quote:
ORIGINAL: ericbabe
Which "remaining problems" did you have in mind?
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Well, there aren't a lot of true bugs. Something is wrong in Container manipulation. It is still awkward for me, but that is not a bug. But, things often do not "stick" or "stick" and then cannot be unstuck in containers. There are a few things I cannot really remember. Things that bug me, gleaned from other threads:
"Province Control: The province control system is broken. Some of the problems include (1) Protectorates that are conquered by a major power are considered “home territory” and are unable to be turned into protectorates of that power. In the player list, the conquered protectorate is still considered a protectorate of the former major power (2) Ceded provinces from a treaty are considered “home territory” and are impossible to form as part of a minor nation i.e. The province of Tyrol is required to be part of Bavaria in order to receive bonus troops during the spring levy. The only way I’ve been able, as France, to get Tyrol from Austria is through a peace treaty. Hence the problem, I can’t make it a protectorate as part of Bavaria. A province that is acquired through conquest or treaty should be able to be turned in to a protectorate at that countries choosing and not have limitations placed on them."
and
"Multiplayer remote game .
If you are the server/host of the game everything appears to work ok apart from the occasional game lock ups during detailed battle.
If however you have joined the game as an opponent of the server/host then certain important functions of the game dont work!
1 When you change the action of a Diplomat from say "Spy" to "Charm" or any other order, the order reverts back to "Spy" when you hit end turn making it impossible to change your Diplomats orders.
2 When changing your armys orders from say "Charge the Walls" to "Fire at the Walls" the same problem as explained above occurs.
3 A similar problem is also occuring when you tell your army to "Force march" or "forage" etc
LAN issue:
crash of the game during detailed combat while playing against another human with a AI reinforcement."
Lastly a really good thread for much of the post-1.2.26 issues and bugs:
tm.asp?m=1295772
All that is necessary for the triumph of evil is that good men do nothing.-Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it.-Judge Learned Hand