naval battles

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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panzer_slith
Posts: 40
Joined: Wed Aug 08, 2007 12:27 pm
Location: United States

naval battles

Post by panzer_slith »

I have had naval battles where ships are sunk but with u boats never . When I get 2 hits on transport it never shows sunk what am I missing?
pat.casey
Posts: 393
Joined: Mon Sep 10, 2007 12:22 am

RE: naval battles

Post by pat.casey »

I almost never see anything get sunk at all :(. I think I've only once lost a capital ship and I keep my fleets at sea pretty much all game (this is against the AI mind you so maybe the experience vs a human might be different).

I think the lethality of naval combat needs to be cranked up a couple of notches. The fleet should be a volatile resource whose use entailed high risks and consequently great rewards if you won. As it stands right now, there's really no reason not to sail the high seas fleet into the Atlantic every turn and fight it out.
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esteban
Posts: 618
Joined: Wed Jul 21, 2004 2:47 am

RE: naval battles

Post by esteban »

I've seen quite a bit of sinking in my games.  As for the historical Battle of Jutland, I think that in games terms you would probably have each side lose 1 destroyer, and MAYBE the Brits lose one battlecruiser, and then a lot of the other "units" that fought in Jutland would be damaged to varying degrees
 
 
 
hjaco
Posts: 872
Joined: Fri Mar 23, 2007 4:09 pm

RE: naval battles

Post by hjaco »

Mind you that naval is actually consisting of squadrons that is a tactical grouping of capital ships.

So one DN is not simulating just that particular DN but 5 to 6 DN which is a lot to ask for being sunk in one naval engagement.

After all even the battle of Jutland would only have cost one cruiser squadron for each side.
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