TOAW 3.2 Beta Available
Moderators: ralphtricky, JAMiAM
- ralphtricky
- Posts: 6675
- Joined: Sun Jul 27, 2003 4:05 am
- Location: Colorado Springs
- Contact:
TOAW 3.2 Beta Available
TOAW III 3.2 Beta is now available in the member's area, please log in, and go to the 'My games' section. http://www.matrixgames.com/members/. Since it's a 'beta' patch, you will have to log in to retrieve it. Since this is a beta, please be sure to post any problems in the support forum and not by email, we'll be watching it regularly this weekend.
Warning: Despite a lot of very hard work by a lot of people, we ran out of time in assembling it, so the installation needs a little touch-up before the final release, but the main program is stable, and has been for a while, and all the new scenarios should work fine. We'll release the 'official' patch in 1-2 weeks,with instructions on what files to delete or change to make the beta the same as the 'official patch' The only differences should be deleting and possibly renaming files. If you're involved in a PBEM game, both players must upgrade, although you can plan on any game started with the Beta patch working exactly the same as with the 'official' patch.
I can't give enough thanks to the people that worked so hard on this, late into a Friday evening on a three day weekend. The dedication shown by the Matrix staff and by the TOAD team is truly phenomenal.
Current known issues...
The default scenario directory is reset to nowhere. You'll have to set it up from scratch the first time you open a new scenario.
There is an extra directory in the main directory called TOAD_patch4_scenarios20070830 that can be deleted, it has some old scenarios and some errors.
The file Opart 3 Fonts.Ini ships with the windows font. It can be editied with Notepad replacing four lines that say WindowsFonts=Y to say WindowsFonts=N to make it look like previous versions.
Trotsky's is installed in both the hypothetical and the WWII - Misc directory. You can delete the one in the hypothetical directory.
Ralph
Warning: Despite a lot of very hard work by a lot of people, we ran out of time in assembling it, so the installation needs a little touch-up before the final release, but the main program is stable, and has been for a while, and all the new scenarios should work fine. We'll release the 'official' patch in 1-2 weeks,with instructions on what files to delete or change to make the beta the same as the 'official patch' The only differences should be deleting and possibly renaming files. If you're involved in a PBEM game, both players must upgrade, although you can plan on any game started with the Beta patch working exactly the same as with the 'official' patch.
I can't give enough thanks to the people that worked so hard on this, late into a Friday evening on a three day weekend. The dedication shown by the Matrix staff and by the TOAD team is truly phenomenal.
Current known issues...
The default scenario directory is reset to nowhere. You'll have to set it up from scratch the first time you open a new scenario.
There is an extra directory in the main directory called TOAD_patch4_scenarios20070830 that can be deleted, it has some old scenarios and some errors.
The file Opart 3 Fonts.Ini ships with the windows font. It can be editied with Notepad replacing four lines that say WindowsFonts=Y to say WindowsFonts=N to make it look like previous versions.
Trotsky's is installed in both the hypothetical and the WWII - Misc directory. You can delete the one in the hypothetical directory.
Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
RE: TOAW 3.2 Beta Available
after installing the new patch and pulling up a saved scenario I get a box on the screen saying I'm using the wrong equipment file, continue anyway/ pls advise
- ralphtricky
- Posts: 6675
- Joined: Sun Jul 27, 2003 4:05 am
- Location: Colorado Springs
- Contact:
RE: TOAW 3.2 Beta Available
What scenario?ORIGINAL: FWT540
after installing the new patch and pulling up a saved scenario I get a box on the screen saying I'm using the wrong equipment file, continue anyway/ pls advise
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
RE: TOAW 3.2 Beta Available
also scenario screen is blank when game is started, must go to HQ to get old scenario tree
RE: TOAW 3.2 Beta Available
Per the first post in the thread...ORIGINAL: FWT540
also scenario screen is blank when game is started, must go to HQ to get old scenario tree
ORIGINAL: ralphtrick
Current known issues...
The default scenario directory is reset to nowhere. You'll have to set it up from scratch the first time you open a new scenario.
RE: TOAW 3.2 Beta Available
DnO 3.7 was never released, nor officially updated, for TOAW III. Did you start and save the scenario with the TOAW III scenario editor before trying to play it?ORIGINAL: FWT540
DNO 3.7
RE: TOAW 3.2 Beta Available
how do you reset the default directory ( Iappreciate your patience)
RE: TOAW 3.2 Beta Available
When you click on the HQ button, it will open the Windows Explorer dialogue. This should show the active directory to be "My Computer". Navigate to your C:\Matrix Games\The Operational Art of War III\Scenarios folder, then choose any one of the Scenario sub-folders as your default folder. You can always change it back later to another, by clicking the HQ button again and assigning a different sub-folder as your "HQ".ORIGINAL: FWT540
how do you reset the default directory ( Iappreciate your patience)
RE: TOAW 3.2 Beta Available
thanks--working fine,
RE: TOAW 3.2 Beta Available
DNO 3.7 had been saved prior to installing the new patch
- Curtis Lemay
- Posts: 15064
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: TOAW 3.2 Beta Available
If you switch from a scenario that uses a modified eqp file to one that doesn't, you'll get that message (and it will be a correct message! The previous .eqp will be in use). To avoid it, exit TOAW III, then open it fresh before starting any scenario or saved game.ORIGINAL: FWT540
DNO 3.7 had been saved prior to installing the new patch
- Curtis Lemay
- Posts: 15064
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: TOAW 3.2 Beta Available
Now that you've downloaded 3.2.29.28, you'll want to try the new Bridge Destroyed display feature. To do that, you need a set of tiles made for it. I've posted a set here:
tm.asp?m=1161658&mpage=3&key=�
in post #69.
tm.asp?m=1161658&mpage=3&key=�
in post #69.
