Do you build new units?

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

Moderator: SeanD

Post Reply
James Ward
Posts: 1163
Joined: Tue May 09, 2000 8:00 am
Location: Baltimore, Maryland, USA

Do you build new units?

Post by James Ward »

I rarely build any new units for the CP, maybe a sub or two if I want to try my hand at interdicting the seas.
I might build transports for the Brits if I lose one and I build the Brits 2-3 artillery but that's about it.
I never build new units for Russia, Austria, France and Italy.
Does anyone else build many new units?
Hanal
Posts: 2295
Joined: Sat Nov 01, 2003 6:08 am

RE: Do you build new units?

Post by Hanal »

It depends how the war is going. If I have something to spare that I do not need on refits, I will build an additional HQ and infantry for the CP. Refits though have priority.....
User avatar
esteban
Posts: 618
Joined: Wed Jul 21, 2004 2:47 am

RE: Do you build new units?

Post by esteban »

I have only played against the AI, but I built a new German corps (not rebuilding one of my "at start" units or a reinforcement unit that had been destroyed) once.  It was 24 strength points but it had "D" quality--ouch.  Basically it was only useful if you moved it to a country that was just about to surrender and was in need of garrison units. 
 
So given that you can completely rebuild a nearly destroyed unit in one shot as long as you have the arms refits, the rebuilt unit is probably already up at the front line so you don't have to spend strategic movement points or use amphibious movement to get from the entry city to where the fighting is and if you rebuild an existing corps that is ingame you don't have to wait 2-3 turns for the corps to arrive at a reinforcement city, then I would say assigning replacements to the stuff you already have should be priority #1. 
FrankHunter
Posts: 2111
Joined: Fri Mar 26, 2004 6:07 am

RE: Do you build new units?

Post by FrankHunter »

Reinforcing existing units is usually the best option, the exception being when you need another unit to cover an extended line.

As for quality, reinforcing depleted units does mean a quality drop eventually.  For example, a 24 strength corps will drop a quality once it has taken on 48 reinforcements.


User avatar
06 Maestro
Posts: 3997
Joined: Tue Oct 11, 2005 10:50 pm
Location: Nevada, USA

RE: Do you build new units?

Post by 06 Maestro »

So, a new “C” grade corps could theoretically have better stats than an “A” corps that has been abused a few times over?
Banking establishments are more dangerous than standing armies.

Thomas Jefferson

FrankHunter
Posts: 2111
Joined: Fri Mar 26, 2004 6:07 am

RE: Do you build new units?

Post by FrankHunter »

Well, the rating will be displayed when it has changed.
User avatar
06 Maestro
Posts: 3997
Joined: Tue Oct 11, 2005 10:50 pm
Location: Nevada, USA

RE: Do you build new units?

Post by 06 Maestro »

ORIGINAL: FrankHunter

Well, the rating will be displayed when it has changed.


Aha; it all makes sense. I had not noticed that aspect yet.
Banking establishments are more dangerous than standing armies.

Thomas Jefferson

Joel Rauber
Posts: 192
Joined: Wed Oct 04, 2000 8:00 am
Location: Brookings, SD, USA

RE: Do you build new units?

Post by Joel Rauber »

ORIGINAL: FrankHunter

Reinforcing existing units is usually the best option, the exception being when you need another unit to cover an extended line.

As for quality, reinforcing depleted units does mean a quality drop eventually. For example, a 24 strength corps will drop a quality once it has taken on 48 reinforcements.


There is a lot more cleverness to the design of this game than the manual lets on.[;)]

This is a good example, I think.
Any relationship between what I say and reality is purely coincidental.

Joel Rauber
User avatar
Radagy
Posts: 344
Joined: Sat May 22, 2004 11:29 am
Location: Italy

RE: Do you build new units?

Post by Radagy »

In the refit window it would be nice to track down how far a unit is from being downgraded.
I would also enjoy a "Bring to full strenght" button. Not really critical, but good to spare a few mouse clicks... [:)]
Post Reply

Return to “Guns of August 1914 - 1918”