As a note, I attach a graphic that shows the sea area of the Game, with white boxes in each of them. I use that (larger) to setup my CW convoy lines, ticking the boxes with a pencil for each resources, and then counting the ticks to know how many convoys I need everywhere (hoping to be under the magic 81 number).
From that graphic, I think that convoy zones should not be cut into the categories that as Christopher has cut them.
I would cut them in categories relative the the range from the usual operational ports of the Germans & Italians hunters, that is western France.
There would be 6 broad zones for me.
- First zone, identified by a red outline around the white box, that is 1 Sea Area from the German hordes.
- Second zone, identified by a brown outline around the white box, that is 2 Sea Area from the German hordes.
- Third zone, identified by a yellow outline around the white box, that is 3 Sea Area from the German hordes (Central Atlantic should be in this zone, but I have the habit of avoiding it, and prefering using another way 1 sea area longer than having to defend this sea area).
- Fourth zone that would be all the rest west of Africa.
- Fifth zone that would be all the rest east of Africa and west of Honolulu.
- Sixth zone, that would be all the rest (basicaly between Honolulu and America).
First and second zone will usually (depending on the CP road chosen) contain lots of CP each, between 8-15 even more if OIL is tried to be saved in England.
Third zone will usually contain less CP, about 5-8.
The other zones will usually contain 1-2 CP except the Gulf of Guinea which will contain 4-6.
So I would base a system of defense on both these zones who are based from how far they are from the dangerous enemy, and how big the shipping is.
More later.