RE: TOAW 3.2 Beta Available
Ralph,
1. In the Advanced Options box top pane the bottom item is blank apart from the on/off button.
2. The font decenders leave traces of themselves on several of the screens where scrolling is available. In addition the fonts look a little squished. On the checking supplies windows at the begining of the turn the decenders are overwritten by the little boxes. None of these are biggies just makes it look a tad untidy.
3. Not sure if this has anything to do with the patch (probably not) but I have a scenario (Russian War 1.1 PO) that claims to be for TOAW I. It loads into the game window although there is a serious performance degredation and it causes TOAW III to freeze if one tries to load it into the editor.
Best wishes,
1. In the Advanced Options box top pane the bottom item is blank apart from the on/off button.
2. The font decenders leave traces of themselves on several of the screens where scrolling is available. In addition the fonts look a little squished. On the checking supplies windows at the begining of the turn the decenders are overwritten by the little boxes. None of these are biggies just makes it look a tad untidy.
3. Not sure if this has anything to do with the patch (probably not) but I have a scenario (Russian War 1.1 PO) that claims to be for TOAW I. It loads into the game window although there is a serious performance degredation and it causes TOAW III to freeze if one tries to load it into the editor.
Best wishes,
I love the smell of TOAW in the morning...
RE: TOAW 3.2 Beta Available
Ralph..
in the editor using the mouse-wheel zoom also zooms out the tiles on the right (in map draw mode).
to the above point 2.) depends on font and font size, but i experience this, too. Tweak around with Opart 3 fonts.ini, i use this:
[LargeFont]
windowsFont=Y
Weight=600
Size=9
Font=Arial
[MediumFont]
Outline=Y
Background=Y
Spacing=1
windowsFont=Y
Weight=600
Size=8
Font=Arial
[SmallFont]
Outline=N
Background=Y
Spacing=1
Font=Tahoma
windowsFont=Y
Weight=600
Size=7
[Colors]
Background=0x7F7F7F
Gold=0xD3C250
Red=0xFF0000
Silver=0xEEEEEE
[DocumentFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=0
Weight=600
Size=8
Font=Verdana
[ObjectiveFont]
windowsFont=Y
Outline=Y
Background=Y
Spacing=0
Weight=800
Size=9
Font=Arial
to the above point 3.) I had no problem with loading (a standard TOAW3) a scenario into the editor
in the editor using the mouse-wheel zoom also zooms out the tiles on the right (in map draw mode).
to the above point 2.) depends on font and font size, but i experience this, too. Tweak around with Opart 3 fonts.ini, i use this:
[LargeFont]
windowsFont=Y
Weight=600
Size=9
Font=Arial
[MediumFont]
Outline=Y
Background=Y
Spacing=1
windowsFont=Y
Weight=600
Size=8
Font=Arial
[SmallFont]
Outline=N
Background=Y
Spacing=1
Font=Tahoma
windowsFont=Y
Weight=600
Size=7
[Colors]
Background=0x7F7F7F
Gold=0xD3C250
Red=0xFF0000
Silver=0xEEEEEE
[DocumentFont]
windowsFont=Y
Outline=N
Background=Y
Spacing=0
Weight=600
Size=8
Font=Verdana
[ObjectiveFont]
windowsFont=Y
Outline=Y
Background=Y
Spacing=0
Weight=800
Size=9
Font=Arial
to the above point 3.) I had no problem with loading (a standard TOAW3) a scenario into the editor
- Curtis Lemay
- Posts: 15064
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: TOAW 3.2 Beta Available
ORIGINAL: shunwick
Ralph,
1. In the Advanced Options box top pane the bottom item is blank apart from the on/off button.
This must be due to Windows fonts. I'm not seeing it with bit-mapped fonts.
- Curtis Lemay
- Posts: 15064
- Joined: Fri Sep 17, 2004 3:12 pm
- Location: Houston, TX
RE: TOAW 3.2 Beta Available
ORIGINAL: Telumar
Ralph..
in the editor using the mouse-wheel zoom also zooms out the tiles on the right (in map draw mode).
Well, select the tile you're going to edit before you zoom.
RE: TOAW 3.2 Beta Available
ORIGINAL: Curtis Lemay
ORIGINAL: shunwick
Ralph,
1. In the Advanced Options box top pane the bottom item is blank apart from the on/off button.
This must be due to Windows fonts. I'm not seeing it with bit-mapped fonts.
Bob,
I have gone back to the original fonts and I still have no description of what the on/off button is for. I assume this is for the new flanking rule?
Also, the game manual is no longer available from the launch window. It seems to try to load Adobe Reader (I am at Version 8) but then nothing. In addition, it screws up the reader so that it is not useable again until I reboot the computer.
Best wishes,
I love the smell of TOAW in the morning...
RE: TOAW 3.2 Beta Available
Thanks Telumar, I will try out your font suggestions tomorrow. Do you have the missing bottom line in the Advanced Options menu or is everything ok for you?
Best wishes,
Best wishes,
I love the smell of TOAW in the morning...
RE: TOAW 3.2 Beta Available
ORIGINAL: Curtis Lemay
ORIGINAL: Telumar
Ralph..
in the editor using the mouse-wheel zoom also zooms out the tiles on the right (in map draw mode).
Well, select the tile you're going to edit before you zoom.
No - doesn't work. Here is how it looks:

- Attachments
-
- argh.jpg (182.8 KiB) Viewed 813 times


