Scoring problems in MCNA

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chief
Posts: 1617
Joined: Thu Sep 28, 2000 8:00 am
Location: Haines City FL, USA

Scoring problems in MCNA

Post by chief »

Playing straight through with no option paths selected. Everything going fine for the first 9 scenes. 10th scene get a draw, and leaders hurt, (no way were leaders anyways near being injured) score for a 'Draw' -2 (or a total 4 point loss), 11th scene, 'Draw', leaders injured, (never happened) recieve a zero, goose egg, zilch, nada and lost another 3 point off final total. Something is rotten in North Africa and I don't mean the curing of meat. Running scores at end of scn 9, 31 at end of scene 10, 29 (realy should be 33)end of scene 11, 26 (should be 35). I believe I am correct but will admit error if wrong. :( :mad: :rolleyes: :confused:
"God Bless America and All the Young men and women who give their all to protect Her"....chief
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Post by Supervisor »

Chief, this seems to be an ongoing problem without explanation. Some have achieved success by uninstalling and reinstalling all over again. My fears are that it is rooted to the old core.dat file being exposed due to the new mech.exe engine and updated OOB's. It could be linked to the same problems that hit LV with Lost Leader problems, for it to be a continuing downward spiral points me to corruption within the Mega save files somewhere. I'm sorry I don't have the final answer or solution to this problem.:o
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chief
Posts: 1617
Joined: Thu Sep 28, 2000 8:00 am
Location: Haines City FL, USA

Post by chief »

Gmenfan: Thank you for reply....I quess I'll just get out my lead pencil and keep track of it myself anf forget what the mack hind tells me....now if I can remember how to sharpen a pencil with my teeth....they don't allow any sharp items here :( :mad: :D :D :cool:
"God Bless America and All the Young men and women who give their all to protect Her"....chief
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Post by Supervisor »

You could always use spilt blood if lead isn't available.:D
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