiary supply are almost always experienced in Africa actually.  The lack of rail lines makes them extremely easy to produce.  Europe is just a tangle of rail lines.

Great to hear someone out there has taken time to read one of Heinleins finest works.  I daresay I prefer Silverberg much more however...

[8D]
I've probably read close to 1000 SciFi books. I recommend Snow Crash, though the author's name eludes me at the moment.
Steve

Perfection is an elusive goal.
User avatar
dale1066
Posts: 108
Joined: Sat Jun 23, 2007 7:49 am

RE: Supply Tutorial - #9

Post by dale1066 »

Its Neal Stephenson and Cryptonomicon is also really excellent
We're here for a good time not a long time!
Shannon V. OKeets
Posts: 22165
Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
Contact:

RE: Supply Tutorial - #9

Post by Shannon V. OKeets »

The last page. I still need to go back and rework the text for page 12.

Image
Attachments
Tut91309012007.jpg
Tut91309012007.jpg (220.25 KiB) Viewed 530 times
Steve

Perfection is an elusive goal.
Post Reply

Return to “World in Flames”