Does surface combat even work?

Carriers At War is Strategic Studies Group famed simulation of Fleet Carrier Air and Naval Operations in the Pacific from 1941 - 1945.

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The Warden
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Does surface combat even work?

Post by The Warden »

I just played the Coral Sea Historical scenario and ended up having two of my cruiser forces (Lexington got sunk) chasing a crippled carrier. They spent an entire day at 33 knots chasing it back and forth without ever making contact. (I ended up setting them to engage this sighting and high time compression).
The Carrier seemed to move SLOWLY north-northeast and this was confirmed after the scenario ended when I discovered that the carrier was escorted by 1 destroyer and was capable of 6 knots.
So I simply have to ask, does surface combat even work?
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Erik Rutins
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RE: Does surfcae combat even work?

Post by Erik Rutins »

I've certainly had some major surface actions, but I'm guessing SSG would want to see your save file if you were unable to engage for no apparent reason. I have never engaged an enemy carrier in a surface action though, so that may be where the issue lies.
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OldBoney
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RE: Does surfcae combat even work?

Post by OldBoney »

I've had several encounters between surface forces where a carrier was involved. I think it's difficult to bring on the fight through movement commands though. I usually give the "engage enemy TG" command. The carrier's escorts screen though so it's hard to sink a carrier until they've been disposed of.

The Warden
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RE: Does surfcae combat even work?

Post by The Warden »

I've reloaded the autosave and tried again, setting the TFs to engage this sighting. Despite the 27 knots speed difference, daylight, 2 TFs against 1 and an entire day to engage nothing happened.
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OldBoney
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RE: Does surfcae combat even work?

Post by OldBoney »

Hmmm! Sounds like a bug!
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alexs
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RE: Does surfcae combat even work?

Post by alexs »

Hi Warden,
Something does sound odd there. Can you send the save game through to me at support@ssg.com.au

Thanks
Alex
The Warden
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RE: Does surfcae combat even work?

Post by The Warden »

I've sent the save game, will you let us know if you figure out what's wrong?
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alexs
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RE: Does surfcae combat even work?

Post by alexs »

I've received the file. I'll let you know when i've found the problem.


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alexs
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RE: Does surfcae combat even work?

Post by alexs »

Hi Guys,

I've found and fixed a problem where crippled taskgroups weren't eligable to be involved in surface combat.
tedinaz
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RE: Does surfcae combat even work?

Post by tedinaz »

Does that mean another patch is imminent?
The Warden
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RE: Does surfcae combat even work?

Post by The Warden »

Nice to hear you've tracked it down and fixed it, I'm looking forward to trying the next patch.
Quality has a quantity all of its own.
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