Rosters

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JungleFox
Posts: 8
Joined: Sat Dec 11, 2004 3:31 am

Rosters

Post by JungleFox »

I have an NFL type league set up with 32 teams and one of my human controlled teams can't play their next game because there's not enough active players on the roster. The team view is showing 53/53 players active, one injured and none inactive. I have the latest patch installed and am very frustrated. Help!
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Tullius
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Location: Saxony (Germany)

RE: Rosters

Post by Tullius »

Maybe your opponent has not 53 players on his roster. You should check it.

BTW I would wait for Maximum Football 2.0 (which is free) and then start a new season.
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JungleFox
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RE: Rosters

Post by JungleFox »

Hmmm....good idea about waiting for MF 2.0. I think I'll poke about the opponent's rosters too. Thanks.
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MPHopcroft1
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RE: Rosters

Post by MPHopcroft1 »

I am having a similar problem in one of my indoor clubs. Apparently they are only keeping one quarterback on the roster, who is alo the holder, so when he goes down the team can't play (you can't snap the ball without a QB).

How soon is 2.0 going to be coming?
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Tullius
Posts: 1174
Joined: Thu Nov 18, 2004 2:31 pm
Location: Saxony (Germany)

RE: Rosters

Post by Tullius »

How soon is 2.0 going to be coming?

This question can be only answered by Matrix or David Winter. But in the past announcements were only done very cautious and when you see now statements and screenshots ...
Apparently they are only keeping one quarterback on the roster, who is alo the holder, so when he goes down the team can't play (you can't snap the ball without a QB).

It should be solved in the new version. Here i would check if every team has an active profile. I think you have 20 men rosters. The standart profile has two slots for QB`s. Sometimes a team had lost his profile and when a certain player could not play the AI did not sign a replacement because it did not know what players were needed. So the team profiles are very important.
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